mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-24 05:11:42 +00:00
335 lines
14 KiB
C
335 lines
14 KiB
C
/*
|
|
sv_progs.c
|
|
|
|
Quick QuakeC server code
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
$Id$
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#ifdef HAVE_STRING_H
|
|
#include "string.h"
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
#include "strings.h"
|
|
#endif
|
|
|
|
#include "QF/cmd.h"
|
|
#include "QF/console.h"
|
|
#include "QF/cvar.h"
|
|
|
|
#include "host.h"
|
|
#include "server.h"
|
|
#include "sv_progs.h"
|
|
#include "world.h"
|
|
#include "progdefs.h"
|
|
|
|
progs_t sv_pr_state;
|
|
sv_globals_t sv_globals;
|
|
sv_funcs_t sv_funcs;
|
|
sv_fields_t sv_fields;
|
|
|
|
cvar_t *r_skyname;
|
|
cvar_t *sv_progs;
|
|
cvar_t *pr_checkextentions;
|
|
|
|
cvar_t *nomonsters;
|
|
cvar_t *gamecfg;
|
|
cvar_t *scratch1;
|
|
cvar_t *scratch2;
|
|
cvar_t *scratch3;
|
|
cvar_t *scratch4;
|
|
cvar_t *savedgamecfg;
|
|
cvar_t *saved1;
|
|
cvar_t *saved2;
|
|
cvar_t *saved3;
|
|
cvar_t *saved4;
|
|
|
|
static int
|
|
prune_edict (progs_t *pr, edict_t *ent)
|
|
{
|
|
// remove things from different skill levels or deathmatch
|
|
if (deathmatch->int_val) {
|
|
if (((int) SVFIELD (ent, spawnflags, float)
|
|
& SPAWNFLAG_NOT_DEATHMATCH)) {
|
|
return 1;
|
|
}
|
|
} else if ((current_skill == 0
|
|
&& ((int) SVFIELD (ent, spawnflags, float)
|
|
& SPAWNFLAG_NOT_EASY))
|
|
|| (current_skill == 1
|
|
&& ((int) SVFIELD (ent, spawnflags, float)
|
|
& SPAWNFLAG_NOT_MEDIUM))
|
|
|| (current_skill >= 2
|
|
&& ((int) SVFIELD (ent, spawnflags, float)
|
|
& SPAWNFLAG_NOT_HARD))) {
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
ED_PrintEdicts_f (void)
|
|
{
|
|
ED_PrintEdicts (&sv_pr_state);
|
|
}
|
|
|
|
/*
|
|
ED_PrintEdict_f
|
|
|
|
For debugging, prints a single edicy
|
|
*/
|
|
void
|
|
ED_PrintEdict_f (void)
|
|
{
|
|
int i;
|
|
|
|
i = atoi (Cmd_Argv (1));
|
|
Con_Printf ("\n EDICT %i:\n", i);
|
|
ED_PrintNum (&sv_pr_state, i);
|
|
}
|
|
|
|
void
|
|
ED_Count_f (void)
|
|
{
|
|
ED_Count (&sv_pr_state);
|
|
}
|
|
|
|
void
|
|
PR_Profile_f (void)
|
|
{
|
|
PR_Profile (&sv_pr_state);
|
|
}
|
|
|
|
static int
|
|
parse_field (progs_t * pr, char *key, char *value)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
SV_LoadProgs (void)
|
|
{
|
|
PR_LoadProgs (&sv_pr_state, sv_progs->string);
|
|
if (!sv_pr_state.progs)
|
|
Host_Error ("SV_LoadProgs: couldn't load %s", sv_progs->string);
|
|
if (sv_pr_state.progs->crc != PROGHEADER_CRC)
|
|
Host_Error ("You must have the progs.dat from Quake installed");
|
|
// progs engine needs these globals anyway
|
|
sv_globals.self = sv_pr_state.globals.self;
|
|
sv_globals.time = sv_pr_state.globals.time;
|
|
|
|
(void *) sv_globals.self = PR_GetGlobalPointer (&sv_pr_state, "self");
|
|
(void *) sv_globals.other = PR_GetGlobalPointer (&sv_pr_state, "other");
|
|
(void *) sv_globals.world = PR_GetGlobalPointer (&sv_pr_state, "world");
|
|
