quakeforge/include/vid_internal.h
Bill Currie 8fa6167a57 [vid] Add a function to set the palette and colormap
Mostly for qwaq as it uses the default VGA palette but I need to do some
testing with the quake palette.
2022-11-14 19:39:55 +09:00

45 lines
1.2 KiB
C

#ifndef __vid_internal_h
#define __vid_internal_h
#include "QF/vid.h"
#include "QF/plugin/vid_render.h"
typedef struct vid_system_s {
void (*init) (byte *palette, byte *colormap);
void (*set_palette) (byte *palette, byte *colormap);
void (*init_cvars) (void);
void (*update_fullscreen) (int fullscreen);
} vid_system_t;
extern vid_system_t vid_system;
typedef struct vid_internal_s {
void (*flush_caches) (void *data);
void (*init_buffers) (void *data);
void (*set_palette) (void *data, const byte *palette);
void (*set_colormap) (void *data, const byte *colormap);
void (*choose_visual) (void *data);
void (*create_context) (void *data);
void *data;
struct gl_ctx_s *(*gl_context) (void);
struct sw_ctx_s *(*sw_context) (void);
struct vulkan_ctx_s *(*vulkan_context) (void);
} vid_internal_t;
extern int vid_fullscreen;
extern int vid_system_gamma;
extern float vid_gamma;
void VID_GetWindowSize (int def_w, int def_h);
void VID_SetWindowSize (int width, int height);
void VID_InitGamma (const byte *);
qboolean VID_SetGamma (double);
void VID_UpdateGamma (void);
void VID_MakeColormaps (void);
#endif//__vid_internal_h