quakeforge/nq/source/cl_parse.c
Bill Currie 37024a4419 final (?) cleanup of center printing. turns out there's no reason to keep
it in the renderer and every reason to pull it out (ok, some might
disagree:)
2004-03-02 03:55:18 +00:00

983 lines
24 KiB
C

/*
cl_parse.c
parse a message received from the server
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((unused)) const char rcsid[] =
"$Id$";
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cbuf.h"
#include "QF/cdaudio.h"
#include "QF/cmd.h"
#include "QF/console.h"
#include "QF/cvar.h"
#include "QF/idparse.h"
#include "QF/input.h"
#include "QF/msg.h"
#include "QF/sys.h"
#include "QF/screen.h"
#include "QF/skin.h"
#include "QF/sound.h" // FIXME: DEFAULT_SOUND_PACKET_*
#include "client.h"
#include "host.h"
#include "sbar.h"
#include "server.h"
#include "game.h"
const char *svc_strings[] = {
"svc_bad",
"svc_nop",
"svc_disconnect",
"svc_updatestat",
"svc_version", // [long] server version
"svc_setview", // [short] entity number
"svc_sound", // <see code>
"svc_time", // [float] server time
"svc_print", // [string] null terminated string
"svc_stufftext", // [string] stuffed into client's console
// buffer the string should be \n terminated
"svc_setangle", // [vec3] set view angle to this absolute value
"svc_serverinfo", // [long] version
// [string] signon string
// [string]..[0]model cache
// [string]...[0]sounds cache
// [string]..[0]item cache
"svc_lightstyle", // [byte] [string]
"svc_updatename", // [byte] [string]
"svc_updatefrags", // [byte] [short]
"svc_clientdata", // <shortbits + data>
"svc_stopsound", // <see code>
"svc_updatecolors", // [byte] [byte]
"svc_particle", // [vec3] <variable>
"svc_damage", // [byte] impact [byte] blood [vec3] from
"svc_spawnstatic",
"OBSOLETE svc_spawnbinary",
"svc_spawnbaseline",
"svc_temp_entity", // <variable>
"svc_setpause",
"svc_signonnum",
"svc_centerprint",
"svc_killedmonster",
"svc_foundsecret",
"svc_spawnstaticsound",
"svc_intermission",
"svc_finale", // [string] music [string] text
"svc_cdtrack", // [byte] track [byte] looptrack
"svc_sellscreen",
"svc_cutscene"
};
float r_gravity;
/*
CL_EntityNum
This error checks and tracks the total number of entities
*/
static cl_entity_state_t *
CL_EntityNum (int num)
{
if (num >= cl.num_entities) {
if (num >= MAX_EDICTS)
Host_Error ("CL_EntityNum: %i is an invalid number", num);
while (cl.num_entities <= num) {
cl_baselines[cl.num_entities].ent =
&cl_entities[cl.num_entities];
cl_entities[cl.num_entities].colormap = vid.colormap8;
cl.num_entities++;
}
}
return &cl_baselines[num];
}
static void
CL_ParseStartSoundPacket (void)
{
float attenuation;
int channel, ent, field_mask, sound_num, volume;
vec3_t pos;
field_mask = MSG_ReadByte (net_message);
if (field_mask & SND_VOLUME)
volume = MSG_ReadByte (net_message);
else
volume = DEFAULT_SOUND_PACKET_VOLUME;
if (field_mask & SND_ATTENUATION)
attenuation = MSG_ReadByte (net_message) / 64.0;
else
attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
channel = MSG_ReadShort (net_message);
sound_num = MSG_ReadByte (net_message);
ent = channel >> 3;
channel &= 7;
if (ent > MAX_EDICTS)
Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent);
MSG_ReadCoordV (net_message, pos);
S_StartSound (ent, channel, cl.sound_precache[sound_num], pos,
volume / 255.0, attenuation);
}
/*
CL_KeepaliveMessage
When the client is taking a long time to load stuff, send keepalive
messages so the server doesn't disconnect.
