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https://git.code.sf.net/p/quake/quakeforge
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75 lines
1.2 KiB
Objective-C
75 lines
1.2 KiB
Objective-C
#ifndef XYView_h
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#define XYView_h
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#include <AppKit/AppKit.h>
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#include "QF/mathlib.h"
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#include "SetBrush.h"
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#include "render.h"
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extern id xyview_i;
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#define MINSCALE 0.125
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#define MAXSCALE 2.0
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extern vec3_t xy_viewnormal; // v_forward for xy view
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extern float xy_viewdist; // clip behind this plane
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extern NSRect xy_draw_rect;
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void linestart (float r, float g, float b);
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void lineflush (void);
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void linecolor (float r, float g, float b);
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void XYmoveto (vec3_t pt);
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void XYlineto (vec3_t pt);
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@interface XYView:NSView {
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NSRect realbounds, newrect, combinedrect;
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NSPoint midpoint;
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int gridsize;
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float scale;
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// for textured view
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int xywidth, xyheight;
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float *xyzbuffer;
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unsigned *xypicbuffer;
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drawmode_t drawmode;
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// UI links
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id mode_radio_i;
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}
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-(float) currentScale;
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-setModeRadio:m;
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-drawMode:sender;
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-setDrawMode:(drawmode_t) mode;
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-newSuperBounds;
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-newRealBounds:(NSRect *) nb;
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-addToScrollRange: (float) x:(float) y;
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-setOrigin:(NSPoint *)
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pt
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scale:(float)
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sc;
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-centerOn:(vec3_t) org;
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-drawMode:sender;
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-superviewChanged;
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-(int) gridsize;
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-(float) snapToGrid:(float) f;
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@end
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#endif // XYView_h
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