mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-06 05:01:26 +00:00
4912f3083d
then be used for the gl_driver cvar (you will generally need to give the full path).
2002 lines
24 KiB
C
2002 lines
24 KiB
C
#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/keysym.h>
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#include <X11/cursorfont.h>
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#include "QF/GL/defines.h"
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#include "QF/GL/types.h"
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typedef struct __GLXcontextRec *GLXContext;
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typedef XID GLXDrawable;
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void
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glAccum (GLenum op, GLfloat value)
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{
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}
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void
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glAlphaFunc (GLenum func, GLclampf ref)
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{
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}
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GLboolean
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glAreTexturesResident (GLsizei n, const GLuint * textures,
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GLboolean * residences)
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{
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return 0;
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}
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void
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glArrayElement (GLint i)
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{
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}
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void
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glBegin (GLenum mode)
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{
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}
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void
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glBindTexture (GLenum target, GLuint texture)
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{
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}
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void
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glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig,
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GLfloat xmove, GLfloat ymove, const GLubyte * bitmap)
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{
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}
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void
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glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
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{
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}
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void
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glBlendEquation (GLenum mode)
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{
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}
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void
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glBlendFunc (GLenum sfactor, GLenum dfactor)
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{
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}
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void
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glCallList (GLuint list)
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{
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}
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void
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glCallLists (GLsizei n, GLenum type, const GLvoid * lists)
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{
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}
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void
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glClear (GLbitfield mask)
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{
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}
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void
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glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
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{
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}
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void
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glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
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{
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}
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void
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glClearDepth (GLclampd depth)
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{
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}
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void
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glClearIndex (GLfloat c)
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{
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}
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void
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glClearStencil (GLint s)
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{
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}
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void
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glClipPlane (GLenum plane, const GLdouble * equation)
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{
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}
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void
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glColor3b (GLbyte red, GLbyte green, GLbyte blue)
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{
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}
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void
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glColor3bv (const GLbyte * v)
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{
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}
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void
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glColor3d (GLdouble red, GLdouble green, GLdouble blue)
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{
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}
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void
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glColor3dv (const GLdouble * v)
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{
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}
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void
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glColor3f (GLfloat red, GLfloat green, GLfloat blue)
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{
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}
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void
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glColor3fv (const GLfloat * v)