(void *) sv_globals.time = PR_GetGlobalPointer (&sv_pr_state, "time");
|
|
(void *) sv_globals.frametime = PR_GetGlobalPointer (&sv_pr_state, "frametime");
|
|
(void *) sv_globals.force_retouch = PR_GetGlobalPointer (&sv_pr_state, "force_retouch");
|
|
(void *) sv_globals.mapname = PR_GetGlobalPointer (&sv_pr_state, "mapname");
|
|
(void *) sv_globals.deathmatch = PR_GetGlobalPointer (&sv_pr_state, "deathmatch");
|
|
(void *) sv_globals.coop = PR_GetGlobalPointer (&sv_pr_state, "coop");
|
|
(void *) sv_globals.teamplay = PR_GetGlobalPointer (&sv_pr_state, "teamplay");
|
|
(void *) sv_globals.serverflags = PR_GetGlobalPointer (&sv_pr_state, "serverflags");
|
|
(void *) sv_globals.total_secrets = PR_GetGlobalPointer (&sv_pr_state, "total_secrets");
|
|
(void *) sv_globals.total_monsters = PR_GetGlobalPointer (&sv_pr_state, "total_monsters");
|
|
(void *) sv_globals.found_secrets = PR_GetGlobalPointer (&sv_pr_state, "found_secrets");
|
|
(void *) sv_globals.killed_monsters = PR_GetGlobalPointer (&sv_pr_state, "killed_monsters");
|
|
(void *) sv_globals.parms = PR_GetGlobalPointer (&sv_pr_state, "parm1");
|
|
(void *) sv_globals.v_forward = PR_GetGlobalPointer (&sv_pr_state, "v_forward");
|
|
(void *) sv_globals.v_up = PR_GetGlobalPointer (&sv_pr_state, "v_up");
|
|
(void *) sv_globals.v_right = PR_GetGlobalPointer (&sv_pr_state, "v_right");
|
|
(void *) sv_globals.trace_allsolid = PR_GetGlobalPointer (&sv_pr_state, "trace_allsolid");
|
|
(void *) sv_globals.trace_startsolid = PR_GetGlobalPointer (&sv_pr_state, "trace_startsolid");
|
|
(void *) sv_globals.trace_fraction = PR_GetGlobalPointer (&sv_pr_state, "trace_fraction");
|
|
(void *) sv_globals.trace_endpos = PR_GetGlobalPointer (&sv_pr_state, "trace_endpos");
|
|
(void *) sv_globals.trace_plane_normal = PR_GetGlobalPointer (&sv_pr_state, "trace_plane_normal");
|
|
(void *) sv_globals.trace_plane_dist = PR_GetGlobalPointer (&sv_pr_state, "trace_plane_dist");
|
|
(void *) sv_globals.trace_ent = PR_GetGlobalPointer (&sv_pr_state, "trace_ent");
|
|
(void *) sv_globals.trace_inopen = PR_GetGlobalPointer (&sv_pr_state, "trace_inopen");
|
|
(void *) sv_globals.trace_inwater = PR_GetGlobalPointer (&sv_pr_state, "trace_inwater");
|
|
(void *) sv_globals.msg_entity = PR_GetGlobalPointer (&sv_pr_state, "msg_entity");
|
|
|
|
#ifdef QUAKE2
|
|
(void *) sv_globals.startspot = PR_GetGlobalPointer (&sv_pr_state, "startspot");
|
|
(void *) sv_globals.null = PR_GetGlobalPointer (&sv_pr_state, "null");
|
|
#endif
|
|
|
|
sv_funcs.main = PR_GetFunctionIndex (&sv_pr_state, "main");
|
|
sv_funcs.StartFrame = PR_GetFunctionIndex (&sv_pr_state, "StartFrame");
|
|
sv_funcs.PlayerPreThink = PR_GetFunctionIndex (&sv_pr_state, "PlayerPreThink");
|
|
sv_funcs.PlayerPostThink = PR_GetFunctionIndex (&sv_pr_state, "PlayerPostThink");
|
|
sv_funcs.ClientKill = PR_GetFunctionIndex (&sv_pr_state, "ClientKill");
|
|
sv_funcs.ClientConnect = PR_GetFunctionIndex (&sv_pr_state, "ClientConnect");
|
|