*/
static void
CL_KeepaliveMessage (void)
{
byte olddata[8192];
float time;
static float lastmsg;
int ret;
sizebuf_t old;
if (sv.active)
return; // no need if server is local
if (cls.demoplayback)
return;
// read messages from server, should just be nops
old = *net_message->message;
memcpy (olddata, net_message->message->data,
net_message->message->cursize);
do {
ret = CL_GetMessage ();
switch (ret) {
default:
Host_Error ("CL_KeepaliveMessage: CL_GetMessage failed");
case 0:
break; // nothing waiting
case 1:
Host_Error ("CL_KeepaliveMessage: received a message");
break;
case 2:
if (MSG_ReadByte (net_message) != svc_nop)
Host_Error ("CL_KeepaliveMessage: datagram wasn't a nop");
break;
}
} while (ret);
*net_message->message = old;
memcpy (net_message->message->data, olddata,
net_message->message->cursize);
// check time
time = Sys_DoubleTime ();
if (time - lastmsg < 5)
return;
lastmsg = time;
// write out a nop
Con_Printf ("--> client to server keepalive\n");
MSG_WriteByte (&cls.message, clc_nop);
NET_SendMessage (cls.netcon, &cls.message);
SZ_Clear (&cls.message);
}
static void
map_cfg (const char *mapname, int all)
{
char *name = malloc (strlen (mapname) + 4 + 1);
cbuf_t *cbuf = Cbuf_New (&id_interp);
QFile *f;
QFS_StripExtension (mapname, name);
strcat (name, ".cfg");
QFS_FOpenFile (name, &f);
if (f) {
Qclose (f);
Cmd_Exec_File (cbuf, name, 1);
} else {
Cmd_Exec_File (cbuf, "maps_default.cfg", 1);
}
if (all) {
Cbuf_Execute_Stack (cbuf);
} else {
Cbuf_Execute_Sets (cbuf);
}
free (name);
Cbuf_Delete (cbuf);
}
static void
CL_NewMap (const char *mapname)
{
R_NewMap (cl.worldmodel, cl.model_precache, MAX_MODELS);
Con_NewMap ();
Sbar_CenterPrint (0);
map_cfg (mapname, 1);
}
static void
CL_ParseServerInfo (void)
{
char model_precache[MAX_MODELS][MAX_QPATH];
char sound_precache[MAX_SOUNDS][MAX_QPATH];
const char *str;
int nummodels, numsounds, i;
Con_DPrintf ("Serverinfo packet received.\n");
S_StopAllSounds (true);
// wipe the client_state_t struct
CL_ClearState ();
// parse protocol version number
i = MSG_ReadLong (net_message);
if (i != PROTOCOL_VERSION) {
Con_Printf ("Server returned version %i, not %i", i, PROTOCOL_VERSION);
return;
}
// parse maxclients
cl.maxclients = MSG_ReadByte (net_message);
if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD) {
Con_Printf ("Bad maxclients (%u) from server\n", cl.maxclients);
return;
}
cl.scores = Hunk_AllocName (cl.maxclients * sizeof (*cl.scores), "scores");
// parse gametype
cl.gametype = MSG_ReadByte (net_message);
// parse signon message
str = MSG_ReadString (net_message);
strncpy (cl.levelname, str, sizeof (cl.levelname) - 1);
// separate the printfs so the server message can have a color
Con_Printf ("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36"
"\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n"
"\n");
Con_Printf ("%c%s\n", 2, str);
// first we go through and touch all of the precache data that still
// happens to be in the cache, so precaching something else doesn't
// needlessly purge it
