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https://git.code.sf.net/p/quake/quakeforge
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c1b85a3db7
This allows the likes of: qfv_pushconstantrangeinfo_s = { .name = qfv_pushconstantrangeinfo_t; .type = (QFDictionary); .dictionary = { .parse = { type = (labeledarray, qfv_pushconstantinfo_t, name); size = num_pushconstants; values = pushconstants; }; stageFlags = $name.auto; }; stageFlags = auto; }; Leading to: pushConstants = { vertex = { Model = mat4; blend = float; }; fragment = { colors = uint; base_color = vec4; fog = vec4; }; }; Where the label of the labeled array (which pushConstants is) is actually an enum flag and the dictionary value is another labeled array.
30 lines
597 B
Objective-C
30 lines
597 B
Objective-C
#ifndef __renderer_vulkan_vkgen_vkfielddef_h
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#define __renderer_vulkan_vkgen_vkfielddef_h
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#include <types.h>
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#include <Object.h>
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@class PLItem;
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@class Struct;
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@class Type;
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@interface FieldDef: Object
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{
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int line;
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qfot_var_t *field;
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string struct_name;
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string field_name;
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string value_field;
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string size_field;
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}
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+fielddef:(PLItem *)item struct:(Struct *)strct field:(string)fname;
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-init:(PLItem *)item struct:(Struct *)strct field:(string)fname;
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-writeParseData;
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-writeParse;
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-writeField;
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-writeSymbol;
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-(string) name;
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-(int) searchType;
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@end
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#endif//__renderer_vulkan_vkgen_vkfielddef_h
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