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{
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}
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void
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glColor3i (GLint red, GLint green, GLint blue)
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{
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}
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void
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glColor3iv (const GLint * v)
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{
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}
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void
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glColor3s (GLshort red, GLshort green, GLshort blue)
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{
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}
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void
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glColor3sv (const GLshort * v)
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{
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}
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void
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glColor3ub (GLubyte red, GLubyte green, GLubyte blue)
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{
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}
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void
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glColor3ubv (const GLubyte * v)
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{
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}
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void
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glColor3ui (GLuint red, GLuint green, GLuint blue)
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{
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}
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void
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glColor3uiv (const GLuint * v)
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{
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}
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void
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glColor3us (GLushort red, GLushort green, GLushort blue)
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{
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}
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void
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glColor3usv (const GLushort * v)
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{
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}
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void
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glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
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{
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}
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void
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glColor4bv (const GLbyte * v)
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{
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}
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void
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glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
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{
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}
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void
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glColor4dv (const GLdouble * v)
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{
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}
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void
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glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
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{
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}
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void
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glColor4fv (const GLfloat * v)
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{
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}
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void
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glColor4i (GLint red, GLint green, GLint blue, GLint alpha)
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{
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}
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void
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glColor4iv (const GLint * v)
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{
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}
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void
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glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha)
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{
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}
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void
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glColor4sv (const GLshort * v)
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{
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}
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void
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glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
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{
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}
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void
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glColor4ubv (const GLubyte * v)
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{
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}
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void
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glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha)
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{
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}
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void
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glColor4uiv (const GLuint * v)
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{
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}
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void
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glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha)
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{
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}
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void
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glColor4usv (const GLushort * v)
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{
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}
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void
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glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
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{
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}
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void
