mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-17 10:20:55 +00:00
97e8ab7f3a
It does make for cleaner could, though it would have been nice if NSData was null terminated :P
108 lines
3.5 KiB
Objective-C
108 lines
3.5 KiB
Objective-C
#ifndef Project_h
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#define Project_h
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#include <AppKit/AppKit.h>
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#include <sys/stat.h>
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#define BASEPATHKEY "basepath"
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#define MAPNAMESKEY "maps"
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#define DESCKEY "desc"
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#define WADSKEY "wads"
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#define BSPFULLVIS "bspfullvis"
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#define BSPFASTVIS "bspfastvis"
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#define BSPNOVIS "bspnovis"
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#define BSPRELIGHT "bsprelight"
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#define BSPLEAKTEST "bspleaktest"
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#define BSPENTITIES "bspentities"
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#define SUBDIR_ENT @"progs" // subdir names in heirarchy
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#define SUBDIR_MAPS @"maps"
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#define SUBDIR_GFX @"gfx"
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extern id project_i;
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@interface Project: NSObject
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{
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id projectInfo; // dictionary storage of project info
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id basepathinfo_i; // outlet to base path info textfield
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id mapbrowse_i; // outlet to QuakeEd Maps browser
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id currentmap_i; // outlet to current map textfield
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struct plitem_s *mapList; // list of map names
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struct plitem_s *descList; // list of map descriptions
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struct plitem_s *wadList; // list of wad names
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id pis_panel_i; // outlet to Project Info Settings (PIS)
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// panel
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id pis_basepath_i; // outlet to PIS->base path
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id pis_wads_i; // outlet to PIS->wad browser
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id pis_fullvis_i; // outlet to PIS->full vis command
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id pis_fastvis_i; // outlet to PIS->fast vis command
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id pis_novis_i; // outlet to PIS->no vis command
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id pis_relight_i; // outlet to PIS->relight command
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id pis_leaktest_i; // outlet to PIS->leak test command
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id BSPoutput_i; // outlet to Text
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NSString *path_projectinfo; // path of QE_Project file
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NSString *path_basepath; // base path of heirarchy
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NSString *path_progdir; // derived from basepath
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NSString *path_mapdirectory; // derived from basepath
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NSString *path_finalmapdir; // derived from basepath
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char path_wad8[128]; // path of texture WAD for cmd-8 key
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char path_wad9[128]; // path of texture WAD for cmd-9 key
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char path_wad0[128]; // path of texture WAD for cmd-0 key
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const char *string_fullvis; // cmd-line parm
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const char *string_fastvis; // cmd-line parm
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const char *string_novis; // cmd-line parm
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const char *string_relight; // cmd-line parm
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const char *string_leaktest; // cmd-line parm
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const char *string_entities; // cmd-line parm
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int showDescriptions; // 1 = show map descs in browser
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}
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- (id) initProject;
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- (id) initVars;
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- (NSString *) currentProjectFile;
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- (id) setTextureWad: (const char *)wf;
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- (id) addToOutput: (const char *)string;
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- (id) clearBspOutput: (id)sender;
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- (id) initProjSettings;
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- (id) parseProjectFile; // read defaultsdatabase for project path
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- (id) openProjectFile: (NSString *)path; // called by openProject, newProject
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- (id) openProject;
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- (id) clickedOnMap: sender; // called if clicked on map in browser
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- (id) clickedOnWad: sender; // called if clicked on wad in browser
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//
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// methods to query the project file
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//
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- (NSString *) baseDirectoryPath;
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- (NSString *) getMapDirectory;
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- (NSString *) getFinalMapDirectory;
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- (NSString *) getProgDirectory;
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- (const char *) getWAD8;
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- (const char *) getWAD9;
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- (const char *) getWAD0;
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- (const char *) getFullVisCmd;
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- (const char *) getFastVisCmd;
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- (const char *) getNoVisCmd;
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- (const char *) getRelightCmd;
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- (const char *) getLeaktestCmd;
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- (const char *) getEntitiesCmd;
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@end
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#endif // Project_h
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