quakeforge/include/QF/png.h
Bill Currie 790f62a209 [image] Make WritePNG take settings from tex_t
This means that a tex_t object is passed in instead of just raw bytes
and width and height, but it means the texture can specify whether it's
flipped or uses BGR instead of RGB. This fixes the upside down
screenshots for vulkan.
2022-04-01 01:01:53 +09:00

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C

/*
png.h
PNG image handling
Copyright (C) 2003 Harry Roberts
Author: Harry Roberts
Date: Sep 4 2003
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_png_h
#define __QF_png_h
#include "QF/quakefs.h"
struct tex_s *LoadPNG (QFile *infile, int load);
int WritePNG (QFile *outfile, const struct tex_s *tex);
#endif//__QF_png_h