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glColorMaterial (GLenum face, GLenum mode)
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{
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}
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void
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glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid * ptr)
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{
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}
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void
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glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format,
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GLenum type, const GLvoid * data)
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{
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}
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void
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glColorTable (GLenum target, GLenum internalformat, GLsizei width,
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GLenum format, GLenum type, const GLvoid * table)
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{
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}
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void
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glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat * params)
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{
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}
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void
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glColorTableParameteriv (GLenum target, GLenum pname, const GLint * params)
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{
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}
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void
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glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width,
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GLenum format, GLenum type, const GLvoid * image)
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{
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}
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void
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glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width,
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GLsizei height, GLenum format, GLenum type,
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const GLvoid * image)
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{
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}
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void
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glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params)
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{
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}
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void
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glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat * params)
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{
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}
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void
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glConvolutionParameteri (GLenum target, GLenum pname, GLint params)
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{
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}
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void
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glConvolutionParameteriv (GLenum target, GLenum pname, const GLint * params)
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{
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}
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void
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glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y,
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GLsizei width)
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{
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}
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void
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glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y,
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GLsizei width)
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{
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}
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void
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glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x,
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GLint y, GLsizei width)
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{
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}
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void
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glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x,
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GLint y, GLsizei width, GLsizei height)
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{
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}
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void
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glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
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{
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}
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void
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glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x,
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GLint y, GLsizei width, GLint border)
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{
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}
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void
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glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x,
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GLint y, GLsizei width, GLsizei height, GLint border)
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{
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}
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void
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glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x,
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GLint y, GLsizei width)
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{
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}
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void
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glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLint x, GLint y, GLsizei width, GLsizei height)
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{
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}
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void
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glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLint zoffset, GLint x, GLint y, GLsizei width,
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GLsizei height)
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{
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}
