quakeforge/tools/Forge/Bundles/MapEdit/Preferences.m
2003-03-18 19:48:24 +00:00

330 lines
5.6 KiB
Objective-C

#import "qedefs.h"
id preferences_i;
#define DEFOWNER "QuakeEd2"
float lightaxis[3] = {1, 0.6, 0.75};
@implementation Preferences
- init
{
[super init];
preferences_i = self;
return self;
}
int _atoi (char *c)
{
if (!c)
return 0;
return atoi(c);
}
int _atof (char *c)
{
if (!c)
return 0;
return atof(c);
}
void WriteNumericDefault (char *name, float value)
{
char str[128];
sprintf (str,"%f", value);
NSWriteDefault (DEFOWNER, name, str);
}
void WriteStringDefault (char *name, char *value)
{
NSWriteDefault (DEFOWNER, name, value);
}
//
// Read in at start of program
//
- readDefaults
{
char *string;
float value;
string = (char *)NSGetDefaultValue(DEFOWNER,"ProjectPath");
[self setProjectPath: string];
string = (char *)NSGetDefaultValue(DEFOWNER,"BspSoundPath");
[self setBspSoundPath:string];
value = _atoi((char *)NSGetDefaultValue(DEFOWNER,"ShowBSPOutput"));
[self setShowBSP:value];
value = _atoi((char *)NSGetDefaultValue(DEFOWNER,"OffsetBrushCopy"));
[self setBrushOffset:value];
value = _atoi((char *)NSGetDefaultValue(DEFOWNER,"StartWad"));
[self setStartWad:value];
value = _atof((char *)NSGetDefaultValue(DEFOWNER,"Xlight"));
[self setXlight:value];
value = _atof((char *)NSGetDefaultValue(DEFOWNER,"Ylight"));
[self setYlight:value];
value = _atof((char *)NSGetDefaultValue(DEFOWNER,"Zlight"));
[self setZlight:value];
return self;
}
- setProjectPath:(char *)path
{
if (!path)
path = "";
strcpy (projectpath, path);
[startproject_i setStringValue: path];
WriteStringDefault ("ProjectPath", path);
return self;
}
- setCurrentProject:sender
{
[startproject_i setStringValue: [project_i currentProjectFile]];
[self UIChanged: self];
return self;
}
- (char *)getProjectPath
{
return projectpath;
}
//
//===============================================
// BSP sound stuff
//===============================================
//
// Set the BSP sound using an OpenPanel
//
- setBspSound:sender
{
id panel;
char *types[]={"snd",NULL};
int rtn;
char **filename;
char path[1024], file[64];
panel = [OpenPanel new];
ExtractFilePath (bspSound, path);
ExtractFileBase (bspSound, file);
rtn = [panel
runModalForDirectory:path
file: file
types: types];
if (rtn)
{
filename = (char **)[panel filenames];
strcpy(bspSound,[panel directory]);
strcat(bspSound,"/");
strcat(bspSound,filename[0]);
[self setBspSoundPath:bspSound];
[self playBspSound];
}
return self;
}
//
// Play the BSP sound
//
- playBspSound
{
[bspSound_i play];
return self;
}
//
// Set the bspSound path
//
- setBspSoundPath:(char *)path
{
if (!path)
path = "";
strcpy(bspSound,path);
if (bspSound_i)
[bspSound_i free];
bspSound_i = [[Sound alloc] initFromSoundfile:bspSound];
if (!bspSound_i)
{
strcpy (bspSound, "/NextLibrary/Sounds/Funk.snd");
bspSound_i = [[Sound alloc] initFromSoundfile:bspSound];
}
[bspSoundField_i setStringValue:bspSound];
WriteStringDefault ("BspSoundPath", bspSound);
return self;
}
//===============================================
// Show BSP Output management
//===============================================
//
// Set the state
//
- setShowBSP:(int)state
{
showBSP = state;
[showBSP_i setIntValue:state];
WriteNumericDefault ("ShowBSPOutput", showBSP);
return self;
}
//
// Get the state
//
- (int)getShowBSP
{
return showBSP;
}
//===============================================
// "Offset Brush ..." management
//===============================================
//
// Set the state
//
- setBrushOffset:(int)state
{
brushOffset = state;
[brushOffset_i setIntValue:state];
WriteNumericDefault ("OffsetBrushCopy", state);
return self;
}
//
// Get the state
//
- (int)getBrushOffset
{
return brushOffset;
}
//===============================================
// StartWad
//===============================================
- setStartWad:(int)value // set start wad (0-2)
{
startwad = value;
if (startwad<0 || startwad>2)
startwad = 0;
[startwad_i selectCellAt:startwad : 0];
WriteNumericDefault ("StartWad", value);
return self;
}
- (int)getStartWad
{
return startwad;
}
//===============================================
// X,Y,Z light values
//===============================================
//
// Set the state
//
- setXlight:(float)value
{
xlight = value;
if (xlight < 0.25 || xlight > 1)
xlight = 0.6;
lightaxis[1] = xlight;
[xlight_i setFloatValue:xlight];
WriteNumericDefault ("Xlight", xlight);
return self;
}
- setYlight:(float)value
{
ylight = value;
if (ylight < 0.25 || ylight > 1)
ylight = 0.75;
lightaxis[2] = ylight;
[ylight_i setFloatValue:ylight];
WriteNumericDefault ("Ylight", ylight);
return self;
}
- setZlight:(float)value
{
zlight = value;
if (zlight < 0.25 || zlight > 1)
zlight = 1;
lightaxis[0] = zlight;
[zlight_i setFloatValue:zlight];
WriteNumericDefault ("Zlight", zlight);
return self;
}
//
// Get the state
//
- (float)getXlight
{
return [xlight_i floatValue];
}
- (float)getYlight
{
return [ylight_i floatValue];
}
- (float)getZlight
{
return [zlight_i floatValue];
}
/*
============
UIChanged
Grab all the current UI state
============
*/
-UIChanged: sender
{
qprintf ("defaults updated");
[self setProjectPath: (char *)[startproject_i stringValue]];
[self setBspSoundPath: (char *)[bspSoundField_i stringValue]];
[self setShowBSP: [showBSP_i intValue]];
[self setBrushOffset: [brushOffset_i intValue]];
[self setStartWad: [startwad_i selectedRow]];
[self setXlight: [xlight_i floatValue]];
[self setYlight: [ylight_i floatValue]];
[self setZlight: [zlight_i floatValue]];
[map_i makeGlobalPerform: @selector(flushTextures)];
[quakeed_i updateAll];
return self;
}
@end