mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-26 22:31:05 +00:00
a28488d2e1
This cuts down on the memory requirements for skins by 25%, and simplifies the shader a bit more, too. While at it, I made alias skins nominally compatible with bsp textures: layer 0 is color, 1 is emissive, and 2 is the color map (emissive was on 3).
132 lines
5.1 KiB
C
132 lines
5.1 KiB
C
#ifndef __mod_internal_h
|
|
#define __mod_internal_h
|
|
|
|
#include "QF/darray.h"
|
|
#include "QF/iqm.h"
|
|
#include "QF/model.h"
|
|
#include "QF/skin.h"
|
|
#include "QF/plugin/vid_render.h"
|
|
|
|
typedef struct mod_alias_skin_s {
|
|
int skin_num;
|
|
int group_num; // -1 if not in an animated group
|
|
byte *texels;
|
|
maliasskindesc_t *skindesc;
|
|
} mod_alias_skin_t;
|
|
|
|
typedef struct stvertset_s DARRAY_TYPE (stvert_t) stvertset_t;
|
|
typedef struct mtriangleset_s DARRAY_TYPE (mtriangle_t) mtriangleset_t;
|
|
typedef struct trivertxset_s DARRAY_TYPE (trivertx_t *) trivertxset_t;
|
|
typedef struct askinset_s DARRAY_TYPE (mod_alias_skin_t) askinset_t;
|
|
|
|
typedef struct mod_alias_ctx_s {
|
|
aliashdr_t *header;
|
|
model_t *mod;
|
|
stvertset_t stverts;
|
|
mtriangleset_t triangles;
|
|
trivertxset_t poseverts;
|
|
askinset_t skins;
|
|
int aliasbboxmins[3];
|
|
int aliasbboxmaxs[3];
|
|
} mod_alias_ctx_t;
|
|
|
|
typedef struct mod_sprite_ctx_s {
|
|
model_t *mod;
|
|
dsprite_t *dsprite;
|
|
msprite_t *sprite;
|
|
int numframes;
|
|
int *frame_numbers;
|
|
dspriteframe_t **dframes; ///< array of pointers to dframes (in)
|
|
mspriteframe_t ***frames; ///< array of pointers to mframe pointers (out)
|
|
} mod_sprite_ctx_t;
|
|
|
|
int Mod_CalcFullbright (byte *out, const byte *in, size_t pixels);
|
|
int Mod_ClearFullbright (byte *out, const byte *in, size_t pixels);
|
|
void Mod_FloodFillSkin (byte *skin, int skinwidth, int skinheight);
|
|
//FIXME gl specific. rewrite to use above
|
|
int Mod_Fullbright (byte * skin, int width, int height, const char *name);
|
|
|
|
void Mod_LoadBrushModel (model_t *mod, void *buffer);
|
|
void Mod_FindClipDepth (hull_t *hull);
|
|
|
|
model_t *Mod_FindName (const char *name);
|
|
float RadiusFromBounds (const vec3_t mins, const vec3_t maxs) __attribute__((pure));
|
|
|
|
struct vulkan_ctx_s;
|
|
|
|
extern vid_model_funcs_t *m_funcs;
|
|
|
|
void gl_Mod_MakeAliasModelDisplayLists (mod_alias_ctx_t *alias_ctx, void *_m,
|
|
int _s, int extra);
|
|
void gl_Mod_LoadAllSkins (mod_alias_ctx_t *alias_ctx);
|
|
void gl_Mod_FinalizeAliasModel (mod_alias_ctx_t *alias_ctx);
|
|
void gl_Mod_LoadExternalSkins (mod_alias_ctx_t *alias_ctx);
|
|
void gl_Mod_IQMFinish (model_t *mod);
|
|
|
|
void glsl_Mod_MakeAliasModelDisplayLists (mod_alias_ctx_t *alias_ctx,
|
|
void *_m, int _s, int extra);
|
|
void glsl_Mod_LoadAllSkins (mod_alias_ctx_t *alias_ctx);
|
|
void glsl_Mod_FinalizeAliasModel (mod_alias_ctx_t *alias_ctx);
|
|
void glsl_Mod_LoadExternalSkins (mod_alias_ctx_t *alias_ctx);
|
|