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void
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glCullFace (GLenum mode)
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{
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}
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void
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glDeleteLists (GLuint list, GLsizei range)
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{
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}
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void
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glDeleteTextures (GLsizei n, const GLuint * textures)
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{
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}
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void
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glDepthFunc (GLenum func)
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{
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}
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void
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glDepthMask (GLboolean flag)
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{
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}
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void
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glDepthRange (GLclampd near_val, GLclampd far_val)
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{
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}
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void
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glDisable (GLenum cap)
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{
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}
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void
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glDisableClientState (GLenum cap)
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{
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}
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void
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glDrawArrays (GLenum mode, GLint first, GLsizei count)
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{
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}
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void
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glDrawBuffer (GLenum mode)
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{
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}
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void
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glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid * indices)
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{
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}
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void
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glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type,
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const GLvoid * pixels)
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{
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}
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void
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glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count,
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GLenum type, const GLvoid * indices)
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{
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}
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void
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glEdgeFlag (GLboolean flag)
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{
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}
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void
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glEdgeFlagPointer (GLsizei stride, const GLvoid * ptr)
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{
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}
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void
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glEdgeFlagv (const GLboolean * flag)
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{
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}
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void
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glEnable (GLenum cap)
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{
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}
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void
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glEnableClientState (GLenum cap)
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{
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}
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void
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glEnd (void)
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{
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}
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void
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glEndList (void)
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{
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}
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void
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glEvalCoord1d (GLdouble u)
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{
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}
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void
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glEvalCoord1dv (const GLdouble * u)
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{
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}
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void
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glEvalCoord1f (GLfloat u)
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{
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}
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void
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glEvalCoord1fv (const GLfloat * u)
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{
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}
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void
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glEvalCoord2d (GLdouble u, GLdouble v)
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{
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}
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void
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glEvalCoord2dv (const GLdouble * u)
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{
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}
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void
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glEvalCoord2f (GLfloat u, GLfloat v)
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{
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}
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void
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glEvalCoord2fv (const GLfloat * u)
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{
