mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-13 08:27:39 +00:00
4578b1af0d
This breaks console scaling for now (con_width and con_height are gone), but is a major step towards window resize support as console stuff should never have been in viddef_t in the first place. The client screen init code now sets up a screen view (actually the renderer's scr_view) that is passed to the client console so it can know the size of the screen. The same view is used by the status bar code. Also, the ram/cache/paused icon drawing is moved into the client screen update code. A bit of duplication, but I do plan on merging that eventually.
307 lines
6.9 KiB
C
307 lines
6.9 KiB
C
/*
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cl_screen.c
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master for refresh, status bar, console, chat, notify, etc
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <time.h>
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#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/draw.h"
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#include "QF/image.h"
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#include "QF/pcx.h"
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#include "QF/screen.h"
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#include "QF/plugin/console.h"
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#include "QF/scene/scene.h"
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#include "QF/scene/transform.h"
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#include "QF/ui/view.h"
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#include "sbar.h"
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#include "r_local.h" //FIXME for r_cache_thrash
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#include "client/hud.h"
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#include "client/view.h"
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#include "client/world.h"
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#include "qw/include/client.h"
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#include "qw/include/cl_parse.h"
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int scr_showpause;
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static cvar_t scr_showpause_cvar = {
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.name = "showpause",
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.description =
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"Toggles display of pause graphic",
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.default_value = "1",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &scr_showpause },
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};
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int scr_showram;
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static cvar_t scr_showram_cvar = {
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.name = "showram",
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.description =
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"Show RAM icon if game is running low on memory",
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.default_value = "1",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &scr_showram },
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};
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int scr_showturtle;
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static cvar_t scr_showturtle_cvar = {
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.name = "showturtle",
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.description =
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"Show a turtle icon if your fps is below 10",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &scr_showturtle },
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};
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view_t *cl_screen_view;
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static view_t *net_view;
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static view_t *loading_view;
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static qpic_t *scr_ram;
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static qpic_t *scr_turtle;
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static void
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draw_pic (view_t *view)
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{
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r_funcs->Draw_Pic (view->xabs, view->yabs, view->data);
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}
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static void
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draw_cachepic (view_t *view)
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{
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qpic_t *pic = r_funcs->Draw_CachePic (view->data, 1);
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r_funcs->Draw_Pic (view->xabs, view->yabs, pic);
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}
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static void
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SCR_CShift (void)
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{
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mleaf_t *leaf;
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int contents = CONTENTS_EMPTY;
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if (cls.state == ca_active && cl_world.scene->worldmodel) {
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vec4f_t origin;
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origin = Transform_GetWorldPosition (cl.viewstate.camera_transform);
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leaf = Mod_PointInLeaf (origin, cl_world.scene->worldmodel);
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contents = leaf->contents;
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}
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V_SetContentsColor (&cl.viewstate, contents);
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r_funcs->Draw_BlendScreen (cl.viewstate.cshift_color);
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}
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static void
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SCR_DrawRam (void)
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{
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if (!scr_showram)
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return;
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if (!r_cache_thrash)
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return;
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//FIXME view
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r_funcs->Draw_Pic (cl_screen_view->xpos + 32, cl_screen_view->ypos,
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scr_ram);
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}
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static void
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SCR_DrawTurtle (void)
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{
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static int count;
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if (!scr_showturtle)
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return;
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if (r_data->frametime < 0.1) {
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count = 0;
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return;
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}
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count++;
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if (count < 3)
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return;
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//FIXME view
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r_funcs->Draw_Pic (cl_screen_view->xpos, cl_screen_view->ypos,
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scr_turtle);
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}
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static void
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SCR_DrawPause (void)
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{
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qpic_t *pic;
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if (!scr_showpause) // turn off for screenshots
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return;
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if (!r_data->paused)
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return;
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//FIXME view conwidth
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pic = r_funcs->Draw_CachePic ("gfx/pause.lmp", true);
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r_funcs->Draw_Pic ((cl_screen_view->xlen - pic->width) / 2,
