mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 00:40:55 +00:00
b43d03a98b
This is necessary to allow the glsl texture loader to process the sky textures.
322 lines
7.5 KiB
C
322 lines
7.5 KiB
C
/*
|
|
gl_model_brush.c
|
|
|
|
gl support routines for model loading and caching
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
// models are the only shared resource between a client and server running
|
|
// on the same machine.
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
static __attribute__ ((used)) const char rcsid[] =
|
|
"$Id$";
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include "QF/cvar.h"
|
|
#include "QF/dstring.h"
|
|
#include "QF/image.h"
|
|
#include "QF/model.h"
|
|
#include "QF/qendian.h"
|
|
#include "QF/quakefs.h"
|
|
#include "QF/sys.h"
|
|
#include "QF/va.h"
|
|
#include "QF/vid.h"
|
|
#include "QF/GL/qf_textures.h"
|
|
|
|
#include "compat.h"
|
|
|
|
|
|
void
|
|
Mod_ProcessTexture (texture_t *tx)
|
|
{
|
|
char name[32];
|
|
|
|
if (!strncmp (tx->name, "sky", 3))
|
|
return;
|
|
snprintf (name, sizeof (name), "fb_%s", tx->name);
|
|
tx->gl_fb_texturenum =
|
|
Mod_Fullbright ((byte *) (tx + 1), tx->width, tx->height, name);
|
|
tx->gl_texturenum =
|
|
GL_LoadTexture (tx->name, tx->width, tx->height, (byte *) (tx + 1),
|
|
true, false, 1);
|
|
}
|
|
|
|
static tex_t *
|
|
Mod_LoadAnExternalTexture (char * tname, char *mname)
|
|
{
|
|
char rname[32];
|
|
tex_t *image;
|
|
|
|
memcpy (rname, tname, strlen (tname) + 1);
|
|
|
|
if (rname[0] == '*') rname[0] = '#';
|
|
|
|
image = LoadImage (va ("textures/%.*s/%s", (int) strlen (mname + 5) - 4,
|
|
mname + 5, rname));
|
|
if (!image)
|
|
image = LoadImage (va ("maps/%.*s/%s",
|
|
(int) strlen (mname + 5) - 4,
|
|
mname + 5, rname));
|
|
// if (!image)
|
|
// image = LoadImage (va ("textures/bmodels/%s", rname));
|
|
if (!image)
|
|
image = LoadImage (va ("textures/%s", rname));
|
|
if (!image)
|
|
image = LoadImage (va ("maps/%s", rname));
|
|
|
|
return image;
|
|
}
|
|
|
|
void
|
|
Mod_LoadExternalTextures (model_t *mod)
|
|
{
|
|
int i;
|
|
tex_t *base, *luma;
|
|
texture_t *tx;
|
|
|
|
for (i = 0; i < mod->numtextures; i++) {
|
|
tx = mod->textures[i];
|
|
if (!tx)
|
|
continue;
|
|
|
|
if ((base = Mod_LoadAnExternalTexture (tx->name, mod->name))) {
|
|
tx->gl_texturenum =
|
|
GL_LoadTexture (tx->name, base->width, base->height,
|
|
base->data, true, false,
|
|
base->format > 2 ? base->format : 1);
|
|
|
|
luma = Mod_LoadAnExternalTexture (va ("%s_luma", tx->name),
|
|
mod->name);
|
|
if (!luma)
|
|
luma = Mod_LoadAnExternalTexture (va ("%s_glow", tx->name),
|
|
mod->name);
|
|
|
|
tx->gl_fb_texturenum = 0;
|
|
|
|
if (luma) {
|
|
tx->gl_fb_texturenum =
|
|
GL_LoadTexture (va ("fb_%s", tx->name), luma->width,
|
|
luma->height, luma->data, true, true,
|
|
luma->format > 2 ? luma->format : 1);
|
|
} else if (base->format < 3) {
|
|
tx->gl_fb_texturenum =
|
|
Mod_Fullbright (base->data, base->width, base->height,
|
|
va ("fb_%s", tx->name));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
Mod_LoadLighting (bsp_t *bsp)
|
|
{
|
|
byte d;
|
|
byte *in, *out, *data;
|
|
dstring_t *litfilename = dstring_new ();
|
|
size_t i;
|
|
int ver;
|
|
|
|
dstring_copystr (litfilename, loadmodel->name);
|
|
loadmodel->lightdata = NULL;
|
|
if (mod_lightmap_bytes > 1) {
|
|
// LordHavoc: check for a .lit file to load
|
|
QFS_StripExtension (litfilename->str, litfilename->str);
|
|
dstring_appendstr (litfilename, ".lit");
|
|
data = (byte *) QFS_LoadHunkFile (litfilename->str);
|
|
if (data) {
|
|
if (data[0] == 'Q' && data[1] == 'L' && data[2] == 'I'
|
|
&& data[3] == 'T') {
|
|
ver = LittleLong (((int32_t *) data)[1]);
|
|
if (ver == 1) {
|
|
Sys_MaskPrintf (SYS_DEV, "%s loaded", litfilename->str);
|
|
loadmodel->lightdata = data + 8;
|
|
return;
|
|
} else
