quakeforge/libs/video/renderer/sw
Bill Currie 9ee0eada1f [vulkan] Move non-specific lighting code out of Vulkan
The parsing of light data from maps is now in the client library, and
basic light management is in scene. Putting the light loading code into
the Vulkan renderer was a mistake I've wanted to correct for a while.
The client code still needs a bit of cleanup, but the basics are working
nicely.
2022-05-05 23:49:30 +09:00
..
d_copy.S Add GNU-stack notes to assembly files 2021-06-13 10:12:03 -04:00
d_draw.S [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
d_edge.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
d_fill.c Make vid.width/height unsigned and clean up the mess. 2013-01-24 12:36:14 +09:00
d_init.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
d_modech.c [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
d_part.c [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
d_parta.S [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
d_polysa.S [renderer] Abandon sw32 altogether 2022-03-09 21:36:15 +09:00
d_polyse.c [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
d_scan.c [renderer] Clean up post processing 2022-03-26 00:42:43 +09:00
d_scana.S [renderer] Abandon sw32 altogether 2022-03-09 21:36:15 +09:00
d_sky.c [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
d_spr8.S [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
d_sprite.c [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
d_surf.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
d_vars.c [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
d_varsa.S [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
d_zpoint.c [sw] Rename d_pzbuffer to d_zbuffer 2022-03-21 23:12:22 +09:00
draw.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
fpu.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
fpua.S Add GNU-stack notes to assembly files 2021-06-13 10:12:03 -04:00
nonintel.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
surf8.S [sw] Clean up use of vid.colormap8 2022-03-29 14:43:38 +09:00
sw_fisheye.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
sw_graph.c [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
sw_raclip.c [sw] Clean up r_refdef and R_ViewChanged 2022-03-27 15:32:00 +09:00
sw_raclipa.S [sw] Clean up r_refdef and R_ViewChanged 2022-03-27 15:32:00 +09:00
sw_ralias.c [sw] Clean up use of vid.colormap8 2022-03-29 14:43:38 +09:00
sw_raliasa.S [sw] Fix some missed symbol renames 2022-03-21 19:24:43 +09:00
sw_rbsp.c [renderer] Remove redundant calls to visit_leaf 2022-04-26 07:14:03 +09:00
sw_rdraw.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
sw_rdrawa.S [sw] Clean up r_refdef and R_ViewChanged 2022-03-27 15:32:00 +09:00
sw_redge.c [renderer] Remove currententity 2022-03-11 16:39:08 +09:00
sw_redgea.S Add GNU-stack notes to assembly files 2021-06-13 10:12:03 -04:00
sw_riqm.c [sw] Clean up use of vid.colormap8 2022-03-29 14:43:38 +09:00
sw_rmain.c [vulkan] Move non-specific lighting code out of Vulkan 2022-05-05 23:49:30 +09:00
sw_rmisc.c [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
sw_rpart.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
sw_rsky.c [sw] Clean up R_SetSkyFrame a little 2022-03-17 13:37:21 +09:00
sw_rsprite.c [renderer] Move a couple functions to using vec4f_t 2022-03-30 23:53:30 +09:00
sw_rsurf.c [sw] Clean up use of vid.colormap8 2022-03-29 14:43:38 +09:00
sw_rvarsa.S Add GNU-stack notes to assembly files 2021-06-13 10:12:03 -04:00
transform.S [renderer] Clean up use of vup/vright/vpn 2022-03-14 09:45:27 +09:00
vid_common_sw.c [renderer] Abandon sw32 altogether 2022-03-09 21:36:15 +09:00