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https://git.code.sf.net/p/quake/quakeforge
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825d8b7a49
Input Mapping Tables are still at the core as they are a good concept, however they include both axis and button mappings, and the size is not hard-coded, but dependent on the known devices. Not much actually works yet (nq segfaults when a key is pressed).
168 lines
5 KiB
C
168 lines
5 KiB
C
/*
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input.h
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External (non-keyboard) input devices
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __QF_input_h
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#define __QF_input_h
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#include "QF/keys.h"
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typedef struct in_axisinfo_s {
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int deviceid;
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int axis;
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int value;
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int min;
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int max;
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} in_axisinfo_t;
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typedef struct in_buttoninfo_s {
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int deviceid;
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int button;
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int state;
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} in_buttoninfo_t;
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#include "QF/input/binding.h"
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#include "QF/input/imt.h"
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#ifndef __QFCC__
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typedef struct {
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vec3_t angles;
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vec3_t position;
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} viewdelta_t;
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struct qf_fd_set;
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typedef struct in_driver_s {
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void (*init) (void *data);
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void (*shutdown) (void *data);
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// The driver must provide either both or none of add_select and
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// chec_select.
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void (*add_select) (struct qf_fd_set *fdset, int *maxfd, void *data);
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void (*check_select) (struct qf_fd_set *fdset, void *data);
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// Generally musually exclusive with add_select/check_select
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void (*process_events) (void *data);
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void (*clear_states) (void *data);
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void (*grab_input) (void *data, int grab);
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void (*axis_info) (void *data, void *device, in_axisinfo_t *axes,
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int *numaxes);
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void (*button_info) (void *data, void *device, in_buttoninfo_t *buttons,
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int *numbuttons);
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} in_driver_t;
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typedef struct in_device_s {
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int driverid;
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void *device;
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const char *name;
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const char *id;
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} in_device_t;
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/*** Connect a device and its axes and buttons to logical axes and buttons.
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\a name is used to specify the device when creating bindings, and
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identifying the device for hints etc (eg, "press joy1 1 to ...").
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\a id is the device name (eg, "6d spacemouse") or (preferred) the device
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id (eg "usb-0000:00:1d.1-2/input0"). The device name is useful for ease of
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user identification and allowing the device to be plugged into any USB
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socket. However, it doesn't allow multiple devices with the same name
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(eg, using twin joysticks of the same model). Thus the device id is
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preferred, but does require the device to be plugged into the same uSB
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path (ie, same socket on the same hub connected to the same port on the PC)
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\a device is the actual device associated with the bindings. If null, the
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device is not currently connected.
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\a axis_info holds the device/axis specific range info and the current
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raw value of the axis.
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\a button_info holds the current raw state of the button
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\a axis_imt_id is 0 if the device has no axis bindings, otherwise it is
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the index into the imt array for the imt group.
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\a button_imt_id is 0 if the device has no button bindings, otherwise it
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is the index into the imt array for the imt group.
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*/
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typedef struct in_devbindings_s {
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const char *name; ///< name used when binding inputs
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const char *id; ///< physical device name or id (preferred)
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int devid; ///< id of device associated with these bindings
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int num_axes;
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int num_buttons;
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in_axisinfo_t *axis_info; ///< axis range info and raw state
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in_buttoninfo_t *button_info; ///< button raw state
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int axis_imt_id; ///< index into array of imt axis bindings
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int button_imt_id; ///< index into array of imt button bindings
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} in_devbindings_t;
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extern viewdelta_t viewdelta;
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#define freelook (in_mlook.state & 1 || in_freelook->int_val)
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struct cvar_s;
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int IN_RegisterDriver (in_driver_t *driver, void *data);
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void IN_DriverData (int handlle, void *data);
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void IN_Init (struct cbuf_s *cbuf);
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void IN_Init_Cvars (void);
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int IN_AddDevice (int driver, void *device, const char *name, const char *id);
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void IN_RemoveDevice (int devid);
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void IN_SendConnectedDevices (void);
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const char *IN_GetDeviceName (int devid) __attribute__((pure));
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const char *IN_GetDeviceId (int devid) __attribute__((pure));
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int IN_AxisInfo (int devid, in_axisinfo_t *axes, int *numaxes);
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int IN_ButtonInfo (int devid, in_buttoninfo_t *button, int *numbuttons);
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void IN_ProcessEvents (void);
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void IN_UpdateGrab (struct cvar_s *);
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void IN_ClearStates (void);
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void IN_Move (void); // FIXME: was cmduser_t?
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// add additional movement on top of the keyboard move cmd
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extern struct cvar_s *in_grab;
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extern struct cvar_s *in_amp;
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extern struct cvar_s *in_pre_amp;
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extern struct cvar_s *m_filter;
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extern struct cvar_s *in_mouse_accel;
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extern struct cvar_s *in_freelook;
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extern struct cvar_s *lookstrafe;
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extern qboolean in_mouse_avail;
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extern float in_mouse_x, in_mouse_y;
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#endif
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#endif//__QF_input_h
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