quakeforge/libs/video/targets/in_common.c

171 lines
3.4 KiB
C

/*
in_common.c
general input driver
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2000 Marcus Sundberg [mackan@stacken.kth.se]
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#ifdef HAVE_UNISTD_H
# include <unistd.h>
#endif
#define _BSD
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <errno.h>
#include "QF/console.h"
#include "QF/cvar.h"
#include "QF/input.h"
#include "QF/joystick.h"
#include "QF/keys.h"
#include "QF/mathlib.h"
cvar_t *_windowed_mouse;
cvar_t *m_filter;
cvar_t *sensitivity;
cvar_t *lookstrafe;
cvar_t *in_freelook;
kbutton_t in_mlook, in_klook;
kbutton_t in_strafe;
kbutton_t in_speed;
qboolean in_mouse_avail;
float in_mouse_x, in_mouse_y;
static float in_old_mouse_x, in_old_mouse_y;
void
IN_Commands (void)
{
JOY_Command ();
IN_LL_Commands ();
}
void
IN_SendKeyEvents (void)
{
/* Get events from X server. */
IN_LL_SendKeyEvents ();
}
void
IN_Move (void)
{
JOY_Move ();
if (!in_mouse_avail)
return;
if (m_filter->int_val) {
in_mouse_x = (in_mouse_x + in_old_mouse_x) * 0.5;
in_mouse_y = (in_mouse_y + in_old_mouse_y) * 0.5;
}
in_old_mouse_x = in_mouse_x;
in_old_mouse_y = in_mouse_y;
in_mouse_x *= sensitivity->value;
in_mouse_y *= sensitivity->value;
if ((in_strafe.state & 1) || (lookstrafe->int_val && freelook))
viewdelta.position[0] += in_mouse_x;
else
viewdelta.angles[YAW] -= in_mouse_x;
if (freelook && !(in_strafe.state & 1)) {
viewdelta.angles[PITCH] += in_mouse_y;
} else {
viewdelta.position[2] -= in_mouse_y;
}
in_mouse_x = in_mouse_y = 0.0;
}
/*
Called at shutdown
*/
void
IN_Shutdown (void)
{
JOY_Shutdown ();
Con_Printf ("IN_Shutdown\n");
IN_LL_Shutdown ();
}
void
IN_Init (void)
{
IN_LL_Init ();
JOY_Init ();
in_mouse_x = in_mouse_y = 0.0;
}
void
IN_Init_Cvars (void)
{
JOY_Init_Cvars ();
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, NULL,
"With this set to 1, quake will grab the mouse from X");
m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE, NULL,
"Toggle mouse input filtering.");
in_freelook = Cvar_Get ("freelook", "0", CVAR_ARCHIVE, NULL,
"force +mlook");
lookstrafe = Cvar_Get ("lookstrafe", "0", CVAR_ARCHIVE, NULL,
"when mlook/klook on player will strafe");
sensitivity = Cvar_Get ("sensitivity", "3", CVAR_ARCHIVE, NULL,
"mouse sensitivity multiplier");
IN_LL_Init_Cvars ();
}
void
IN_HandlePause (qboolean paused)
{
}
void
IN_ClearStates (void)
{
IN_LL_ClearStates ();
Key_ClearStates ();
}