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https://git.code.sf.net/p/quake/quakeforge
synced 2025-02-07 16:31:32 +00:00
This refactors (as such) keys.c so that it no longer depends on console or gib, and pulls keys out of video targets. The eventual plan is to move all high-level general input handling into libQFinput, and probably low-level (eg, /dev/input handling for joysticks etc on Linux). Fixes #8
38 lines
1.1 KiB
Text
38 lines
1.1 KiB
Text
ruamoko_rua_libs= \
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libs/gamecode/libQFgamecode.la \
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libs/util/libQFutil.la
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lib_LTLIBRARIES += \
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libs/ruamoko/libQFruamoko.la \
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libs/ruamoko/libQFruamoko_client.la
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libs_ruamoko_libQFruamoko_la_LDFLAGS= $(lib_ldflags)
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libs_ruamoko_libQFruamoko_la_LIBADD= $(ruamoko_rua_libs)
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libs_ruamoko_libQFruamoko_la_DEPENDENCIES= $(ruamoko_rua_libs)
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libs_ruamoko_libQFruamoko_la_SOURCES= \
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libs/ruamoko/pr_cmds.c \
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libs/ruamoko/rua_cbuf.c \
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libs/ruamoko/rua_cmd.c \
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libs/ruamoko/rua_cvar.c \
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libs/ruamoko/rua_hash.c \
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libs/ruamoko/rua_init.c \
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libs/ruamoko/rua_math.c \
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libs/ruamoko/rua_msgbuf.c \
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libs/ruamoko/rua_obj.c \
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libs/ruamoko/rua_plist.c \
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libs/ruamoko/rua_qfile.c \
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libs/ruamoko/rua_qfs.c \
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libs/ruamoko/rua_runtime.c \
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libs/ruamoko/rua_script.c \
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libs/ruamoko/rua_set.c \
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libs/ruamoko/rua_stdlib.c \
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libs/ruamoko/rua_string.c
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libs_ruamoko_libQFruamoko_client_la_LDFLAGS= $(lib_ldflags)
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libs_ruamoko_libQFruamoko_client_la_LIBADD= \
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libs/ruamoko/libQFruamoko.la
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libs_ruamoko_libQFruamoko_client_la_DEPENDENCIES= \
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libs/ruamoko/libQFruamoko.la \
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$(ruamoko_rua_libs)
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libs_ruamoko_libQFruamoko_client_la_SOURCES= \
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libs/ruamoko/rua_keys.c
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