mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 17:01:22 +00:00
058e919273
More tuning is needed on the actual splits as it falls over when the lower rect gets too low for the subrects being allocated. However, the scrap allocator itself will prefer exact width/height fits with larger cutoff over inexact cuts with smaller cutoff. Many thanks to tdb for the suggestions. Fixes the fps dropping from ~3700fps down to ~450fps (cumulative due to loss of POT rounding and very poor splitting layout), with a bonus boost to about 4900fps (all speeds at 800x450). The 2d sprites were mostly ok, but the lightmaps forming a capital gamma shape in a 4k texture really hurt. Now the lightmaps are a nice dense bar at the top of the texture, and 2d sprites are pretty good (slight improvement coming next).
200 lines
4 KiB
C
200 lines
4 KiB
C
/*
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r_scrap.c
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Renderer agnostic scrap management
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Copyright (C) 2021 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2021/1/12
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "QF/sys.h"
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#include "QF/ui/vrect.h"
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#include "compat.h"
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#include "r_scrap.h"
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static unsigned
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pow2rup (unsigned x)
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{
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x--;
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x |= x >> 1;
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x |= x >> 2;
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x |= x >> 4;
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x |= x >> 8;
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x |= x >> 16;
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x++;
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return x;
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}
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VISIBLE void
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R_ScrapInit (rscrap_t *scrap, int width, int height)
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{
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width = pow2rup (width);
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height = pow2rup (height);
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scrap->width = width;
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scrap->height = height;
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scrap->rects = 0;
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scrap->free_rects = VRect_New (0, 0, width, height);
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}
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VISIBLE void
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R_ScrapDelete (rscrap_t *scrap)
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{
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R_ScrapClear (scrap);
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VRect_Delete (scrap->free_rects);
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}
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VISIBLE vrect_t *
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R_ScrapAlloc (rscrap_t *scrap, int width, int height)
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{
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vrect_t **t, **best;
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vrect_t *old, *frags, *rect;
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best = 0;
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for (t = &scrap->free_rects; *t; t = &(*t)->next) {
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if ((*t)->width < width || (*t)->height < height)
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continue; // won't fit
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if (!best) {
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best = t;
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continue;
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}
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if ((*t)->width == width && (*t)->height == height) {
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// exact fit
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best = t;
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break;
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}
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if ((*best)->height == height) {
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if ((*t)->height == height && (*t)->width < (*best)->width) {
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best = t;
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}
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} else if ((*best)->width == width) {
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if ((*t)->width == width && (*t)->height < (*best)->height) {
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best = t;
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}
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}
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if ((*t)->width <= (*best)->width || (*t)->height <= (*best)->height) {
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best = t;
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}
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}
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if (!best)
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return 0; // couldn't find a spot
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old = *best;
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*best = old->next;
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rect = VRect_SubRect (old, width, height);
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frags = rect->next;
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VRect_Delete (old);
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if (frags) {
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// old was bigger than the requested size
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for (old = frags; old->next; old = old->next)
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;
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old->next = scrap->free_rects;
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scrap->free_rects = frags;
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}
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rect->next = scrap->rects;
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scrap->rects = rect;
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return rect;
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}
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VISIBLE void
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R_ScrapFree (rscrap_t *scrap, vrect_t *rect)
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{
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vrect_t *old, *merge;
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vrect_t **t;
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for (t = &scrap->rects; *t; t = &(*t)->next)
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if (*t == rect)
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break;
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if (*t != rect)
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Sys_Error ("R_ScrapFree: broken rect");
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*t = rect->next;
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do {
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merge = 0;
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for (t = &scrap->free_rects; *t; t = &(*t)->next) {
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merge = VRect_Merge (*t, rect);
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if (merge) {
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old = *t;
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*t = (*t)->next;
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VRect_Delete (old);
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VRect_Delete (rect);
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rect = merge;
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break;
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}
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}
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} while (merge);
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rect->next = scrap->free_rects;
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scrap->free_rects = rect;
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}
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VISIBLE void
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R_ScrapClear (rscrap_t *scrap)
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{
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vrect_t *t;
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while (scrap->free_rects) {
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t = scrap->free_rects;
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scrap->free_rects = t->next;
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VRect_Delete (t);
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}
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while (scrap->rects) {
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t = scrap->rects;
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scrap->rects = t->next;
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VRect_Delete (t);
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}
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scrap->free_rects = VRect_New (0, 0, scrap->width, scrap->height);
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}
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VISIBLE size_t
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R_ScrapArea (rscrap_t *scrap, int *count)
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{
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vrect_t *rect;
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size_t area;
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int c = 0;
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for (rect = scrap->free_rects, area = 0; rect; rect = rect->next) {
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area += rect->width * rect->height;
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c++;
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}
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if (count) {
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*count = c;
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}
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return area;
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}
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VISIBLE void
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R_ScrapDump (rscrap_t *scrap)
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{
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vrect_t *rect;
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for (rect = scrap->rects; rect; rect = rect->next) {
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Sys_Printf ("%d %d %d %d\n", rect->x, rect->y,
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rect->width, rect->height);
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}
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}
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