quakeforge/qw
Bill Currie 0e64f959e2 [scene] Move visibility management into scene code
Well, sort of: it's still really in the renderer, but now calling
R_AddEfrags automatically updates the visibility structure as necessary,
and deleting an entity cleans up the efrags automatically. I wanted this
over twenty years ago.
2022-11-13 15:08:18 +09:00
..
include [qw] Implement hud ping and pl indicators 2022-11-10 15:34:31 +09:00
source [scene] Move visibility management into scene code 2022-11-13 15:08:18 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00