quakeforge/nq/source/sv_ded.c
Bill Currie e1a0bde5ee [sound] Remove a pile of unwanted sound.h includes
This does mean that the gl and sw renderers can no longer call
S_ExtraUpdate, but really, they shouldn't be anyway. And I seem to
remember it not really helping (been way too long since quake ran that
slowly for me).
2022-06-03 15:43:53 +09:00

124 lines
1.7 KiB
C

/*
sv_ded.c
@description@
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/cdaudio.h"
#include "QF/cvar.h"
#include "QF/keys.h"
#include "QF/plugin.h"
#include "QF/screen.h"
#include "QF/plugin/vid_render.h"
#include "client/world.h"
#include "nq/include/client.h"
#include "nq/include/host.h"
#include "nq/include/server.h"
client_state_t cl;
client_static_t cls;
worldscene_t cl_world;
char *cl_name;
int cl_writecfg;
float demo_speed;
int chase_active;
void
CL_PreFrame (void)
{
}
void
CL_Frame (void)
{
}
void
CL_Init (struct cbuf_s *cbuf)
{
}
void
CL_InitCvars (void)
{
}
void
CL_SetState (cactive_t state)
{
}
void
CL_UpdateScreen (double realtime)
{
}
void
CL_Cmd_ForwardToServer (void)
{
}
void
CL_Disconnect (void)
{
}
void
CL_Disconnect_f (void)
{
}
void
CL_EstablishConnection (const char *host)
{
}
void
CL_NextDemo (void)
{
}
__attribute__((const)) int
CL_ReadConfiguration (const char *cfg_name)
{
return 0;
}
void
CL_SendCmd (void)
{
}
void
CL_StopPlayback (void)
{
}