quakeforge/libs/audio/renderer/snd_mem.c
Bill Currie 48f704c84e [sound] Use SYS_snd for all masked prints
SYS_dev is a holdover from when we had only the one flag and is not
meant to be used for tests (I seem to remember mentioning an audit was
necessary, but obviously forgotten). One step at a time, I guess :)
2022-06-06 12:39:54 +09:00

438 lines
9.4 KiB
C

/*
snd_mem.c
sound memory management
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2003 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cvar.h"
#include "QF/dstring.h"
#include "QF/sound.h"
#include "QF/sys.h"
#include "QF/qendian.h"
#include "QF/quakefs.h"
#include "compat.h"
#include "snd_internal.h"
#define SAMPLE_GAP 4
static uint32_t snd_mem_size;
static cvar_t snd_mem_size_cvar = {
.name = "snd_mem_size",
.description =
"Amount of LOCKED memory to allocate to the sound system in MB. "
"Defaults to 32MB.",
.default_value = "32",
.flags = CVAR_ROM,
.value = { .type = &cexpr_uint, .value = &snd_mem_size },
};
static memzone_t *snd_zone;
void
SND_Memory_Init_Cvars (void)
{
Cvar_Register (&snd_mem_size_cvar, 0, 0);
}
static void
snd_zone_error (void *data, const char *msg)
{
Sys_Error ("Sound: %s", msg);
}
static void
snd_memory_shutdown (void *data)
{
if (snd_zone) {
size_t size = snd_mem_size * 1024 * 1024;
Sys_Free (snd_zone, size);
}
}
int
SND_Memory_Init (void)
{
size_t size = snd_mem_size * 1024 * 1024;
snd_zone = Sys_Alloc (size);
if (!snd_zone) {
Sys_Printf ("Sound: Unable to allocate %uMB buffer\n", snd_mem_size);
return 0;
}
if (!Sys_LockMemory (snd_zone, size)) {
Sys_Printf ("Sound: Unable to lock %uMB buffer\n", snd_mem_size);
Sys_Free (snd_zone, size);
return 0;
}
Z_ClearZone (snd_zone, size, 0, 1);
Z_SetError (snd_zone, snd_zone_error, 0);
Sys_MaskPrintf (SYS_snd, "Sound: Initialized %uMB buffer\n", snd_mem_size);
Sys_RegisterShutdown (snd_memory_shutdown, 0);
return 1;
}
sfxbuffer_t *
SND_Memory_AllocBuffer (unsigned samples)
{
size_t size = field_offset (sfxbuffer_t, data[samples]);
// Z_Malloc (currently) clears memory, don't need that for the whole
// buffer (just the header), but Z_TagMalloc // does not
// +4 for sentinel
sfxbuffer_t *buffer = Z_TagMalloc (snd_zone, size + 4, 1);
if (buffer) {
// place a sentinel at the end of the buffer for added safety
memcpy (&buffer->data[samples], "\xde\xad\xbe\xef", 4);
// clear buffer header
memset (buffer, 0, sizeof (sfxbuffer_t));
} else {
Sys_Printf ("Sound: out of memory: %uMB exhausted\n", snd_mem_size);
}
return buffer;
}
void
SND_Memory_Free (void *ptr)
{
Z_Free (snd_zone, ptr);
}
void
SND_Memory_SetTag (void *ptr, int tag)
{
Z_SetTag (snd_zone, ptr, tag);
}
int
SND_Memory_Retain (void *ptr)
{
return Z_IncRetainCount (snd_zone, ptr);
}
int
SND_Memory_Release (void *ptr)
{
int retain = Z_DecRetainCount (snd_zone, ptr);
if (!retain) {
Z_Free (snd_zone, ptr);
}
return retain;
}
int
SND_Memory_GetRetainCount (void *ptr)
{
return Z_GetRetainCount (snd_zone, ptr);
}
static sfxbuffer_t *
snd_fail (sfx_t *sfx)
{
return 0;
}
static void
snd_noop (sfx_t *sfx)
{
}
static sfxbuffer_t *
snd_open (sfx_t *sfx)
{
sfxbuffer_t *buffer = sfx->block->buffer;
SND_Memory_Retain (buffer);
return buffer;
}
static sfxbuffer_t *
snd_open_fail (sfx_t *sfx)
{
return 0;
}
sfxbuffer_t * __attribute__((pure))
SND_CacheTouch (sfx_t *sfx)
{
return sfx->block->buffer;
}
sfxbuffer_t *
SND_CacheGetBuffer (sfx_t *sfx)
{
return sfx->block->buffer;
}
sfxbuffer_t * __attribute__((pure))
SND_CacheRetain (sfx_t *sfx)
{
return sfx->block->buffer;
}
void
SND_CacheRelease (sfx_t *sfx)
{
}
sfxbuffer_t *
SND_StreamGetBuffer (sfx_t *sfx)
{
return sfx->stream->buffer;
}
sfxbuffer_t *
SND_StreamRetain (sfx_t *sfx)
{
return sfx->stream->buffer;
}
void
SND_StreamRelease (sfx_t *sfx)
{
}
wavinfo_t *
SND_CacheWavinfo (const sfx_t *sfx)
{
return &sfx->block->wavinfo;
}
wavinfo_t *
SND_StreamWavinfo (const sfx_t *sfx)
{
return &sfx->stream->wavinfo;
}
static void
read_samples (sfxbuffer_t *buffer, int count)
{
if (buffer->head + count > buffer->size) {
count -= buffer->size - buffer->head;
read_samples (buffer, buffer->size - buffer->head);
read_samples (buffer, count);
} else {
sfxstream_t *stream = buffer->stream;
const sfx_t *sfx = stream->sfx;
wavinfo_t *info = &stream->wavinfo;
float *data = buffer->data + buffer->head * info->channels;
int c;
if ((c = stream->read (stream, data, count)) != count)