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}
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void
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glEvalMesh1 (GLenum mode, GLint i1, GLint i2)
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{
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}
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void
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glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
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{
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}
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void
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glEvalPoint1 (GLint i)
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{
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}
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void
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glEvalPoint2 (GLint i, GLint j)
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{
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}
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void
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glFeedbackBuffer (GLsizei size, GLenum type, GLfloat * buffer)
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{
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}
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void
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glFinish (void)
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{
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}
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void
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glFlush (void)
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{
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}
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void
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glFogf (GLenum pname, GLfloat param)
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{
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}
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void
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glFogfv (GLenum pname, const GLfloat * params)
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{
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}
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void
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glFogi (GLenum pname, GLint param)
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{
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}
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void
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glFogiv (GLenum pname, const GLint * params)
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{
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}
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void
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glFrontFace (GLenum mode)
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{
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}
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void
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glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
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GLdouble near_val, GLdouble far_val)
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{
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}
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GLuint
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glGenLists (GLsizei range)
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{
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return 0;
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}
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void
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glGenTextures (GLsizei n, GLuint * textures)
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{
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}
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void
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glGetBooleanv (GLenum pname, GLboolean * params)
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{
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}
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void
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glGetClipPlane (GLenum plane, GLdouble * equation)
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{
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}
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void
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glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid * table)
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{
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}
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void
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glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat * params)
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{
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}
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void
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glGetColorTableParameteriv (GLenum target, GLenum pname, GLint * params)
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{
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}
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void
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glGetConvolutionFilter (GLenum target, GLenum format, GLenum type,
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GLvoid * image)
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{
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}
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void
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glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat * params)
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{
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}
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void
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glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint * params)
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{
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}
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void
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glGetDoublev (GLenum pname, GLdouble * params)
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{
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}
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GLenum
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glGetError (void)
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{
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return 0;
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}
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void
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glGetFloatv (GLenum pname, GLfloat * params)
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{
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}
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void