// precache models
memset (cl.model_precache, 0, sizeof (cl.model_precache));
for (nummodels = 1;; nummodels++) {
str = MSG_ReadString (net_message);
if (!str[0])
break;
if (nummodels == MAX_MODELS) {
Con_Printf ("Server sent too many model precaches\n");
return;
}
strcpy (model_precache[nummodels], str);
Mod_TouchModel (str);
}
// precache sounds
memset (cl.sound_precache, 0, sizeof (cl.sound_precache));
for (numsounds = 1;; numsounds++) {
str = MSG_ReadString (net_message);
if (!str[0])
break;
if (numsounds == MAX_SOUNDS) {
Con_Printf ("Server sent too many sound precaches\n");
return;
}
strcpy (sound_precache[numsounds], str);
S_TouchSound (str);
}
// now we try to load everything else until a cache allocation fails
if (model_precache[1])
map_cfg (model_precache[1], 0);
for (i = 1; i < nummodels; i++) {
cl.model_precache[i] = Mod_ForName (model_precache[i], false);
if (cl.model_precache[i] == NULL) {
Con_Printf ("Model %s not found\n", model_precache[i]);
return;
}
CL_KeepaliveMessage ();
}
S_BeginPrecaching ();
for (i = 1; i < numsounds; i++) {
cl.sound_precache[i] = S_PrecacheSound (sound_precache[i]);
CL_KeepaliveMessage ();
}
S_EndPrecaching ();
// local state
cl_entities[0].model = cl.worldmodel = cl.model_precache[1];
CL_NewMap (model_precache[1]);
Hunk_Check (); // make sure nothing is hurt
noclip_anglehack = false; // noclip is turned off at start
r_gravity = 800.0; // Set up gravity for renderer effects
}
int bitcounts[16];
/*
CL_ParseUpdate
Parse an entity update message from the server
If an entities model or origin changes from frame to frame, it must be
relinked. Other attributes can change without relinking.
*/
static void
CL_ParseUpdate (int bits)
{
entity_t *ent;
cl_entity_state_t *state;
int modnum, num, skin, i;
model_t *model;
qboolean forcelink;
if (cls.signon == SIGNONS - 1) {
// first update is the final signon stage
cls.signon = SIGNONS;
CL_SignonReply ();
}
if (bits & U_MOREBITS) {
i = MSG_ReadByte (net_message);
bits |= (i << 8);
}
if (bits & U_LONGENTITY)
num = MSG_ReadShort (net_message);
else
num = MSG_ReadByte (net_message);
state = CL_EntityNum (num);
ent = state->ent;
for (i = 0; i < 16; i++)
if (bits & (1 << i))
bitcounts[i]++;
if (state->msgtime != cl.mtime[1])
forcelink = true; // no previous frame to lerp from
else
forcelink = false;
if (forcelink) { // FIXME: do this right (ie, protocol support)
ent->colormod[0] = ent->colormod[1] = ent->colormod[2] =
ent->colormod[3] = 1.0;
ent->scale = 1.0;
}
state->msgtime = cl.mtime[0];
if (bits & U_MODEL) {
modnum = MSG_ReadByte (net_message);
if (modnum >= MAX_MODELS)
Host_Error ("CL_ParseModel: bad modnum");
} else
modnum = state->baseline.modelindex;
model = cl.model_precache[modnum];
if (model != ent->model) {
ent->model = model;
// automatic animation (torches, etc) can be either all together
// or randomized
if (model) {
if (model->synctype == ST_RAND)
ent->syncbase = (float) (rand () & 0x7fff) / 0x7fff;
else
ent->syncbase = 0.0;
} else
forcelink = true; // hack to make null model players work
