quakeforge/libs/video/renderer
Bill Currie 4b1eb0d760 [sw] Speed up Draw_FadeScreen
It now processes 4 pixels at a time and uses a bit mask instead of a
conditional to set 3 of the 4 pixels to black. On top of the 4:1 pixel
processing and avoiding inner-loop conditional jumps, gcc unrolls the
loop, so Draw_FadeScreen itself is more than 4x as fast as it was. The
end result is about 5% (3fps) speedup to timedemo demo1 on my 900MHz
EEE Pc when nq has been hacked to always draw the fade-screen.
2021-07-08 14:18:06 +09:00
..
gl [gl] Move clearing to screen's render frame 2021-06-04 16:32:42 +09:00
glsl [ui] Create library for UI support code 2021-06-12 22:50:51 +09:00
sw [sw] Speed up Draw_FadeScreen 2021-07-08 14:18:06 +09:00
sw32 [input] Create QF input library using keys.c 2021-07-05 16:26:07 +09:00
vulkan [vulkan] Silence vkgen's debug output 2021-07-06 12:27:21 +09:00
crosshair.c Add a new crosshair. 2012-12-12 19:36:50 +09:00
font8x8.c [renderer] Add a default 8x8 font 2021-01-08 14:37:52 +09:00
Makemodule.am [qwaq] Create a commandline-only version of qwaq 2021-07-06 12:25:24 +09:00
noisetextures.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_alias.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
r_bsp.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
r_cvar.c Merge master into csqc-improvements 2021-03-25 22:01:31 +09:00
r_dyn_textures.c [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
r_efrag.c [renderer] Remove more old fields from entity_t 2021-03-20 00:08:21 +09:00
r_ent.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
r_graph.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_init.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
r_iqm.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
r_light.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
r_main.c [renderer] Move r_screen and r_cvar into main bin 2021-01-12 16:14:46 +09:00
r_part.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_progs.c [gamecode] Make PR_RESMAP macros more function-like 2021-03-21 21:26:36 +09:00
r_scrap.c [ui] Create library for UI support code 2021-06-12 22:50:51 +09:00
r_screen.c [ui] Create library for UI support code 2021-06-12 22:50:51 +09:00
vid_common.c Clean up vid access a little 2019-07-07 15:38:29 +09:00
vid_render_gl.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
vid_render_glsl.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
vid_render_sw.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
vid_render_sw32.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
vid_render_vulkan.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00