mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 23:32:09 +00:00
90 lines
2.1 KiB
C
90 lines
2.1 KiB
C
/*
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cl_cmd.c
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script command processing module
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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static const char rcsid[] =
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"$Id$";
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/cmd.h"
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#include "QF/console.h"
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#include "QF/msg.h"
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#include "QF/sizebuf.h"
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#include "client.h"
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/*
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Cmd_ForwardToServer
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Sends the entire command line over to the server
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*/
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void
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Cmd_ForwardToServer (void)
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{
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if (cls.state != ca_connected) {
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Con_Printf ("Can't \"%s\", not connected\n", Cmd_Argv (0));
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return;
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}
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if (cls.demoplayback)
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return; // not really connected
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MSG_WriteByte (&cls.message, clc_stringcmd);
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if (strcasecmp (Cmd_Argv (0), "cmd") != 0) {
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SZ_Print (&cls.message, Cmd_Argv (0));
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SZ_Print (&cls.message, " ");
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}
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if (Cmd_Argc () > 1)
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SZ_Print (&cls.message, Cmd_Args (1));
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else
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SZ_Print (&cls.message, "\n");
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}
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void
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cl_Cmd_Init (void)
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{
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// register our commands
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Cmd_AddCommand ("cmd", Cmd_ForwardToServer, "Send a command to the "
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"server.\n"
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"Commands:\n"
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"download - Same as the command.\n"
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"kill - Same as the command.\n"
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"msg (value) - Same as the command.\n"
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"prespawn (entity) (spot) - Find a spawn spot for the "
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"player entity.\n"
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"spawn (entity) - Spawn the player entity.\n"
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"setinfo - Same as the command.\n"
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"serverinfo - Same as the command.");
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}
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