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glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type,
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GLvoid * values)
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{
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}
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void
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glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat * params)
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{
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}
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void
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glGetHistogramParameteriv (GLenum target, GLenum pname, GLint * params)
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{
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}
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void
|
|
glGetIntegerv (GLenum pname, GLint * params)
|
|
{
|
|
switch (pname) {
|
|
case GL_MAX_TEXTURE_SIZE:
|
|
*params = 512;
|
|
break;
|
|
case GL_UNPACK_ALIGNMENT:
|
|
case GL_PACK_ALIGNMENT:
|
|
*params = 4;
|
|
break;
|
|
case GL_UNPACK_ROW_LENGTH:
|
|
case GL_UNPACK_SKIP_ROWS:
|
|
case GL_UNPACK_SKIP_PIXELS:
|
|
case GL_PACK_ROW_LENGTH:
|
|
case GL_PACK_SKIP_ROWS:
|
|
case GL_PACK_SKIP_PIXELS:
|
|
*params = 0;
|
|
break;
|
|
|
|
default:
|
|
*params = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void
|
|
glGetLightfv (GLenum light, GLenum pname, GLfloat * params)
|
|
{
|
|
}
|
|
|
|
void
|
|
glGetLightiv (GLenum light, GLenum pname, GLint * params)
|
|
{
|
|
}
|
|
|
|
void
|
|
glGetMapdv (GLenum target, GLenum query, GLdouble * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glGetMapfv (GLenum target, GLenum query, GLfloat * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glGetMapiv (GLenum target, GLenum query, GLint * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glGetMaterialfv (GLenum face, GLenum pname, GLfloat * params)
|
|
{
|
|
}
|
|
|
|
void
|
|
glGetMaterialiv (GLenum face, GLenum pname, GLint * params)
|
|
{
|
|
}
|
|
|
|
void
|
|
glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum types,
|
|
GLvoid * values)
|
|
{
|
|
}
|
|
|
|
void
|
|
glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat * params)
|
|
{
|
|
}
|
|
|
|
void
|
|
glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint * params)
|
|
{
|
|
}
|
|
|
|
void
|
|
glGetPixelMapfv (GLenum map, GLfloat * values)
|
|
{
|
|
}
|
|
|
|
void
|
|
glGetPixelMapuiv (GLenum map, GLuint * values)
|
|
{
|
|
}
|
|
|
|
void
|
|
glGetPixelMapusv (GLenum map, GLushort * values)
|
|
{
|
|
}
|
|
|
|
void
|
|
glGetPointerv (GLenum pname, void **params)
|
|
{
|
|
}
|
|
|
|
void
|
|
glGetPolygonStipple (GLubyte * mask)
|
|
{
|
|
}
|
|
|
|
void
|
|
glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid * row,
|
|
GLvoid * column, GLvoid * span)
|
|
{
|
|
}
|
|
|
|
const GLubyte *
|
|
glGetString (GLenum name)
|
|
{
|
|
return "";
|
|
}
|
|
|
|
void
|
|
glGetTexEnvfv (GLenum target, GLenum pname, GLfloat * params)
|
|
{
|
|
}
|
|
|
|
void
|
|
glGetTexEnviv (GLenum target, GLenum pname, GLint * params)
|
|
{
|
|
}
|
|
|
|
void
|
|
glGetTexGendv (GLenum coord, GLenum pname, GLdouble * params)
|
|
{
|
|
}
|
|
|
|
void
|
|
glGetTexGenfv (GLenum coord, GLenum pname, GLfloat * params)
|
|
{
|
|
}
|
|
|
|
void
|
|
glGetTexGeniv (GLenum coord, GLenum pname, GLint * params)
|
|
{
|
|
}
|
|
|
|
void
|
|
glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type,
|
|
GLvoid * pixels)
|
|
{
|
|
}
|
|
|
|
void
|
|
glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname,
|
|
GLfloat * params)
|
|
{
|
|
}
|
|
|
|
void
|
|
glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname,
|
|
GLint * params)
|
|
{
|
|
}
|
|
|
|
void
|
|
glGetTexParameterfv (GLenum target, GLenum pname, GLfloat * params)
|
|
{
|
|
}
|
|
|
|
void
|
|
glGetTexParameteriv (GLenum target, GLenum pname, GLint * params)
|
|
{
|
|
}
|
|
|
|
void
|
|
glHint (GLenum target, GLenum mode)
|
|
{
|
|
}
|
|
|
|
void
|
|
glHistogram (GLenum target, GLsizei width, GLenum internalformat,
|
|
GLboolean sink)
|
|
{
|
|
}
|
|
|
|
void
|
|
glIndexMask (GLuint mask)
|
|
{
|
|
}
|
|
|
|
void
|
|
glIndexPointer (GLenum type, GLsizei stride, const GLvoid * ptr)
|
|
{
|
|
}
|
|
|
|
void
|
|
glIndexd (GLdouble c)
|
|
{
|
|
}
|
|
|
|
void
|
|
glIndexdv (const GLdouble * c)
|
|
{
|
|
}
|
|
|
|
void
|
|
glIndexf (GLfloat c)
|
|
{
|
|
}
|
|
|
|
void
|
|
glIndexfv (const GLfloat * c)
|
|
{
|
|
}
|
|
|
|
void
|
|
glIndexi (GLint c)
|
|
{
|
|
}
|
|
|
|
void
|
|
glIndexiv (const GLint * c)
|
|
{
|
|
}
|
|
|
|
void
|
|
glIndexs (GLshort c)
|
|
{
|
|
}
|
|
|
|
void
|
|
glIndexsv (const GLshort * c)
|
|
{
|
|
}
|
|
|
|
void
|
|
glIndexub (GLubyte c)
|
|
{
|
|
}
|
|
|
|
void
|
|
glIndexubv (const GLubyte * c)
|
|
{
|
|
}
|
|
|
|
void
|
|
glInitNames (void)
|
|
{
|
|
}
|
|
|
|
void
|
|
glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid * pointer)
|
|
{
|
|
}
|
|
|
|
GLboolean
|
|
glIsEnabled (GLenum cap)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
GLboolean
|
|
glIsList (GLuint list)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
GLboolean
|
|
glIsTexture (GLuint texture)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
glLightModelf (GLenum pname, GLfloat param)
|
|
{
|
|
}
|
|
|
|
void
|
|
glLightModelfv (GLenum pname, const GLfloat * params)
|
|
{
|
|
}
|
|
|
|
void
|
|
glLightModeli (GLenum pname, GLint param)
|
|
{
|
|
}
|
|
|
|
void
|
|
glLightModeliv (GLenum pname, const GLint * params)
|
|
{
|
|
}
|
|
|
|
void
|
|
glLightf (GLenum light, GLenum pname, GLfloat param)
|
|
{
|
|
}
|
|
|
|
void
|
|
glLightfv (GLenum light, GLenum pname, const GLfloat * params)
|
|
{
|
|
}
|
|
|
|
void
|
|
glLighti (GLenum light, GLenum pname, GLint param)
|
|
{
|
|
}
|
|
|
|
void
|
|
glLightiv (GLenum light, GLenum pname, const GLint * params)
|
|
{
|
|
}
|
|
|
|
void
|
|
glLineStipple (GLint factor, GLushort pattern)
|
|
{
|
|
}
|
|
|
|
void
|
|
glLineWidth (GLfloat width)
|
|
{
|
|
}
|
|
|
|
void
|
|
glListBase (GLuint base)
|
|
{
|
|
}
|
|
|
|
void
|
|
glLoadIdentity (void)
|
|
{
|
|
}
|
|
|
|
void
|
|
glLoadMatrixd (const GLdouble * m)
|
|
{
|
|
}
|
|
|
|
void
|
|
glLoadMatrixf (const GLfloat * m)
|
|
{
|
|
}
|
|
|
|
void
|
|
glLoadName (GLuint name)
|
|
{
|
|
}
|
|
|
|
void
|
|
glLogicOp (GLenum opcode)
|
|
{
|
|
}
|
|
|
|
void
|
|
glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order,
|
|
const GLdouble * points)
|
|
{
|
|
}
|
|
|
|
void
|
|
glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order,
|
|
const GLfloat * points)
|
|
{
|
|
}
|
|
|
|
void
|
|
glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
|
|
GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
|
|
const GLdouble * points)
|
|
{
|
|
}
|
|
|
|
void
|
|
glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
|
|
GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
|
|
const GLfloat * points)
|
|
{
|
|
}
|
|
|
|
void
|
|
glMapGrid1d (GLint un, GLdouble u1, GLdouble u2)
|
|
{
|
|
}
|
|
|
|
void
|
|
glMapGrid1f (GLint un, GLfloat u1, GLfloat u2)
|
|
{
|
|
}
|
|
|
|
void
|
|
glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1,
|
|
GLdouble v2)
|
|
{
|
|
}
|
|
|
|
void
|
|
glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
|
|
{
|
|
}
|
|
|
|
void
|
|
glMaterialf (GLenum face, GLenum pname, GLfloat param)
