quakeforge/tools/qfbsp/include/readbsp.h
Bill Currie 4028590240 [qfbsp] Add an option to extract models to C
Probably not a good idea for large maps, but handy for generating C
structs for small test maps. Does not include vertices or surfaces, just
the bsp tree itself for now.
2023-08-15 17:20:45 +09:00

56 lines
1.4 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
#ifndef qfbsp_readbsp_h
#define qfbsp_readbsp_h
/** \defgroup qfbsp_readbsp BSP Reading Functions
\ingroup qfbsp
*/
///@{
/** Load the bspfile into memory.
*/
void LoadBSP (void);
/** Recreate the map's portals and write the portal file.
*/
void bsp2prt (void);
/** Write a wad file containing the textures in the bsp file.
*/
void extract_textures (void);
/** Write the map's entities string to a file.
*/
void extract_entities (void);
/** Write a hull from the map's bsp to a C file.
*/
void extract_hull (void);
/** Write a brush from the map's bsp to a C file.
*/
void extract_model (void);
///@}
#endif//qfbsp_readbsp_h