mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-02-25 13:11:00 +00:00
BSP textures have pre-generated mips, including the transparent textures, but mips don't play nicely with the transparency color (255): it gets blended to other colors (at least in ad tears). Regenerating the mips from the rgba texture (using transparent black) produces nice results. Also, needed to discard on 0 alpha to avoid weird interactions with fog (I didn't know ad tears had fog: I guess I had last loaded it before implementing fog). |
||
---|---|---|
.. | ||
gl_model_brush.c | ||
glsl_model_brush.c | ||
leafmesh.c | ||
Makemodule.am | ||
model_brush.c | ||
sw_model_brush.c | ||
vulkan_model_brush.c |