quakeforge/include/client/world.h
Bill Currie 4a4e16399a [client] Clean up world entity parsing a bit
Now the entities are parsed only once and the resulting data reused.
2022-05-05 23:49:30 +09:00

71 lines
2 KiB
C

/*
world.h
Client world scene management
Copyright (C) 2022 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2022/3/4
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __client_world_h
#define __client_world_h
#include "QF/darray.h"
#include "QF/msg.h"
#include "QF/qtypes.h"
#include "QF/simd/types.h"
typedef struct modelset_s DARRAY_TYPE (struct model_s *) modelset_t;
typedef struct worldscene_s {
struct scene_s *scene;
struct plitem_s *edicts;
struct plitem_s *worldspawn;
modelset_t models;
} worldscene_t;
extern worldscene_t cl_world;
struct msg_s;
struct entity_state_s;
struct lightingdata_s;
void CL_World_Init (void);
// PROTOCOL_FITZQUAKE -- flags for entity baseline messages
#define B_LARGEMODEL (1<<0) // modelindex is short instead of byte
#define B_LARGEFRAME (1<<1) // frame is short instead of byte
#define B_ALPHA (1<<2) // 1 byte, uses ENTALPHA_ENCODE, not sent if ENTALPHA_DEFAULT
void CL_ParseBaseline (struct msg_s *msg, struct entity_state_s *baseline,
int version);
/*
Static entities are non-interactive world objects like torches
*/
void CL_ParseStatic (struct msg_s *msg, int version);
void CL_MapCfg (const char *mapname);
void CL_World_NewMap (const char *mapname, const char *skyname);
void CL_LoadLights (struct plitem_s *entities, struct scene_s *scene);
#endif//__client_world_h