|
|
{
|
|
}
|
|
|
|
void
|
|
glMaterialfv (GLenum face, GLenum pname, const GLfloat * params)
|
|
{
|
|
}
|
|
|
|
void
|
|
glMateriali (GLenum face, GLenum pname, GLint param)
|
|
{
|
|
}
|
|
|
|
void
|
|
glMaterialiv (GLenum face, GLenum pname, const GLint * params)
|
|
{
|
|
}
|
|
|
|
void
|
|
glMatrixMode (GLenum mode)
|
|
{
|
|
}
|
|
|
|
void
|
|
glMinmax (GLenum target, GLenum internalformat, GLboolean sink)
|
|
{
|
|
}
|
|
|
|
void
|
|
glMultMatrixd (const GLdouble * m)
|
|
{
|
|
}
|
|
|
|
void
|
|
glMultMatrixf (const GLfloat * m)
|
|
{
|
|
}
|
|
|
|
void
|
|
glNewList (GLuint list, GLenum mode)
|
|
{
|
|
}
|
|
|
|
void
|
|
glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz)
|
|
{
|
|
}
|
|
|
|
void
|
|
glNormal3bv (const GLbyte * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz)
|
|
{
|
|
}
|
|
|
|
void
|
|
glNormal3dv (const GLdouble * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz)
|
|
{
|
|
}
|
|
|
|
void
|
|
glNormal3fv (const GLfloat * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glNormal3i (GLint nx, GLint ny, GLint nz)
|
|
{
|
|
}
|
|
|
|
void
|
|
glNormal3iv (const GLint * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glNormal3s (GLshort nx, GLshort ny, GLshort nz)
|
|
{
|
|
}
|
|
|
|
void
|
|
glNormal3sv (const GLshort * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glNormalPointer (GLenum type, GLsizei stride, const GLvoid * ptr)
|
|
{
|
|
}
|
|
|
|
void
|
|
glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
|
|
GLdouble near_val, GLdouble far_val)
|
|
{
|
|
}
|
|
|
|
void
|
|
glPassThrough (GLfloat token)
|
|
{
|
|
}
|
|
|
|
void
|
|
glPixelMapfv (GLenum map, GLint mapsize, const GLfloat * values)
|
|
{
|
|
}
|
|
|
|
void
|
|
glPixelMapuiv (GLenum map, GLint mapsize, const GLuint * values)
|
|
{
|
|
}
|
|
|
|
void
|
|
glPixelMapusv (GLenum map, GLint mapsize, const GLushort * values)
|
|
{
|
|
}
|
|
|
|
void
|
|
glPixelStoref (GLenum pname, GLfloat param)
|
|
{
|
|
}
|
|
|
|
void
|
|
glPixelStorei (GLenum pname, GLint param)
|
|
{
|
|
}
|
|
|
|
void
|
|
glPixelTransferf (GLenum pname, GLfloat param)
|
|
{
|
|
}
|
|
|
|
void
|
|
glPixelTransferi (GLenum pname, GLint param)
|
|
{
|
|
}
|
|
|
|
void
|
|
glPixelZoom (GLfloat xfactor, GLfloat yfactor)
|
|
{
|
|
}
|
|
|
|
void
|
|
glPointSize (GLfloat size)
|
|
{
|
|
}
|
|
|
|
void
|
|
glPolygonMode (GLenum face, GLenum mode)
|
|
{
|
|
}
|
|
|
|
void
|
|
glPolygonOffset (GLfloat factor, GLfloat units)
|
|
{
|
|
}
|
|
|
|
void
|
|
glPolygonStipple (const GLubyte * mask)
|
|
{
|
|
}
|
|
|
|
void
|
|
glPopAttrib (void)
|
|
{
|
|
}
|
|
|
|
void
|
|
glPopClientAttrib (void)
|
|
{
|
|
}
|
|
|
|
void
|
|
glPopMatrix (void)
|
|
{
|
|
}
|
|
|
|
void
|
|
glPopName (void)
|
|
{
|
|
}
|
|
|
|
void
|
|
glPrioritizeTextures (GLsizei n, const GLuint * textures,
|
|
const GLclampf * priorities)
|
|
{
|
|
}
|
|
|
|
void
|
|
glPushAttrib (GLbitfield mask)
|
|
{
|
|
}
|
|
|
|
void
|
|
glPushClientAttrib (GLbitfield mask)
|
|
{
|
|
}
|
|
|
|
void
|
|
glPushMatrix (void)
|
|
{
|
|
}
|
|
|
|
void
|
|
glPushName (GLuint name)
|
|
{
|
|
}
|
|
|
|
void
|
|
glRasterPos2d (GLdouble x, GLdouble y)
|
|
{
|
|
}
|
|
|
|
void
|
|
glRasterPos2dv (const GLdouble * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glRasterPos2f (GLfloat x, GLfloat y)
|
|
{
|
|
}
|
|
|
|
void
|
|
glRasterPos2fv (const GLfloat * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glRasterPos2i (GLint x, GLint y)
|
|
{
|
|
}
|
|
|
|
void
|
|
glRasterPos2iv (const GLint * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glRasterPos2s (GLshort x, GLshort y)
|
|
{
|
|
}
|
|
|
|
void
|
|
glRasterPos2sv (const GLshort * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glRasterPos3d (GLdouble x, GLdouble y, GLdouble z)
|
|
{
|
|
}
|
|
|
|
void
|
|
glRasterPos3dv (const GLdouble * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glRasterPos3f (GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
}
|
|
|
|
void
|
|
glRasterPos3fv (const GLfloat * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glRasterPos3i (GLint x, GLint y, GLint z)
|
|
{
|
|
}
|
|
|
|
void
|
|
glRasterPos3iv (const GLint * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glRasterPos3s (GLshort x, GLshort y, GLshort z)
|
|
{
|
|
}
|
|
|
|
void
|
|
glRasterPos3sv (const GLshort * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w)
|
|
{
|
|
}
|
|
|
|
void
|
|
glRasterPos4dv (const GLdouble * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
|
{
|
|
}
|
|
|
|
void
|
|
glRasterPos4fv (const GLfloat * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glRasterPos4i (GLint x, GLint y, GLint z, GLint w)
|
|
{
|
|
}
|
|
|
|
void
|
|
glRasterPos4iv (const GLint * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w)
|
|
{
|
|
}
|
|
|
|
void
|
|
glRasterPos4sv (const GLshort * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glReadBuffer (GLenum mode)
|
|
{
|
|
}
|
|
|
|
void
|
|
glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
|
|
GLenum type, GLvoid * pixels)
|
|
{
|
|
}
|
|
|
|
void
|
|
glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
|
|
{
|
|
}
|
|
|
|
void
|
|
glRectdv (const GLdouble * v1, const GLdouble * v2)
|
|
{
|
|
}
|
|
|
|
void
|
|
glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
|
|
{
|
|
}
|
|
|
|
void
|
|
glRectfv (const GLfloat * v1, const GLfloat * v2)
|
|
{
|
|
}
|
|
|
|
void
|
|
glRecti (GLint x1, GLint y1, GLint x2, GLint y2)
|
|
{
|
|
}
|
|
|
|
void
|
|
glRectiv (const GLint * v1, const GLint * v2)
|
|
{
|
|
}
|
|
|
|
void
|
|
glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2)
|
|
{
|
|
}
|
|
|
|
void
|
|
glRectsv (const GLshort * v1, const GLshort * v2)
|
|
{
|
|
}
|
|
|
|
GLint
|
|
glRenderMode (GLenum mode)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
glResetHistogram (GLenum target)
|
|
{
|
|
}
|
|
|
|
void
|
|
glResetMinmax (GLenum target)
|
|
{
|
|
}
|
|
|
|
void
|
|
glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
|
|
{
|
|
}
|
|
|
|
void
|
|
glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
}
|
|
|
|
void
|
|
glScaled (GLdouble x, GLdouble y, GLdouble z)
|
|
{
|
|
}
|
|
|
|
void
|
|
glScalef (GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
}
|
|
|
|
void
|
|
glScissor (GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
}
|
|
|
|
void
|
|
glSelectBuffer (GLsizei size, GLuint * buffer)
|
|
{
|
|
}
|
|
|
|
void
|
|
glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width,
|
|
GLsizei height, GLenum format, GLenum type,
|
|
const GLvoid * row, const GLvoid * column)
|
|
{
|
|
}
|
|
|
|
void
|
|
glShadeModel (GLenum mode)
|
|
{
|
|
}
|
|
|
|
void
|
|
glStencilFunc (GLenum func, GLint ref, GLuint mask)
|
|
{
|
|
}
|
|
|
|
void
|
|
glStencilMask (GLuint mask)
|
|
{
|
|
}
|
|
|
|
void
|
|
