quakeforge/tools/qfbsp/include/solidbsp.h
Bill Currie dbd3d6502a Nuke qboolean from orbit
I never liked it, but with C2x coming out, it's best to handle bools
properly. I haven't gone through all the uses of int as bool (I'll leave
that for fixing when I encounter them), but this gets QF working with
both c2x (really, gnu2x because of raw strings).
2023-06-13 18:06:11 +09:00

53 lines
1.4 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
#ifndef qfbsp_solidbsp_h
#define qfbsp_solidbsp_h
#include "QF/qtypes.h"
/** \defgroup qfbsp_solidbsp BSP Creation Functions
\ingroup qfbsp
*/
///@{
struct visfacet_s;
struct plane_s;
struct surface_s;
struct node_s;
/** Calculate the bounding box of the surface.
\param surf The surface of which to calculate the bounding box.
*/
void CalcSurfaceInfo (struct surface_s *surf);
/** Partition the surfaces, creating a nice bsp.
\param surfhead The surfaces to partition.
\param midsplit If true, use the volume balancing heuristic rather than
the split balancing heuristic (false).
*/
struct node_s *SolidBSP (struct surface_s *surfhead, bool midsplit);
///@}
#endif//qfbsp_solidbsp_h