sv_funcs.PutClientInServer = PR_GetFunctionIndex (&sv_pr_state, "PutClientInServer");
|
|
sv_funcs.ClientDisconnect = PR_GetFunctionIndex (&sv_pr_state, "ClientDisconnect");
|
|
sv_funcs.SetNewParms = PR_GetFunctionIndex (&sv_pr_state, "SetNewParms");
|
|
sv_funcs.SetChangeParms = PR_GetFunctionIndex (&sv_pr_state, "SetChangeParms");
|
|
|
|
sv_fields.modelindex = ED_GetFieldIndex (&sv_pr_state, "modelindex");
|
|
sv_fields.absmin = ED_GetFieldIndex (&sv_pr_state, "absmin");
|
|
sv_fields.absmax = ED_GetFieldIndex (&sv_pr_state, "absmax");
|
|
sv_fields.ltime = ED_GetFieldIndex (&sv_pr_state, "ltime");
|
|
sv_fields.movetype = ED_GetFieldIndex (&sv_pr_state, "movetype");
|
|
sv_fields.solid = ED_GetFieldIndex (&sv_pr_state, "solid");
|
|
sv_fields.origin = ED_GetFieldIndex (&sv_pr_state, "origin");
|
|
sv_fields.oldorigin = ED_GetFieldIndex (&sv_pr_state, "oldorigin");
|
|
sv_fields.velocity = ED_GetFieldIndex (&sv_pr_state, "velocity");
|
|
sv_fields.angles = ED_GetFieldIndex (&sv_pr_state, "angles");
|
|
sv_fields.avelocity = ED_GetFieldIndex (&sv_pr_state, "avelocity");
|
|
sv_fields.basevelocity = ED_GetFieldIndex (&sv_pr_state, "basevelocity");
|
|
sv_fields.punchangle = ED_GetFieldIndex (&sv_pr_state, "punchangle");
|
|
sv_fields.classname = ED_GetFieldIndex (&sv_pr_state, "classname");
|
|
sv_fields.model = ED_GetFieldIndex (&sv_pr_state, "model");
|
|
sv_fields.frame = ED_GetFieldIndex (&sv_pr_state, "frame");
|
|
sv_fields.skin = ED_GetFieldIndex (&sv_pr_state, "skin");
|
|
sv_fields.effects = ED_GetFieldIndex (&sv_pr_state, "effects");
|
|
sv_fields.drawPercent = ED_GetFieldIndex (&sv_pr_state, "drawPercent");
|
|
sv_fields.gravity = ED_GetFieldIndex (&sv_pr_state, "gravity");
|
|
sv_fields.mass = ED_GetFieldIndex (&sv_pr_state, "mass");
|
|
sv_fields.light_level = ED_GetFieldIndex (&sv_pr_state, "light_level");
|
|
sv_fields.mins = ED_GetFieldIndex (&sv_pr_state, "mins");
|
|
sv_fields.maxs = ED_GetFieldIndex (&sv_pr_state, "maxs");
|
|
sv_fields.size = ED_GetFieldIndex (&sv_pr_state, "size");
|
|
sv_fields.touch = ED_GetFieldIndex (&sv_pr_state, "touch");
|
|
sv_fields.use = ED_GetFieldIndex (&sv_pr_state, "use");
|
|
sv_fields.think = ED_GetFieldIndex (&sv_pr_state, "think");
|
|
sv_fields.blocked = ED_GetFieldIndex (&sv_pr_state, "blocked");
|
|
sv_fields.nextthink = ED_GetFieldIndex (&sv_pr_state, "nextthink");
|
|
sv_fields.groundentity = ED_GetFieldIndex (&sv_pr_state, "groundentity");
|
|
sv_fields.health = ED_GetFieldIndex (&sv_pr_state, "health");
|
|
sv_fields.frags = ED_GetFieldIndex (&sv_pr_state, "frags");
|
|
sv_fields.weapon = ED_GetFieldIndex (&sv_pr_state, "weapon");
|
|
sv_fields.weaponmodel = ED_GetFieldIndex (&sv_pr_state, "weaponmodel");
|
|
sv_fields.weaponframe = ED_GetFieldIndex (&sv_pr_state, "weaponframe");
|
|
sv_fields.currentammo = ED_GetFieldIndex (&sv_pr_state, "currentammo");
|
|
sv_fields.ammo_shells = ED_GetFieldIndex (&sv_pr_state, "ammo_shells");
|
|