if (num > 0 && num <= cl.maxclients) {
if (!ent->skin)
ent->skin = Skin_NewTempSkin ();
if (ent->skin)
CL_NewTranslation (num - 1, ent->skin);
}
}
if (bits & U_FRAME)
ent->frame = MSG_ReadByte (net_message);
else
ent->frame = state->baseline.frame;
if (bits & U_COLORMAP)
i = MSG_ReadByte (net_message);
else
i = state->baseline.colormap;
if (!i)
ent->colormap = vid.colormap8;
else {
if (i > cl.maxclients)
Sys_Error ("i >= cl.maxclients");
ent->colormap = cl.scores[i - 1].translations;
}
if (bits & U_SKIN)
skin = MSG_ReadByte (net_message);
else
skin = state->baseline.skin;
if (skin != ent->skinnum) {
ent->skinnum = skin;
if (num > 0 && num <= cl.maxclients) {
if (!ent->skin)
ent->skin = Skin_NewTempSkin ();
if (ent->skin)
CL_NewTranslation (num - 1, ent->skin);
}
}
if (bits & U_EFFECTS)
state->effects = MSG_ReadByte (net_message);
else
state->effects = state->baseline.effects;
// shift the known values for interpolation
VectorCopy (state->msg_origins[0], state->msg_origins[1]);
VectorCopy (state->msg_angles[0], state->msg_angles[1]);
if (bits & U_ORIGIN1)
state->msg_origins[0][0] = MSG_ReadCoord (net_message);
else
state->msg_origins[0][0] = state->baseline.origin[0];
if (bits & U_ANGLE1)
state->msg_angles[0][0] = MSG_ReadAngle (net_message);
else
state->msg_angles[0][0] = state->baseline.angles[0];
if (bits & U_ORIGIN2)
state->msg_origins[0][1] = MSG_ReadCoord (net_message);
else
state->msg_origins[0][1] = state->baseline.origin[1];
if (bits & U_ANGLE2)
state->msg_angles[0][1] = MSG_ReadAngle (net_message);
else
state->msg_angles[0][1] = state->baseline.angles[1];
if (bits & U_ORIGIN3)
state->msg_origins[0][2] = MSG_ReadCoord (net_message);
else
state->msg_origins[0][2] = state->baseline.origin[2];
if (bits & U_ANGLE3)
state->msg_angles[0][2] = MSG_ReadAngle (net_message);
else
state->msg_angles[0][2] = state->baseline.angles[2];
if (bits & U_NOLERP)
forcelink = true;
// QSG Start
if (bits & U_ALPHA)
state->alpha = MSG_ReadByte (net_message);
else
state->alpha = state->baseline.alpha;
if (bits & U_SCALE)
state->scale = MSG_ReadByte (net_message);
else
state->scale = state->baseline.scale;
if (bits & U_EFFECTS2)
state->effects = (state->effects & 0xFF) |
(MSG_ReadByte (net_message) << 8);
if (bits & U_GLOWSIZE)
state->glow_size = MSG_ReadByte (net_message);
else
state->glow_size = state->baseline.glow_size;
if (bits & U_GLOWCOLOR)
state->glow_color = MSG_ReadByte (net_message);
else
state->glow_color = state->baseline.glow_color;
if (bits & U_COLORMOD)
state->colormod = MSG_ReadByte (net_message);
else
state->colormod = state->baseline.colormod;
if (!(bits & U_EXTEND2))
goto link;
if (bits & U_GLOWTRAIL)
state->effects |= EF_GLOWTRAIL;
if (bits & U_FRAME2)
ent->frame = (ent->frame & 0xFF) | (MSG_ReadByte (net_message) << 8);
// QSG End
link:
if (forcelink) { // didn't have an update last message
VectorCopy (state->msg_origins[0], state->msg_origins[1]);
VectorCopy (state->msg_origins[0], ent->origin);
VectorCopy (state->msg_angles[0], state->msg_angles[1]);