|
|
Sys_MaskPrintf (SYS_DEV,
|
|
"Unknown .lit file version (%d)\n", ver);
|
|
} else
|
|
Sys_MaskPrintf (SYS_DEV, "Corrupt .lit file (old version?)\n");
|
|
}
|
|
}
|
|
// LordHavoc: oh well, expand the white lighting data
|
|
if (!bsp->lightdatasize) {
|
|
dstring_delete (litfilename);
|
|
return;
|
|
}
|
|
loadmodel->lightdata = Hunk_AllocName (bsp->lightdatasize
|
|
* mod_lightmap_bytes,
|
|
litfilename->str);
|
|
in = bsp->lightdata;
|
|
out = loadmodel->lightdata;
|
|
|
|
if (mod_lightmap_bytes > 1)
|
|
for (i = 0; i < bsp->lightdatasize ; i++) {
|
|
d = gammatable[*in++];
|
|
*out++ = d;
|
|
*out++ = d;
|
|
*out++ = d;
|
|
}
|
|
else
|
|
for (i = 0; i < bsp->lightdatasize ; i++)
|
|
*out++ = gammatable[*in++];
|
|
dstring_delete (litfilename);
|
|
}
|
|
|
|
msurface_t *warpface;
|
|
|
|
|
|
static void
|
|
BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs)
|
|
{
|
|
float *v;
|
|
int i, j;
|
|
|
|
mins[0] = mins[1] = mins[2] = 9999;
|
|
maxs[0] = maxs[1] = maxs[2] = -9999;
|
|
v = verts;
|
|
for (i = 0; i < numverts; i++)
|
|
for (j = 0; j < 3; j++, v++) {
|
|
if (*v < mins[j])
|
|
mins[j] = *v;
|
|
if (*v > maxs[j])
|
|
maxs[j] = *v;
|
|
}
|
|
}
|
|
|
|
static void
|
|
SubdividePolygon (int numverts, float *verts)
|
|
{
|
|
float frac, m, s, t;
|
|
float dist[64];
|
|
float *v;
|
|
int b, f, i, j, k;
|
|
glpoly_t *poly;
|
|
vec3_t mins, maxs;
|
|
vec3_t front[64], back[64];
|
|
|
|
if (numverts > 60)
|
|
Sys_Error ("numverts = %i", numverts);
|
|
|
|
BoundPoly (numverts, verts, mins, maxs);
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
m = (mins[i] + maxs[i]) * 0.5;
|
|
m = gl_subdivide_size->value * floor (m / gl_subdivide_size->value +
|
|
0.5);
|
|
if (maxs[i] - m < 8)
|
|
continue;
|
|
if (m - mins[i] < 8)
|
|
continue;
|
|
|
|
// cut it
|
|
v = verts + i;
|
|
for (j = 0; j < numverts; j++, v += 3)
|
|
dist[j] = *v - m;
|
|
|
|
// wrap cases
|
|
dist[j] = dist[0];
|
|
v -= i;
|
|
VectorCopy (verts, v);
|
|
|
|
f = b = 0;
|
|
v = verts;
|
|
for (j = 0; j < numverts; j++, v += 3) {
|
|
if (dist[j] >= 0) {
|
|
VectorCopy (v, front[f]);
|
|
f++;
|
|
}
|
|
if (dist[j] <= 0) {
|
|
VectorCopy (v, back[b]);
|
|
b++;
|
|
}
|
|
if (dist[j] == 0 || dist[j + 1] == 0)
|
|
continue;
|
|
if ((dist[j] > 0) != (dist[j + 1] > 0)) {
|
|
// clip point
|
|
frac = dist[j] / (dist[j] - dist[j + 1]);
|
|
for (k = 0; k < 3; k++)
|
|
front[f][k] = back[b][k] = v[k] + frac * (v[3 + k] - v[k]);
|
|
f++;
|
|
b++;
|
|
}
|
|
}
|
|
|
|
SubdividePolygon (f, front[0]);
|
|
SubdividePolygon (b, back[0]);
|
|
return;
|
|
}
|
|
|
|
poly = Hunk_Alloc (sizeof (glpoly_t) + (numverts - 4) * VERTEXSIZE *
|
|
sizeof (float));
|
|
poly->next = warpface->polys;
|
|
warpface->polys = poly;
|
|
poly->numverts = numverts;
|
|
for (i = 0; i < numverts; i++, verts += 3) {
|
|
VectorCopy (verts, poly->verts[i]);
|
|
s = DotProduct (verts, warpface->texinfo->vecs[0]);
|
|
t = DotProduct (verts, warpface->texinfo->vecs[1]);
|
|
poly->verts[i][3] = s;
|
|
poly->verts[i][4] = t;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Mod_SubdivideSurface
|
|
|
|
Breaks a polygon up along axial 64 unit
|
|
boundaries so that turbulent and sky warps
|
|
can be done reasonably.
|
|
*/
|
|
void
|
|
Mod_SubdivideSurface (msurface_t *fa)
|
|
{
|
|
float *vec;
|
|
int lindex, numverts, i;
|
|
vec3_t verts[64];
|
|
|
|
warpface = fa;
|
|
|
|
// convert edges back to a normal polygon
|
|
numverts = 0;
|
|
for (i = 0; i < fa->numedges; i++) {
|
|
lindex = loadmodel->surfedges[fa->firstedge + i];
|
|
|
|
if (lindex > 0)
|
|
vec = loadmodel->vertexes[loadmodel->edges[lindex].v[0]].position;
|
|
else
|
|
vec = loadmodel->vertexes[loadmodel->edges[-lindex].v[1]].position;
|
|
VectorCopy (vec, verts[numverts]);
|
|
numverts++;
|
|
}
|
|
|
|
SubdividePolygon (numverts, verts[0]);
|
|
}
|