quakeforge/qw/source/game.c
2001-09-28 06:26:31 +00:00

103 lines
2.2 KiB
C

/*
game.c
game specific support (notably hipnotic, rogue and abyss)
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
static const char rcsid[] =
"$Id$";
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cmd.h"
#include "QF/console.h"
#include "QF/cvar.h"
#include "QF/info.h"
#include "QF/qargs.h"
#include "QF/vfs.h"
#include "game.h"
#include "server.h"
extern qboolean is_server;
/*
SV_Gamedir_f
Sets the gamedir and path to a different directory.
*/
void
SV_Gamedir_f (void)
{
const char *dir;
if (Cmd_Argc () == 1) {
Con_Printf ("Current gamedir: %s\n", gamedirfile);
return;
}
if (Cmd_Argc () != 2) {
Con_Printf ("Usage: gamedir <newdir>\n");
return;
}
dir = Cmd_Argv (1);
if (strstr (dir, "..") || strstr (dir, "/")
|| strstr (dir, "\\") || strstr (dir, ":")) {
Con_Printf ("Gamedir should be a single filename, not a path\n");
return;
}
COM_Gamedir (dir);
if (is_server) {
Info_SetValueForStarKey (svs_info, "*gamedir", dir,
MAX_SERVERINFO_STRING, 0);
}
}
void
Game_Init (void)
{
Cmd_AddCommand ("gamedir", SV_Gamedir_f,
"Specifies the directory to be used while playing.");
}
void
Game_Init_Cvars (void)
{
fs_skinbase = Cvar_Get ("fs_skinbase", "qw", CVAR_ROM, NULL,
"location of skins dir for downloads");
}