void glsl_Mod_IQMFinish (model_t *mod);
|
|
|
|
void sw_Mod_MakeAliasModelDisplayLists (mod_alias_ctx_t *alias_ctx, void *_m,
|
|
int _s, int extra);
|
|
void sw_Mod_LoadAllSkins (mod_alias_ctx_t *alias_ctx);
|
|
void sw_Mod_IQMFinish (model_t *mod);
|
|
|
|
void gl_Mod_LoadLighting (model_t *mod, bsp_t *bsp);
|
|
void gl_Mod_SubdivideSurface (model_t *mod, msurface_t *fa);
|
|
struct texture_s;
|
|
void gl_Mod_ProcessTexture (model_t *mod, struct texture_s *tx);
|
|
|
|
void glsl_Mod_LoadLighting (model_t *mod, bsp_t *bsp);
|
|
void glsl_Mod_ProcessTexture (model_t *mod, struct texture_s *tx);
|
|
|
|
void sw_Mod_LoadLighting (model_t *mod, bsp_t *bsp);
|
|
|
|
void Vulkan_Mod_LoadLighting (model_t *mod, bsp_t *bsp,
|
|
struct vulkan_ctx_s *ctx);
|
|
void Vulkan_Mod_SubdivideSurface (model_t *mod, msurface_t *fa,
|
|
struct vulkan_ctx_s *ctx);
|
|
void Vulkan_Mod_ProcessTexture (model_t *mod, struct texture_s *tx,
|
|
struct vulkan_ctx_s *ctx);
|
|
|
|
void Mod_LoadSpriteFrame (mspriteframe_t *frame, const dspriteframe_t *dframe);
|
|
void gl_Mod_SpriteLoadFrames (mod_sprite_ctx_t *sprite_ctx);
|
|
void glsl_Mod_SpriteLoadFrames (mod_sprite_ctx_t *sprite_ctx);
|
|
void sw_Mod_SpriteLoadFrames (mod_sprite_ctx_t *sprite_ctx);
|
|
|
|
void Mod_LoadIQM (model_t *mod, void *buffer);
|
|
void Mod_FreeIQM (iqm_t *iqm);
|
|
iqmblend_t *Mod_IQMBuildBlendPalette (iqm_t *iqm, int *size);
|
|
void Mod_LoadAliasModel (model_t *mod, void *buffer,
|
|
cache_allocator_t allocator);
|
|
void Mod_LoadSpriteModel (model_t *mod, void *buffer);
|
|
|
|
void Skin_Init (void);
|
|
void Skin_Free (skin_t *skin);
|
|
skin_t *Skin_SetColormap (skin_t *skin, int cmap);
|
|
skin_t *Skin_SetSkin (skin_t *skin, int cmap, const char *skinname);
|
|
void Skin_SetTranslation (int cmap, int top, int bottom);
|
|
int Skin_CalcTopColors (byte *out, const byte *in, size_t pixels, int stride);
|
|
int Skin_CalcTopMask (byte *out, const byte *in, size_t pixels, int stride);
|
|
int Skin_CalcBottomColors(byte *out, const byte *in, size_t pixels, int stride);
|
|
int Skin_CalcBottomMask (byte *out, const byte *in, size_t pixels, int stride);
|
|
int Skin_ClearTopColors (byte *out, const byte *in, size_t pixels);
|
|
int Skin_ClearBottomColors (byte *out, const byte *in, size_t pixels);
|
|
|
|
void sw_Skin_SetupSkin (skin_t *skin, int cmap);
|
|
void sw_Skin_ProcessTranslation (int cmap, const byte *translation);
|
|
void sw_Skin_InitTranslations (void);
|
|
|
|
void glsl_Skin_SetupSkin (skin_t *skin, int cmap);
|
|
void glsl_Skin_ProcessTranslation (int cmap, const byte *translation);
|
|
void glsl_Skin_InitTranslations (void);
|
|
|
|
void gl_Skin_SetupSkin (skin_t *skin, int cmap);
|
|
void gl_Skin_ProcessTranslation (int cmap, const byte *translation);
|
|
void gl_Skin_InitTranslations (void);
|
|
void gl_Skin_Init_Textures (void);
|
|
void gl_Skin_SetPlayerSkin (int width, int height, const byte *data);
|
|
#endif// __mod_internal_h
|