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https://git.code.sf.net/p/quake/quakeforge
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25f8a50ef4
writing makefiles by hand. Add a makefile preamble to set up our flags. Compartmentalize all the headers into a Headers/ dir.
64 lines
1.1 KiB
Objective-C
64 lines
1.1 KiB
Objective-C
#import <AppKit/AppKit.h>
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#import "mathlib.h"
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#import "SetBrush.h"
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extern id cameraview_i;
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extern byte renderlist[1024*1024*4];
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void CameraMoveto (vec3_t p);
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void CameraLineto (vec3_t p);
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extern BOOL timedrawing;
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@interface CameraView: NSView
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{
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float angles[3];
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NSRect bounds;
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float move;
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float *zbuffer;
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unsigned *imagebuffer;
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BOOL angleChange; // JR 6.8.95
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vec3_t origin;
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vec3_t matrix[3];
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NSPoint dragspot;
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drawmode_t drawmode;
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// UI links
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id mode_radio_i;
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}
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- setXYOrigin: (NSPoint) point;
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- setZOrigin: (float) point;
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- setOrigin: (vec3_t) org angle: (float) angle;
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- getOrigin: (vec3_t) org;
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- (float) yawAngle;
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- matrixFromAngles;
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- (void) _keyDown: (NSEvent *) theEvent;
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- drawMode: (NSMatrix) sender;
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- setDrawMode: (drawmode_t) mode;
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- homeView: sender;
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- XYDrawSelf; // for drawing viewpoint in XY view
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- ZDrawSelf; // for drawing viewpoint in XY view
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- (BOOL) XYmouseDown: (NSPoint) pt flags: (unsigned int) flags; // return YES if brush handled
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- (BOOL) ZmouseDown: (NSPoint) pt flags: (unsigned int) flags; // return YES if brush handled
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- upFloor: sender;
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- downFloor: sender;
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@end
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