sv_fields.ammo_nails = ED_GetFieldIndex (&sv_pr_state, "ammo_nails");
|
|
sv_fields.ammo_rockets = ED_GetFieldIndex (&sv_pr_state, "ammo_rockets");
|
|
sv_fields.ammo_cells = ED_GetFieldIndex (&sv_pr_state, "ammo_cells");
|
|
sv_fields.items = ED_GetFieldIndex (&sv_pr_state, "items");
|
|
sv_fields.items2 = ED_GetFieldIndex (&sv_pr_state, "items2");
|
|
sv_fields.takedamage = ED_GetFieldIndex (&sv_pr_state, "takedamage");
|
|
sv_fields.chain = ED_GetFieldIndex (&sv_pr_state, "chain");
|
|
sv_fields.deadflag = ED_GetFieldIndex (&sv_pr_state, "deadflag");
|
|
sv_fields.view_ofs = ED_GetFieldIndex (&sv_pr_state, "view_ofs");
|
|
sv_fields.button0 = ED_GetFieldIndex (&sv_pr_state, "button0");
|
|
sv_fields.button1 = ED_GetFieldIndex (&sv_pr_state, "button1");
|
|
sv_fields.button2 = ED_GetFieldIndex (&sv_pr_state, "button2");
|
|
sv_fields.impulse = ED_GetFieldIndex (&sv_pr_state, "impulse");
|
|
sv_fields.fixangle = ED_GetFieldIndex (&sv_pr_state, "fixangle");
|
|
sv_fields.v_angle = ED_GetFieldIndex (&sv_pr_state, "v_angle");
|
|
sv_fields.idealpitch = ED_GetFieldIndex (&sv_pr_state, "idealpitch");
|
|
sv_fields.pitch_speed = ED_GetFieldIndex (&sv_pr_state, "pitch_speed");
|
|
sv_fields.netname = ED_GetFieldIndex (&sv_pr_state, "netname");
|
|
sv_fields.enemy = ED_GetFieldIndex (&sv_pr_state, "enemy");
|
|
sv_fields.flags = ED_GetFieldIndex (&sv_pr_state, "flags");
|
|
sv_fields.colormap = ED_GetFieldIndex (&sv_pr_state, "colormap");
|
|
sv_fields.team = ED_GetFieldIndex (&sv_pr_state, "team");
|
|
sv_fields.max_health = ED_GetFieldIndex (&sv_pr_state, "max_health");
|
|
sv_fields.teleport_time = ED_GetFieldIndex (&sv_pr_state, "teleport_time");
|
|
sv_fields.armortype = ED_GetFieldIndex (&sv_pr_state, "armortype");
|
|
sv_fields.armorvalue = ED_GetFieldIndex (&sv_pr_state, "armorvalue");
|
|
sv_fields.waterlevel = ED_GetFieldIndex (&sv_pr_state, "waterlevel");
|
|
sv_fields.watertype = ED_GetFieldIndex (&sv_pr_state, "watertype");
|
|
sv_fields.ideal_yaw = ED_GetFieldIndex (&sv_pr_state, "ideal_yaw");
|
|
sv_fields.yaw_speed = ED_GetFieldIndex (&sv_pr_state, "yaw_speed");
|
|
sv_fields.aiment = ED_GetFieldIndex (&sv_pr_state, "aiment");
|
|
sv_fields.goalentity = ED_GetFieldIndex (&sv_pr_state, "goalentity");
|
|
sv_fields.spawnflags = ED_GetFieldIndex (&sv_pr_state, "spawnflags");
|
|
sv_fields.target = ED_GetFieldIndex (&sv_pr_state, "target");
|
|
sv_fields.targetname = ED_GetFieldIndex (&sv_pr_state, "targetname");
|
|
sv_fields.dmg_take = ED_GetFieldIndex (&sv_pr_state, "dmg_take");
|
|
sv_fields.dmg_save = ED_GetFieldIndex (&sv_pr_state, "dmg_save");
|
|
sv_fields.dmg_inflictor = ED_GetFieldIndex (&sv_pr_state, "dmg_inflictor");
|
|
sv_fields.owner = ED_GetFieldIndex (&sv_pr_state, "owner");
|
|
sv_fields.movedir = ED_GetFieldIndex (&sv_pr_state, "movedir");
|
|
sv_fields.message = ED_GetFieldIndex (&sv_pr_state, "message");
|
|
sv_fields.sounds = ED_GetFieldIndex (&sv_pr_state, "sounds");
|
|