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(cl_screen_view->ylen - 48 - pic->height) / 2,
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pic);
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}
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static void
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scr_draw_views (void)
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{
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net_view->visible = (!cls.demoplayback
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&& (cls.netchan.outgoing_sequence
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- cls.netchan.incoming_acknowledged)
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>= UPDATE_BACKUP - 1);
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loading_view->visible = cl.loading;
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cl_netgraph_view->visible = cl_netgraph != 0;
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//FIXME don't do every frame
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view_move (cl_netgraph_view, cl_netgraph_view->xpos, hud_sb_lines);
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view_setgravity (cl_netgraph_view,
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hud_swap ? grav_southeast : grav_southwest);
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view_draw (cl_screen_view);
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}
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static SCR_Func scr_funcs_normal[] = {
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0, //Draw_Crosshair,
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SCR_DrawRam,
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SCR_DrawTurtle,
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SCR_DrawPause,
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Sbar_Draw,
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SCR_CShift,
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scr_draw_views,
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Sbar_DrawCenterPrint,
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Con_DrawConsole,
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0
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};
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static SCR_Func scr_funcs_intermission[] = {
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Sbar_IntermissionOverlay,
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Con_DrawConsole,
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scr_draw_views,
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0
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};
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static SCR_Func scr_funcs_finale[] = {
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Sbar_FinaleOverlay,
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Con_DrawConsole,
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scr_draw_views,
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0,
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};
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static SCR_Func *scr_funcs[] = {
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scr_funcs_normal,
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scr_funcs_intermission,
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scr_funcs_finale,
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};
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void
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CL_Init_Screen (void)
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{
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qpic_t *pic;
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cl_screen_view = r_data->scr_view;
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con_module->data->console->screen_view = cl_screen_view;
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scr_ram = r_funcs->Draw_PicFromWad ("ram");
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scr_turtle = r_funcs->Draw_PicFromWad ("turtle");
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Cvar_Register (&scr_showpause_cvar, 0, 0);
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Cvar_Register (&scr_showram_cvar, 0, 0);
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Cvar_Register (&scr_showturtle_cvar, 0, 0);
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pic = r_funcs->Draw_PicFromWad ("net");
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net_view = view_new (64, 0, pic->width, pic->height, grav_northwest);
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net_view->draw = draw_pic;
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net_view->data = pic;
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net_view->visible = 0;
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view_add (cl_screen_view, net_view);
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const char *name = "gfx/loading.lmp";
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pic = r_funcs->Draw_CachePic (name, 1);
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loading_view = view_new (0, -24, pic->width, pic->height, grav_center);
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loading_view->draw = draw_cachepic;
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loading_view->data = (void *) name;
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loading_view->visible = 0;
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view_add (cl_screen_view, loading_view);
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cl_netgraph_view = view_new (0, hud_sb_lines,
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NET_TIMINGS + 16,
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cl_netgraph_height + 25,
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grav_southwest);
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cl_netgraph_view->draw = CL_NetGraph;
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cl_netgraph_view->visible = 0;
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view_add (cl_screen_view, cl_netgraph_view);
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}
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void
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CL_UpdateScreen (double realtime)
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{
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unsigned index = cl.intermission;
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if (index >= sizeof (scr_funcs) / sizeof (scr_funcs[0]))
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index = 0;
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//FIXME not every time
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if (cls.state == ca_active) {
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if (cl.watervis)
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r_data->min_wateralpha = 0.0;
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else
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r_data->min_wateralpha = 1.0;
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}
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scr_funcs_normal[0] = r_funcs->Draw_Crosshair;
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if (cl.viewstate.flags & VF_GIB) {
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cl.viewstate.height = 8; // gib view height
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} else if (cl.viewstate.flags & VF_DEAD) {
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cl.viewstate.height = -16; // corpse view height
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} else {
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cl.viewstate.height = DEFAULT_VIEWHEIGHT; // view height
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if (cl.stdver)
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cl.viewstate.height = cl.stats[STAT_VIEWHEIGHT];
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}
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cl.viewstate.intermission = cl.intermission != 0;
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V_PrepBlend (&cl.viewstate);
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int seq = (cls.netchan.outgoing_sequence - 1) & UPDATE_MASK;
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frame_t *frame = &cl.frames[seq];
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cl.viewstate.movecmd[FORWARD] = frame->cmd.forwardmove;
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V_RenderView (&cl.viewstate);
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SCR_UpdateScreen (cl.viewstate.camera_transform,
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realtime, scr_funcs[index]);
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}
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