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https://git.code.sf.net/p/quake/quakeforge
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17ee6911f9
Samplers have no direct relation to render passes or pipelines, so should not necessarily be in the same config file. This makes all the old config files obsolete, and quite a bit of support code in vkparse.c.
239 lines
6.3 KiB
C
239 lines
6.3 KiB
C
/*
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vulkan_sprite.c
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Vulkan sprite model pipeline
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Copyright (C) 2012 Bill Currie <bill@taniwha.org>
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Copyright (C) 2021 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2012/1/7
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Date: 2021/12/14
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <stdlib.h>
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#include "qfalloca.h"
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#include "QF/cvar.h"
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#include "QF/darray.h"
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#include "QF/image.h"
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#include "QF/render.h"
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#include "QF/skin.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/scene/entity.h"
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#include "QF/Vulkan/qf_matrices.h"
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#include "QF/Vulkan/qf_sprite.h"
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#include "QF/Vulkan/qf_texture.h"
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#include "QF/Vulkan/buffer.h"
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#include "QF/Vulkan/command.h"
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#include "QF/Vulkan/debug.h"
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#include "QF/Vulkan/descriptor.h"
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#include "QF/Vulkan/device.h"
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#include "QF/Vulkan/dsmanager.h"
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#include "QF/Vulkan/instance.h"
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#include "QF/Vulkan/render.h"
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#include "r_internal.h"
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#include "vid_vulkan.h"
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static void
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emit_commands (VkCommandBuffer cmd, qfv_sprite_t *sprite,
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int numPC, qfv_push_constants_t *constants,
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qfv_taskctx_t *taskctx, entity_t ent)
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{
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auto ctx = taskctx->ctx;
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auto device = ctx->device;
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auto dfunc = device->funcs;
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auto layout = taskctx->pipeline->layout;
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Vulkan_BeginEntityLabel (ctx, cmd, ent);
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QFV_PushConstants (device, cmd, layout, numPC, constants);
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VkDescriptorSet sets[] = {
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sprite->descriptors,
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};
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dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
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layout, 1, 1, sets, 0, 0);
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dfunc->vkCmdDraw (cmd, 4, 1, 0, 0);
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QFV_CmdEndLabel (device, cmd);
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}
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static VkDescriptorBufferInfo base_buffer_info = {
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.range = VK_WHOLE_SIZE,
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};
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static VkDescriptorImageInfo base_image_info = {
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.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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};
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static VkWriteDescriptorSet base_buffer_write = {
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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.dstBinding = 0,
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.descriptorCount = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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};
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static VkWriteDescriptorSet base_image_write = {
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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.dstBinding = 1,
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.descriptorCount = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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};
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void
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Vulkan_Sprite_DescriptorSet (vulkan_ctx_t *ctx, qfv_sprite_t *sprite)
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{
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qfv_device_t *device = ctx->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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spritectx_t *sctx = ctx->sprite_context;
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if (!sctx->dsmanager) {
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sctx->dsmanager = QFV_Render_DSManager (ctx, "sprite_set");
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}
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sprite->descriptors = QFV_DSManager_AllocSet (sctx->dsmanager);
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VkDescriptorBufferInfo bufferInfo[1];
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bufferInfo[0] = base_buffer_info;
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bufferInfo[0].buffer = sprite->verts;
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VkDescriptorImageInfo imageInfo[1];
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imageInfo[0] = base_image_info;
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imageInfo[0].sampler = sctx->sampler;
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imageInfo[0].imageView = sprite->view;
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VkWriteDescriptorSet write[2];
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write[0] = base_buffer_write;
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write[0].dstSet = sprite->descriptors;
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write[0].pBufferInfo = bufferInfo;
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write[1] = base_image_write;
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write[1].dstSet = sprite->descriptors;
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write[1].pImageInfo = imageInfo;
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dfunc->vkUpdateDescriptorSets (device->dev, 2, write, 0, 0);
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}
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void
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Vulkan_Sprite_FreeDescriptors (vulkan_ctx_t *ctx, qfv_sprite_t *sprite)
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{
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spritectx_t *sctx = ctx->sprite_context;
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QFV_DSManager_FreeSet (sctx->dsmanager, sprite->descriptors);
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}
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static void
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sprite_draw_ent (qfv_taskctx_t *taskctx, entity_t ent)
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{
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renderer_t *renderer = Ent_GetComponent (ent.id, scene_renderer, ent.reg);
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auto model = renderer->model;
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msprite_t *sprite = model->cache.data;
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mat4f_t mat = {};
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uint32_t frame;
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qfv_push_constants_t push_constants[] = {
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{ VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof (mat), mat },
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{ VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
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64, sizeof (frame), &frame },
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};
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animation_t *animation = Ent_GetComponent (ent.id, scene_animation,
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ent.reg);
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frame = (ptrdiff_t) R_GetSpriteFrame (sprite, animation);
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transform_t transform = Entity_Transform (ent);
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mat[3] = Transform_GetWorldPosition (transform);
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vec4f_t cameravec = r_refdef.frame.position - mat[3];
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R_BillboardFrame (transform, sprite->type, cameravec,
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&mat[2], &mat[1], &mat[0]);
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mat[0] = -mat[0];
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emit_commands (taskctx->cmd,
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(qfv_sprite_t *) ((byte *) sprite + sprite->data),
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2, push_constants, taskctx, ent);
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}
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static void
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sprite_draw (const exprval_t **params, exprval_t *result, exprctx_t *ectx)
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{
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auto taskctx = (qfv_taskctx_t *) ectx;
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auto ctx = taskctx->ctx;
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auto device = ctx->device;
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auto dfunc = device->funcs;
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auto layout = taskctx->pipeline->layout;
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auto cmd = taskctx->cmd;
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VkDescriptorSet sets[] = {
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Vulkan_Matrix_Descriptors (ctx, ctx->curFrame),
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};
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dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
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layout, 0, 1, sets, 0, 0);
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auto queue = r_ent_queue; //FIXME fetch from scene
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for (size_t i = 0; i < queue->ent_queues[mod_sprite].size; i++) {
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entity_t ent = queue->ent_queues[mod_sprite].a[i];
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sprite_draw_ent (taskctx, ent);
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}
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}
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static exprfunc_t sprite_draw_func[] = {
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{ .func = sprite_draw },
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{}
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};
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static exprsym_t sprite_task_syms[] = {
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{ "sprite_draw", &cexpr_function, sprite_draw_func },
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{}
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};
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void
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Vulkan_Sprite_Init (vulkan_ctx_t *ctx)
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{
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qfvPushDebug (ctx, "sprite init");
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QFV_Render_AddTasks (ctx, sprite_task_syms);
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spritectx_t *sctx = calloc (1, sizeof (spritectx_t));
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ctx->sprite_context = sctx;
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qfvPopDebug (ctx);
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}
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void
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Vulkan_Sprite_Setup (vulkan_ctx_t *ctx)
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{
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auto sctx = ctx->sprite_context;
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sctx->sampler = QFV_Render_Sampler (ctx, "sprite_sampler");
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}
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void
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Vulkan_Sprite_Shutdown (vulkan_ctx_t *ctx)
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{
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spritectx_t *sctx = ctx->sprite_context;
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free (sctx);
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}
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