quakeforge/include/QF/progs
Bill Currie e1a0c31e3f [qfcc] Encode the new vector types
Thanks to the size of the type encoding being explicit in the encoding,
anything that tries to read the encodings without expecting the width
will simply skip over the width, as it is placed after the ev type in
the encoding.

Any code that needs to read both the old encodings and the new can check
the size of the basic encodings to see if the width field is present.
2022-01-30 16:00:49 +09:00
..
pr_comp.h [gamecode] Use pr_type_names for debug views 2022-01-30 10:49:33 +09:00
pr_debug.h [gamecode] Move progs auxiliary headers into a subdirectory 2022-01-09 00:26:52 +09:00
pr_obj.h [gamecode] Rename func_t to pr_func_t 2022-01-18 15:36:58 +09:00
pr_type.h [qfcc] Encode the new vector types 2022-01-30 16:00:49 +09:00
pr_type_names.h [gamecode] Use pr_type_names for debug views 2022-01-30 10:49:33 +09:00