mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 17:01:22 +00:00
a6df8ab995
Makes for a few less FIXMEs and better consistency with vectors.
98 lines
2.9 KiB
C
98 lines
2.9 KiB
C
#ifndef __r_internal_h
|
|
#define __r_internal_h
|
|
|
|
#include "QF/vid.h"
|
|
#include "QF/plugin/vid_render.h"
|
|
#include "r_cvar.h"
|
|
#include "r_dynamic.h"
|
|
#include "r_local.h"
|
|
#include "r_shared.h"
|
|
|
|
extern viddef_t vid; // global video state
|
|
|
|
extern vid_render_data_t vid_render_data;
|
|
extern vid_render_funcs_t gl_vid_render_funcs;
|
|
extern vid_render_funcs_t glsl_vid_render_funcs;
|
|
extern vid_render_funcs_t sw_vid_render_funcs;
|
|
extern vid_render_funcs_t vulkan_vid_render_funcs;
|
|
extern vid_render_funcs_t *vid_render_funcs;
|
|
|
|
#define vr_data vid_render_data
|
|
#define vr_funcs vid_render_funcs
|
|
|
|
extern refdef_t r_refdef;
|
|
extern int r_viewsize;
|
|
|
|
void R_LineGraph (int x, int y, int *h_vals, int count, int height);
|
|
|
|
|
|
void gl_R_Init (void);
|
|
void glsl_R_Init (void);
|
|
void sw_R_Init (void);
|
|
void R_RenderFrame (SCR_Func *scr_funcs);
|
|
void R_Init_Cvars (void);
|
|
void R_InitEfrags (void);
|
|
void R_ClearState (void);
|
|
void R_InitSky (struct texture_s *mt); // called at level load
|
|
void R_Textures_Init (void);
|
|
void R_RenderView (void); // must set r_refdef first
|
|
void R_ViewChanged (void); // must set r_refdef first
|
|
// called whenever r_refdef or vid change
|
|
|
|
extern struct psystem_s r_psystem;
|
|
struct psystem_s *gl_ParticleSystem (void);
|
|
struct psystem_s *glsl_ParticleSystem (void);
|
|
struct psystem_s *sw_ParticleSystem (void);
|
|
void R_RunParticles (float dT);
|
|
|
|
void R_NewMap (model_t *worldmodel, model_t **models, int num_models);
|
|
|
|
// LordHavoc: relative bmodel lighting
|
|
void R_PushDlights (const vec3_t entorigin);
|
|
void R_DrawWaterSurfaces (void);
|
|
|
|
void *D_SurfaceCacheAddress (void) __attribute__((pure));
|
|
int D_SurfaceCacheForRes (int width, int height);
|
|
void D_FlushCaches (void *data);
|
|
void D_DeleteSurfaceCache (void);
|
|
void D_InitCaches (void *buffer, int size);
|
|
void R_SetVrect (const vrect_t *pvrect, vrect_t *pvrectin, int lineadj);
|
|
|
|
void R_LoadSkys (const char *);
|
|
|
|
void R_ClearEfrags (void);
|
|
|
|
void R_FindNearLights (vec4f_t pos, int count, dlight_t **lights);
|
|
dlight_t *R_AllocDlight (int key);
|
|
void R_DecayLights (double frametime);
|
|
void R_ClearDlights (void);
|
|
|
|
int R_InitGraphTextures (int base);
|
|
|
|
struct entity_s;
|
|
struct animation_s;
|
|
void R_DrawAliasModel (struct entity_s *e);
|
|
|
|
void R_MarkLeaves (void);
|
|
|
|
void GL_SetPalette (void *data, const byte *palette);
|
|
void GLSL_SetPalette (void *data, const byte *palette);
|
|
|
|
int R_BillboardFrame (struct entity_s *ent, int orientation,
|
|
vec4f_t cameravec,
|
|
vec4f_t *bbup, vec4f_t *bbright, vec4f_t *bbfwd);
|
|
mspriteframe_t *R_GetSpriteFrame (const msprite_t *sprite,
|
|
const struct animation_s *animation);
|
|
|
|
// These correspond to the standard box sides for OpenGL cube maps but with
|
|
// TOP and BOTTOM swapped due to lelt/right handed systems (quake/gl are right,
|
|
// cube maps are left)
|
|
#define BOX_FRONT 4
|
|
#define BOX_RIGHT 0
|
|
#define BOX_BEHIND 5
|
|
#define BOX_LEFT 1
|
|
#define BOX_TOP 3
|
|
#define BOX_BOTTOM 2
|
|
void R_RenderFisheye (framebuffer_t *cube);
|
|
|
|
#endif//__r_internal_h
|