VectorCopy (state->msg_angles[0], ent->angles);
state->forcelink = true;
}
}
static void
CL_ParseBaseline (cl_entity_state_t *state)
{
state->baseline.modelindex = MSG_ReadByte (net_message);
state->baseline.frame = MSG_ReadByte (net_message);
state->baseline.colormap = MSG_ReadByte (net_message);
state->baseline.skin = MSG_ReadByte (net_message);
MSG_ReadCoordAngleV (net_message, state->baseline.origin,
state->baseline.angles);
// LordHavoc: set up baseline for new effects (alpha, colormod, etc)
state->baseline.alpha = 255;
state->baseline.scale = 16;
state->baseline.glow_size = 0;
state->baseline.glow_color = 254;
state->baseline.colormod = 255;
}
/*
CL_ParseClientdata
Server information pertaining to this client only
*/
static void
CL_ParseClientdata (int bits)
{
int i, j;
if (bits & SU_VIEWHEIGHT)
cl.viewheight = ((signed char) MSG_ReadByte (net_message));
else
cl.viewheight = DEFAULT_VIEWHEIGHT;
if (bits & SU_IDEALPITCH)
cl.idealpitch = ((signed char) MSG_ReadByte (net_message));
else
cl.idealpitch = 0;
VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
for (i = 0; i < 3; i++) {
if (bits & (SU_PUNCH1 << i))
cl.punchangle[i] = ((signed char) MSG_ReadByte (net_message));
else
cl.punchangle[i] = 0;
if (bits & (SU_VELOCITY1 << i))
cl.mvelocity[0][i] = ((signed char) MSG_ReadByte (net_message))
* 16;
else
cl.mvelocity[0][i] = 0;
}
// [always sent] if (bits & SU_ITEMS)
i = MSG_ReadLong (net_message);
if (cl.stats[STAT_ITEMS] != i) { // set flash times
Sbar_Changed ();
for (j = 0; j < 32; j++)
if ((i & (1 << j)) && !(cl.stats[STAT_ITEMS] & (1 << j)))
cl.item_gettime[j] = cl.time;
cl.stats[STAT_ITEMS] = i;
}
cl.onground = (bits & SU_ONGROUND) != 0;
cl.inwater = (bits & SU_INWATER) != 0;
if (bits & SU_WEAPONFRAME)
cl.stats[STAT_WEAPONFRAME] = MSG_ReadByte (net_message);
else
cl.stats[STAT_WEAPONFRAME] = 0;
if (bits & SU_ARMOR)
i = MSG_ReadByte (net_message);
else
i = 0;
if (cl.stats[STAT_ARMOR] != i) {
cl.stats[STAT_ARMOR] = i;
Sbar_Changed ();
}
if (bits & SU_WEAPON)
i = MSG_ReadByte (net_message);
else
i = 0;
if (cl.stats[STAT_WEAPON] != i) {
cl.stats[STAT_WEAPON] = i;
Sbar_Changed ();
}
i = MSG_ReadShort (net_message);
if (cl.stats[STAT_HEALTH] != i) {
cl.stats[STAT_HEALTH] = i;
Sbar_Changed ();
}
i = MSG_ReadByte (net_message);
if (cl.stats[STAT_AMMO] != i) {
cl.stats[STAT_AMMO] = i;
Sbar_Changed ();
}
for (i = 0; i < 4; i++) {
j = MSG_ReadByte (net_message);
if (cl.stats[STAT_SHELLS + i] != j) {
cl.stats[STAT_SHELLS + i] = j;
Sbar_Changed ();
}
}
i = MSG_ReadByte (net_message);
if (standard_quake) {
if (cl.stats[STAT_ACTIVEWEAPON] != i) {
cl.stats[STAT_ACTIVEWEAPON] = i;
Sbar_Changed ();
}
} else {
if (cl.stats[STAT_ACTIVEWEAPON] != (1 << i)) {
cl.stats[STAT_ACTIVEWEAPON] = (1 << i);
Sbar_Changed ();
}
}
}
static void
CL_ParseStatic (void)
{
cl_entity_state_t state;
entity_t *ent;
int i;
i = cl.num_statics;
if (i >= MAX_STATIC_ENTITIES)
Host_Error ("Too many static entities");
ent = &cl_static_entities[i];
cl.num_statics++;
CL_ParseBaseline (&state);