glStencilOp (GLenum fail, GLenum zfail, GLenum zpass)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexCoord1d (GLdouble s)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexCoord1dv (const GLdouble * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexCoord1f (GLfloat s)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexCoord1fv (const GLfloat * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexCoord1i (GLint s)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexCoord1iv (const GLint * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexCoord1s (GLshort s)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexCoord1sv (const GLshort * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexCoord2d (GLdouble s, GLdouble t)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexCoord2dv (const GLdouble * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexCoord2f (GLfloat s, GLfloat t)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexCoord2fv (const GLfloat * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexCoord2i (GLint s, GLint t)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexCoord2iv (const GLint * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexCoord2s (GLshort s, GLshort t)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexCoord2sv (const GLshort * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexCoord3d (GLdouble s, GLdouble t, GLdouble r)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexCoord3dv (const GLdouble * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexCoord3f (GLfloat s, GLfloat t, GLfloat r)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexCoord3fv (const GLfloat * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexCoord3i (GLint s, GLint t, GLint r)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexCoord3iv (const GLint * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexCoord3s (GLshort s, GLshort t, GLshort r)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexCoord3sv (const GLshort * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexCoord4dv (const GLdouble * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexCoord4fv (const GLfloat * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexCoord4i (GLint s, GLint t, GLint r, GLint q)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexCoord4iv (const GLint * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexCoord4sv (const GLshort * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid * ptr)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexEnvf (GLenum target, GLenum pname, GLfloat param)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexEnvfv (GLenum target, GLenum pname, const GLfloat * params)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexEnvi (GLenum target, GLenum pname, GLint param)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexEnviv (GLenum target, GLenum pname, const GLint * params)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexGend (GLenum coord, GLenum pname, GLdouble param)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexGendv (GLenum coord, GLenum pname, const GLdouble * params)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexGenf (GLenum coord, GLenum pname, GLfloat param)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexGenfv (GLenum coord, GLenum pname, const GLfloat * params)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexGeni (GLenum coord, GLenum pname, GLint param)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexGeniv (GLenum coord, GLenum pname, const GLint * params)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexImage1D (GLenum target, GLint level, GLint internalFormat, GLsizei width,
|
|
GLint border, GLenum format, GLenum type, const GLvoid * pixels)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexImage2D (GLenum target, GLint level, GLint internalFormat, GLsizei width,
|
|
GLsizei height, GLint border, GLenum format, GLenum type,
|
|
const GLvoid * pixels)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexImage3D (GLenum target, GLint level, GLint internalFormat, GLsizei width,
|
|
GLsizei height, GLsizei depth, GLint border, GLenum format,
|
|
GLenum type, const GLvoid * pixels)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexParameterf (GLenum target, GLenum pname, GLfloat param)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexParameterfv (GLenum target, GLenum pname, const GLfloat * params)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexParameteri (GLenum target, GLenum pname, GLint param)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexParameteriv (GLenum target, GLenum pname, const GLint * params)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width,
|
|
GLenum format, GLenum type, const GLvoid * pixels)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLsizei width, GLsizei height, GLenum format, GLenum type,
|
|
const GLvoid * pixels)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
|
|
GLenum format, GLenum type, const GLvoid * pixels)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTranslated (GLdouble x, GLdouble y, GLdouble z)
|
|
{
|
|
}
|
|
|
|
void
|
|
glTranslatef (GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
}
|
|
|
|
void
|
|
glVertex2d (GLdouble x, GLdouble y)
|
|
{
|
|
}
|
|
|
|
void
|
|
glVertex2dv (const GLdouble * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glVertex2f (GLfloat x, GLfloat y)
|
|
{
|
|
}
|
|
|
|
void
|
|
glVertex2fv (const GLfloat * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glVertex2i (GLint x, GLint y)
|
|
{
|
|
}
|
|
|
|
void
|
|
glVertex2iv (const GLint * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glVertex2s (GLshort x, GLshort y)
|
|
{
|
|
}
|
|
|
|
void
|
|
glVertex2sv (const GLshort * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glVertex3d (GLdouble x, GLdouble y, GLdouble z)
|
|
{
|
|
}
|
|
|
|
void
|
|
glVertex3dv (const GLdouble * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glVertex3f (GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
}
|
|
|
|
void
|
|
glVertex3fv (const GLfloat * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glVertex3i (GLint x, GLint y, GLint z)
|
|
{
|
|
}
|
|
|
|
void
|
|
glVertex3iv (const GLint * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glVertex3s (GLshort x, GLshort y, GLshort z)
|
|
{
|
|
}
|
|
|
|
void
|
|
glVertex3sv (const GLshort * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w)
|
|
{
|
|
}
|
|
|
|
void
|
|
glVertex4dv (const GLdouble * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
|
{
|
|
}
|
|
|
|
void
|
|
glVertex4fv (const GLfloat * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glVertex4i (GLint x, GLint y, GLint z, GLint w)
|
|
{
|
|
}
|
|
|
|
void
|
|
glVertex4iv (const GLint * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w)
|
|
{
|
|
}
|
|
|
|
void
|
|
glVertex4sv (const GLshort * v)
|
|
{
|
|
}
|
|
|
|
void
|
|
glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid * ptr)
|
|
{
|
|
}
|
|
|
|
void
|
|
glViewport (GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
}
|
|
|
|
void
|
|
glXSwapBuffers (Display *dpy, GLXDrawable drawable)
|
|
{
|
|
}
|
|
|
|
XVisualInfo*
|
|
glXChooseVisual (Display *dpy, int screen, int *attribList)
|
|
{
|
|
XVisualInfo template;
|
|
int num_visuals;
|
|
int template_mask;
|
|
|
|
template_mask = 0;
|
|
template.visualid =
|
|
XVisualIDFromVisual (XDefaultVisual (dpy, screen));
|
|
template_mask = VisualIDMask;
|
|
return XGetVisualInfo (dpy, template_mask, &template, &num_visuals);
|
|
}
|
|
|
|
GLXContext
|
|
glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList,
|
|
Bool direct)
|
|
{
|
|
return (GLXContext)1;
|
|
}
|
|
|
|
Bool
|
|
glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
void
|
|
glXDestroyContext( Display *dpy, GLXContext ctx )
|
|
{
|
|
}
|
|
|
|
int
|
|
glXGetConfig( Display *dpy, XVisualInfo *visual, int attrib, int *value )
|
|
{
|
|
return 0;
|
|
}
|