quakeforge/qw/source/skin.c
2001-08-28 03:47:10 +00:00

256 lines
5 KiB
C

/*
skin.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/console.h"
#include "QF/cvar.h"
#include "QF/hash.h"
#include "QF/pcx.h"
#include "QF/skin.h"
#include "QF/sys.h"
#include "QF/texture.h"
#include "QF/vfs.h"
#include "client.h"
#include "compat.h"
#define MAX_TEMP_SKINS 64 //XXX dynamic?
extern cvar_t *noskins; // XXX FIXME, this shouldn't be here?
cvar_t *baseskin;
cvar_t *skin;
cvar_t *topcolor;
cvar_t *bottomcolor;
char allskins[128];
skin_t skin_cache[MAX_CACHED_SKINS];
hashtab_t *skin_hash;
int numskins;
skin_t temp_skins[MAX_TEMP_SKINS];
int num_temp_skins;
int skin_textures;
int skin_fb_textures;
static const char *
skin_get_key (void *_skin, void *unused)
{
skin_t *skin = (skin_t*)_skin;
return skin->name;
}
/*
Skin_Find
Determines the best skin for the given scoreboard
slot, and sets scoreboard->skin
*/
void
Skin_Find (player_info_t *sc)
{
skin_t *skin;
char name[128];
const char *s = NULL;
if (allskins[0]) {
strncpy (name, allskins, sizeof (name));
} else {
if ((s = Info_ValueForKey (sc->userinfo, "skin")) && s[0])
strncpy (name, s, sizeof (name));
else
strncpy (name, baseskin->string, sizeof (name));
}
if (strstr (name, "..") || *name == '.')
strcpy (name, "base");
if (!allskins[0] && (!s || !strcaseequal (name, s)))
Info_SetValueForKey (sc->userinfo, "skin", name, MAX_INFO_STRING, 1);
COM_StripExtension (name, name);
skin = Hash_Find (skin_hash, name);
if (skin) {
sc->skin = skin;
Skin_Cache (sc->skin);
return;
}
if (numskins == MAX_CACHED_SKINS) { // ran out of spots, so flush everything
Skin_Flush ();
return;
}
skin = &skin_cache[numskins];
sc->skin = skin;
numskins++;
memset (skin, 0, sizeof (*skin));
strncpy (skin->name, name, sizeof (skin->name) - 1);
Hash_Add (skin_hash, skin);
}
/*
Skin_Cache
Returns a pointer to the skin bitmap, or NULL to use the default
*/
tex_t *
Skin_Cache (skin_t *skin)
{
char name[1024];
tex_t *out;
VFile *file;
tex_t *tex;
int pixels;
byte *ipix, *opix;
int i;
if (cls.downloadtype == dl_skin) // use base until downloaded
return NULL;
// NOSKINS > 1 will show skins, but not download new ones.
if (noskins->int_val == 1) //XXX FIXME
return NULL;
if (skin->failedload)
return NULL;
out = Cache_Check (&skin->data.cache);
if (out)
return out;
// load the pic from disk
snprintf (name, sizeof (name), "skins/%s.pcx", skin->name);
COM_FOpenFile (name, &file);
if (!file) {
Con_Printf ("Couldn't load skin %s\n", name);
snprintf (name, sizeof (name), "skins/%s.pcx", baseskin->string);
COM_FOpenFile (name, &file);
if (!file) {
skin->failedload = true;
return NULL;
}
}
tex = LoadPCX (file, 0, vid_basepal);
Qclose (file);
if (!tex || tex->width > 320 || tex->height > 200) {
skin->failedload = true;
Con_Printf ("Bad skin %s\n", name);
return NULL;
}
pixels = 320 * 200;
out = Cache_Alloc (&skin->data.cache, field_offset (tex_t, data[pixels]), skin->name);
if (!out)
Sys_Error ("Skin_Cache: couldn't allocate");
opix = out->data;
out->width = 320;
out->height = 200;
out->palette = tex->palette; //FIXME assumes 0 or vid_basepal
memset (opix, 0, pixels);
for (i = 0, ipix = tex->data; i < tex->height;
i++, opix += 320, ipix += tex->width)
memcpy (opix, ipix, tex->width);
Skin_Process (skin, out);
skin->failedload = false;
return out;
}
void
Skin_Flush (void)
{
int i;
for (i = 0; i < numskins; i++) {
if (skin_cache[i].data.cache.data)
Cache_Free (&skin_cache[i].data.cache);
}
numskins = 0;
Hash_FlushTable (skin_hash);
}
skin_t *
Skin_NewTempSkin (void)
{
if (num_temp_skins == MAX_TEMP_SKINS)
return 0; // ran out
return &temp_skins[num_temp_skins++];
}
void
Skin_ClearTempSkins (void)
{
num_temp_skins = 0;
}
int
Skin_Init_Textures (int base)
{
skin_textures = base;
base += MAX_TEMP_SKINS;
skin_fb_textures = base;
base += MAX_TEMP_SKINS;
return base;
}
void
Skin_Init (void)
{
skin_hash = Hash_NewTable (1021, skin_get_key, 0, 0);
Skin_Init_Translation ();
}
void
Skin_Init_Cvars (void)
{
baseskin = Cvar_Get ("baseskin", "base", CVAR_NONE, NULL,
"default base skin name");
}