// copy it to the current state
VectorCopy (state.baseline.origin, ent->origin);
VectorCopy (state.baseline.angles, ent->angles);
ent->model = cl.model_precache[state.baseline.modelindex];
ent->frame = state.baseline.frame;
ent->colormap = vid.colormap8;
ent->skinnum = state.baseline.skin;
if (state.baseline.colormod == 255) {
ent->colormod[0] = ent->colormod[1] = ent->colormod[2] = 1.0;
} else {
ent->colormod[0] = ((float) ((state.baseline.colormod >> 5) & 7)) *
(1.0 / 7.0);
ent->colormod[1] = ((float) ((state.baseline.colormod >> 2) & 7)) *
(1.0 / 7.0);
ent->colormod[2] = ((float) (state.baseline.colormod & 3)) *
(1.0 / 3.0);
}
ent->colormod[3] = state.baseline.alpha / 255.0;
ent->scale = state.baseline.scale / 16.0;
R_AddEfrags (ent);
}
static void
CL_ParseStaticSound (void)
{
int sound_num, vol, atten;
vec3_t org;
MSG_ReadCoordV (net_message, org);
sound_num = MSG_ReadByte (net_message);
vol = MSG_ReadByte (net_message);
atten = MSG_ReadByte (net_message);
S_StaticSound (cl.sound_precache[sound_num], org, vol, atten);
}
#define SHOWNET(x) \
if (cl_shownet->int_val == 2) \
Con_Printf ("%3i:%s\n", net_message->readcount - 1, x);
int viewentity;
void
CL_ParseServerMessage (void)
{
int cmd, i;
// if recording demos, copy the message out
if (cl_shownet->int_val == 1)
Con_Printf ("%i ", net_message->message->cursize);
else if (cl_shownet->int_val == 2)
Con_Printf ("------------------\n");
cl.onground = false; // unless the server says otherwise
// parse the message
MSG_BeginReading (net_message);
while (1) {
if (net_message->badread)
Host_Error ("CL_ParseServerMessage: Bad server message");
cmd = MSG_ReadByte (net_message);
if (cmd == -1) {
SHOWNET ("END OF MESSAGE");
return; // end of message
}
// if the high bit of the command byte is set, it is a fast update
if (cmd & 128) {
SHOWNET ("fast update");
CL_ParseUpdate (cmd & 127);
continue;
}
SHOWNET (svc_strings[cmd]);
// other commands
switch (cmd) {
default:
Host_Error ("CL_ParseServerMessage: Illegible server "
"message\n");
break;
case svc_nop:
break;
case svc_time:
cl.mtime[1] = cl.mtime[0];
cl.mtime[0] = MSG_ReadFloat (net_message);
break;
case svc_clientdata:
i = MSG_ReadShort (net_message);
CL_ParseClientdata (i);
break;
case svc_version:
i = MSG_ReadLong (net_message);
if (i != PROTOCOL_VERSION)
Host_Error ("CL_ParseServerMessage: Server is protocol %i "
"instead of %i\n", i, PROTOCOL_VERSION);
break;
case svc_disconnect:
Host_EndGame ("Server disconnected\n");
case svc_print:
Con_Printf ("%s", MSG_ReadString (net_message));
break;
case svc_centerprint:
Sbar_CenterPrint (MSG_ReadString (net_message));
break;
case svc_stufftext:
Cbuf_AddText (host_cbuf, MSG_ReadString (net_message));
break;
case svc_damage:
V_ParseDamage ();
break;
case svc_serverinfo:
CL_ParseServerInfo ();
vid.recalc_refdef = true; // leave intermission full screen
break;
case svc_setangle:
MSG_ReadAngleV (net_message, cl.viewangles);
break;
case svc_setview:
cl.viewentity = MSG_ReadShort (net_message);
viewentity = cl.viewentity; // FIXME: evil hack
