quakeforge/include/vid_sw.h
Bill Currie acffacc59b [renderer] Make screen capture support asynchronous operation
This fixes (*ahem*) the vulkan renderer segfaulting when attempting to
take a screenshot. However, the image is upside down. Also, remote
snapshots and demo capture are broken for the moment.
2022-04-01 01:01:53 +09:00

23 lines
564 B
C

#ifndef __vid_sw_h
#define __vid_sw_h
#include "QF/qtypes.h"
struct vrect_s;
typedef struct sw_ctx_s {
void (*choose_visual) (struct sw_ctx_s *ctx);
void (*create_context) (struct sw_ctx_s *ctx);
void (*set_palette) (struct sw_ctx_s *ctx, const byte *palette);
void (*update) (struct sw_ctx_s *ctx, struct vrect_s *rects);
struct framebuffer_s *framebuffer;
} sw_ctx_t;
typedef struct sw_framebuffer_s {
byte *color;
short *depth;
int rowbytes;
} sw_framebuffer_t;
extern sw_ctx_t *sw_ctx;
#endif//__vid_sw_h