Sys_Printf ("%s nr %d %d\n", sfx->name, count, c);
if (c > 0) {
buffer->head += count;
if (buffer->head >= buffer->size)
buffer->head -= buffer->size;
}
}
}
static void
fill_buffer (const sfx_t *sfx, sfxstream_t *stream, sfxbuffer_t *buffer,
wavinfo_t *info, unsigned int headpos)
{
unsigned int samples;
unsigned int loop_samples = 0;
// find out how many samples can be read into the buffer
samples = buffer->tail - buffer->head - SAMPLE_GAP;
if (buffer->tail <= buffer->head)
samples += buffer->size;
if (headpos + samples > buffer->sfx_length) {
if (sfx->loopstart == (unsigned int)-1) {
samples = buffer->sfx_length - headpos;
} else {
loop_samples = headpos + samples - buffer->sfx_length;
samples -= loop_samples;
}
}
if (samples)
read_samples (buffer, samples);
if (loop_samples) {
stream->seek (stream, info->loopstart);
read_samples (buffer, loop_samples);
}
}
void
SND_StreamSetPos (sfxbuffer_t *buffer, unsigned int pos)
{
float stepscale;
sfxstream_t *stream = buffer->stream;
const sfx_t *sfx = stream->sfx;
wavinfo_t *info = &stream->wavinfo;
stepscale = (float) info->rate / sfx->snd->speed;
buffer->head = buffer->tail = 0;
buffer->pos = pos;
stream->pos = pos;
stream->seek (stream, buffer->pos * stepscale);
fill_buffer (sfx, stream, buffer, info, pos);
}
int
SND_StreamAdvance (sfxbuffer_t *buffer, unsigned int count)
{
float stepscale;
unsigned int headpos, samples;
sfxstream_t *stream = buffer->stream;
const sfx_t *sfx = stream->sfx;
wavinfo_t *info = &stream->wavinfo;
stream->pos += count;
count = (stream->pos - buffer->pos) & ~255;
if (!count)
return 1;
stepscale = (float) info->rate / sfx->snd->speed;
// find out how many samples the buffer currently holds
samples = buffer->head - buffer->tail;
if (buffer->head < buffer->tail)
samples += buffer->size;
// find out where head points to in the stream
headpos = buffer->pos + samples;
if (headpos >= buffer->sfx_length) {
if (sfx->loopstart == (unsigned int)-1)
headpos = buffer->sfx_length;
else
headpos -= buffer->sfx_length - sfx->loopstart;
}
if (samples < count) {
buffer->head = buffer->tail = 0;
buffer->pos += count;
if (buffer->pos > buffer->sfx_length) {
if (sfx->loopstart == (unsigned int)-1) {
// reset the buffer and fill it incase it's needed again
buffer->pos = 0;
} else {
buffer->pos -= sfx->loopstart;
buffer->pos %= buffer->sfx_length - sfx->loopstart;
buffer->pos += sfx->loopstart;
}
stream->pos = buffer->pos;
}
headpos = buffer->pos;
stream->seek (stream, buffer->pos * stepscale);
} else {
buffer->pos += count;
if (buffer->pos >= buffer->sfx_length) {
if (sfx->loopstart == (unsigned int)-1) {
// reset the buffer and fill it in case it's needed again
headpos = buffer->pos = 0;
buffer->head = buffer->tail = 0;
count = 0;
stream->seek (stream, buffer->pos * stepscale);
} else {
buffer->pos -= buffer->sfx_length - sfx->loopstart;
}
stream->pos = buffer->pos;
}
buffer->tail += count;
if (buffer->tail >= buffer->size)
buffer->tail -= buffer->size;
}
fill_buffer (sfx, stream, buffer, info, headpos);
return !stream->error;
}
int
SND_Load (sfx_t *sfx)
{
char *realname;
char buf[4];
QFile *file;
sfx->touch = sfx->retain = snd_fail;
sfx->release = snd_noop;
sfx->open = snd_open_fail;
file = QFS_FOpenFile (sfx->name);
if (!file) {
Sys_Printf ("Couldn't load %s\n", sfx->name);
return -1;
}
sfx->open = snd_open;
if (!strequal (qfs_foundfile.realname, sfx->name)) {
realname = strdup (qfs_foundfile.realname);
} else {
realname = (char *) sfx->name; // won't free if realname == sfx->name
}
Qread (file, buf, 4);
Qseek (file, 0, SEEK_SET);
#ifdef HAVE_VORBIS
if (strnequal ("OggS", buf, 4)) {
Sys_MaskPrintf (SYS_snd, "SND_Load: ogg file\n");
if (SND_LoadOgg (file, sfx, realname) == -1)
goto bail;
return 0;
}
#endif
#ifdef HAVE_FLAC
if (strnequal ("fLaC", buf, 4)) {
Sys_MaskPrintf (SYS_snd, "SND_Load: flac file\n");
if (SND_LoadFLAC (file, sfx, realname) == -1)
goto bail;
return 0;
}
#endif
#ifdef HAVE_WILDMIDI
if (strnequal ("MThd", buf, 4)) {
Sys_MaskPrintf (SYS_snd, "SND_Load: midi file\n");
if (SND_LoadMidi (file, sfx, realname) == -1)
goto bail;
return 0;
}
#endif
if (strnequal ("RIFF", buf, 4)) {
Sys_MaskPrintf (SYS_snd, "SND_Load: wav file\n");
if (SND_LoadWav (file, sfx, realname) == -1)
goto bail;
return 0;
}
bail:
Qclose (file);
if (realname != sfx->name)
free (realname);
return -1;
}