quakeforge/libs/video/renderer
Bill Currie 497461b4c2 Make a start on making a pure GLSL renderer.
For now, only nq-glslx will be built, but as there is no actual code, it
doesn't link. However, this gets the glsl stuff into the build system.
2011-12-23 12:19:13 +09:00
..
gl Merge brush model with world model rendering. 2011-12-18 08:09:55 +09:00
glsl Make a start on making a pure GLSL renderer. 2011-12-23 12:19:13 +09:00
sw Move the entity transform setup into the clients. 2011-12-15 17:09:01 +09:00
sw32 Move the entity transform setup into the clients. 2011-12-15 17:09:01 +09:00
Makefile.am Make a start on making a pure GLSL renderer. 2011-12-23 12:19:13 +09:00
r_cvar.c split up and modernize configure.ac 2010-08-19 15:01:43 +09:00
r_efrag.c Rename mplane_t to plane_t and clean up the mess. 2011-11-28 20:54:34 +09:00
r_ent.c Get entity allocation and freeing working correctly. 2010-12-04 23:37:58 +09:00
r_graph.c Clean up all the "set but not used" warnings. 2011-06-19 10:48:02 +09:00
r_light.c Rename mplane_t to plane_t and clean up the mess. 2011-11-28 20:54:34 +09:00
r_main.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
r_part.c console.h include cleanup 2007-11-06 12:40:38 +00:00
r_progs.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
r_screen.c fix the placement of the "paused" icon 2010-01-13 06:35:33 +00:00