break;
case svc_lightstyle:
i = MSG_ReadByte (net_message);
if (i >= MAX_LIGHTSTYLES)
Sys_Error ("svc_lightstyle > MAX_LIGHTSTYLES");
strcpy (r_lightstyle[i].map, MSG_ReadString (net_message));
r_lightstyle[i].length = strlen (r_lightstyle[i].map);
break;
case svc_sound:
CL_ParseStartSoundPacket ();
break;
case svc_stopsound:
i = MSG_ReadShort (net_message);
S_StopSound (i >> 3, i & 7);
break;
case svc_updatename:
Sbar_Changed ();
i = MSG_ReadByte (net_message);
if (i >= cl.maxclients)
Host_Error ("CL_ParseServerMessage: svc_updatename > "
"MAX_SCOREBOARD");
strcpy (cl.scores[i].name, MSG_ReadString (net_message));
break;
case svc_updatefrags:
Sbar_Changed ();
i = MSG_ReadByte (net_message);
if (i >= cl.maxclients)
Host_Error ("CL_ParseServerMessage: svc_updatefrags > "
"MAX_SCOREBOARD");
cl.scores[i].frags = MSG_ReadShort (net_message);
break;
case svc_updatecolors:
Sbar_Changed ();
i = MSG_ReadByte (net_message);
if (i >= cl.maxclients) {
Host_Error ("CL_ParseServerMessage: svc_updatecolors > "
"MAX_SCOREBOARD");
} else {
entity_t *ent = &cl_entities[i+1];
cl.scores[i].colors = MSG_ReadByte (net_message);
if (!ent->skin)
ent->skin = Skin_NewTempSkin ();
if (ent->skin)
CL_NewTranslation (i, ent->skin);
}
break;
case svc_particle:
CL_ParseParticleEffect ();
break;
case svc_spawnbaseline:
i = MSG_ReadShort (net_message);
// must use CL_EntityNum () to force cl.num_entities up
CL_ParseBaseline (CL_EntityNum (i));
break;
case svc_spawnstatic:
CL_ParseStatic ();
break;
case svc_temp_entity:
CL_ParseTEnt ();
break;
case svc_setpause:
{
cl.paused = MSG_ReadByte (net_message);
if (cl.paused) {
CDAudio_Pause ();
} else {
CDAudio_Resume ();
}
}
break;
case svc_signonnum:
i = MSG_ReadByte (net_message);
if (i <= cls.signon)
Host_Error ("Received signon %i when at %i", i,
cls.signon);
cls.signon = i;
CL_SignonReply ();
break;
case svc_killedmonster:
cl.stats[STAT_MONSTERS]++;
break;
case svc_foundsecret:
cl.stats[STAT_SECRETS]++;
break;
case svc_updatestat:
i = MSG_ReadByte (net_message);
if (i < 0 || i >= MAX_CL_STATS)
Sys_Error ("svc_updatestat: %i is invalid", i);
cl.stats[i] = MSG_ReadLong (net_message);
break;
case svc_spawnstaticsound:
CL_ParseStaticSound ();
break;
case svc_cdtrack:
cl.cdtrack = MSG_ReadByte (net_message);
cl.looptrack = MSG_ReadByte (net_message);
if ((cls.demoplayback || cls.demorecording)
&& (cls.forcetrack != -1))
CDAudio_Play ((byte) cls.forcetrack, true);
else
CDAudio_Play ((byte) cl.cdtrack, true);
break;
case svc_intermission:
cl.intermission = 1;
cl.completed_time = cl.time;
vid.recalc_refdef = true; // go to full screen
break;
case svc_finale:
cl.intermission = 2;
cl.completed_time = cl.time;
vid.recalc_refdef = true; // go to full screen
Sbar_CenterPrint (MSG_ReadString (net_message));
break;
case svc_cutscene:
cl.intermission = 3;
cl.completed_time = cl.time;
vid.recalc_refdef = true; // go to full screen
Sbar_CenterPrint (MSG_ReadString (net_message));
break;
case svc_sellscreen:
Cmd_ExecuteString ("help", src_command);
break;
}
}
}