sv_fields.noise = ED_GetFieldIndex (&sv_pr_state, "noise");
|
|
sv_fields.noise1 = ED_GetFieldIndex (&sv_pr_state, "noise1");
|
|
sv_fields.noise2 = ED_GetFieldIndex (&sv_pr_state, "noise2");
|
|
sv_fields.noise3 = ED_GetFieldIndex (&sv_pr_state, "noise3");
|
|
sv_fields.dmg = ED_GetFieldIndex (&sv_pr_state, "dmg");
|
|
sv_fields.dmgtime = ED_GetFieldIndex (&sv_pr_state, "dmgtime");
|
|
sv_fields.air_finished = ED_GetFieldIndex (&sv_pr_state, "air_finished");
|
|
sv_fields.pain_finished = ED_GetFieldIndex (&sv_pr_state, "pain_finished");
|
|
sv_fields.radsuit_finished = ED_GetFieldIndex (&sv_pr_state, "radsuit_finished");
|
|
sv_fields.speed = ED_GetFieldIndex (&sv_pr_state, "speed");
|
|
}
|
|
|
|
extern builtin_t sv_builtins[];
|
|
extern int sv_numbuiltins;
|
|
|
|
void
|
|
SV_Progs_Init (void)
|
|
{
|
|
sv_pr_state.edicts = &sv.edicts;
|
|
sv_pr_state.num_edicts = &sv.num_edicts;
|
|
sv_pr_state.time = &sv.time;
|
|
sv_pr_state.reserved_edicts = &svs.maxclients;
|
|
sv_pr_state.unlink = SV_UnlinkEdict;
|
|
sv_pr_state.builtins = sv_builtins;
|
|
sv_pr_state.numbuiltins = sv_numbuiltins;
|
|
sv_pr_state.parse_field = parse_field;
|
|
sv_pr_state.prune_edict = prune_edict;
|
|
|
|
Cmd_AddCommand ("edict", ED_PrintEdict_f,
|
|
"Report information on a given edict in the game. (edict (edict number))");
|
|
Cmd_AddCommand ("edicts", ED_PrintEdicts_f,
|
|
"Display information on all edicts in the game.");
|
|
Cmd_AddCommand ("edictcount", ED_Count_f,
|
|
"Display summary information on the edicts in the game.");
|
|
Cmd_AddCommand ("profile", PR_Profile_f,
|
|
"FIXME: Report information about QuakeC Stuff (\?\?\?) No Description");
|
|
}
|
|
|
|
void
|
|
SV_Progs_Init_Cvars (void)
|
|
{
|
|
r_skyname = Cvar_Get ("r_skyname", "", CVAR_SERVERINFO, Cvar_Info,
|
|
"name of skybox");
|
|
sv_progs = Cvar_Get ("sv_progs", "progs.dat", CVAR_ROM, NULL,
|
|
"Allows selectable game progs if you have several "
|
|
"of them in the gamedir");
|
|
pr_checkextentions = Cvar_Get ("sv_progs", "1", CVAR_ROM, NULL,
|
|
"indicate the presence of the "
|
|
"checkextentions qc function");
|
|
|
|
nomonsters = Cvar_Get ("nomonsters", "0", CVAR_NONE, NULL,
|
|
"No Description");
|
|
gamecfg = Cvar_Get ("gamecfg", "0", CVAR_NONE, NULL, "No Description");
|
|
scratch1 = Cvar_Get ("scratch1", "0", CVAR_NONE, NULL, "No Description");
|
|
scratch2 = Cvar_Get ("scratch2", "0", CVAR_NONE, NULL, "No Description");
|
|
scratch3 = Cvar_Get ("scratch3", "0", CVAR_NONE, NULL, "No Description");
|
|
scratch4 = Cvar_Get ("scratch4", "0", CVAR_NONE, NULL, "No Description");
|
|
savedgamecfg = Cvar_Get ("savedgamecfg", "0", CVAR_ARCHIVE, NULL,
|
|
"No Description");
|
|
saved1 = Cvar_Get ("saved1", "0", CVAR_ARCHIVE, NULL, "No Description");
|
|
saved2 = Cvar_Get ("saved2", "0", CVAR_ARCHIVE, NULL, "No Description");
|
|
saved3 = Cvar_Get ("saved3", "0", CVAR_ARCHIVE, NULL, "No Description");
|
|
saved4 = Cvar_Get ("saved4", "0", CVAR_ARCHIVE, NULL, "No Description");
|
|
}
|
|
|