mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-17 10:20:55 +00:00
b9d21cbe9a
Avoids a segfault when resizing the window.
963 lines
19 KiB
Objective-C
963 lines
19 KiB
Objective-C
#include "QF/sys.h"
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#import <AppKit/NSEvent.h>
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#include "CameraView.h"
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#include "Map.h"
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#include "QuakeEd.h"
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#include "XYView.h"
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#include "ZView.h"
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id cameraview_i;
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extern NSBezierPath *path;
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BOOL timedrawing = 0;
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@implementation CameraView
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/*
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==================
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initWithFrame:
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==================
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*/
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- (id) initWithFrame: (NSRect)frameRect
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{
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int size;
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[super initWithFrame: frameRect];
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cameraview_i = self;
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xa = ya = za = 0;
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[self matrixFromAngles];
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origin[0] = 64;
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origin[1] = 64;
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origin[2] = 48;
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move = 16;
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camwidth = _bounds.size.width ;
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camheight = _bounds.size.height;
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size = camwidth * camheight;
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zbuffer = malloc (size * sizeof (float));
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imagebuffer = malloc (size * sizeof (unsigned));
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return self;
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}
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- (BOOL) isOpaque
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{
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return YES;
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}
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- (void) awakeFromNib
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{
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NSBezierPath *path;
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path = zcamera = [NSBezierPath new];
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[path setLineWidth: 0.3];
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[path moveToPoint: NSMakePoint (-16, 0)];
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[path relativeLineToPoint: NSMakePoint (16, 8)];
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[path relativeLineToPoint: NSMakePoint (16, -8)];
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[path relativeLineToPoint: NSMakePoint (-16, -8)];
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[path relativeLineToPoint: NSMakePoint (-16, 8)];
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[path relativeLineToPoint: NSMakePoint (32, 0)];
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[path moveToPoint: NSMakePoint (-15, -47)];
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[path relativeLineToPoint: NSMakePoint (29, 0)];
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[path relativeLineToPoint: NSMakePoint (0, 54)];
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[path relativeLineToPoint: NSMakePoint (-29, 0)];
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[path relativeLineToPoint: NSMakePoint (0, -54)];
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path = xycamera = [NSBezierPath new];
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[path setLineWidth: 0.3];
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[path moveToPoint: NSMakePoint (-16, 0)];
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[path relativeLineToPoint: NSMakePoint (16, 8)];
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[path relativeLineToPoint: NSMakePoint (16, -8)];
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[path relativeLineToPoint: NSMakePoint (-16, -8)];
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[path relativeLineToPoint: NSMakePoint (-16, 8)];
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[path relativeLineToPoint: NSMakePoint (32, 0)];
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path = xycamera_aim = [NSBezierPath new];
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[path setLineWidth: 0.3];
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[path moveToPoint: NSMakePoint (0, 0)];
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[path relativeLineToPoint: NSMakePoint (45, 45)];
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[path moveToPoint: NSMakePoint (0, 0)];
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[path relativeLineToPoint: NSMakePoint (45, -45)];
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}
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- (id) setXYOrigin: (NSPoint *)pt
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{
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origin[0] = pt->x;
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origin[1] = pt->y;
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return self;
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}
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- (id) setZOrigin: (float)pt
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{
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origin[2] = pt;
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return self;
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}
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- (id) setOrigin: (vec3_t)org
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angle: (float)angle
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{
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VectorCopy (org, origin);
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ya = angle;
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[self matrixFromAngles];
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return self;
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}
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- (id) getOrigin: (vec3_t)org
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{
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VectorCopy (origin, org);
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return self;
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}
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- (float) yawAngle
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{
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return ya;
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}
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- (id) upFloor: sender
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{
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sb_floor_dir = 1;
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sb_floor_dist = 99999;
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[map_i makeAllPerform: @selector (feetToFloor)];
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if (sb_floor_dist == 99999) {
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Sys_Printf ("already on top floor\n");
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return self;
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}
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Sys_Printf ("up floor\n");
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origin[2] += sb_floor_dist;
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[quakeed_i updateCamera];
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return self;
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}
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- (id) downFloor: sender
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{
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sb_floor_dir = -1;
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sb_floor_dist = -99999;
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[map_i makeAllPerform: @selector (feetToFloor)];
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if (sb_floor_dist == -99999) {
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Sys_Printf ("already on bottom floor\n");
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return self;
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}
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Sys_Printf ("down floor\n");
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origin[2] += sb_floor_dist;
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[quakeed_i updateCamera];
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return self;
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}
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/*
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===============================================================================
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UI TARGETS
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===============================================================================
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*/
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/*
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============
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homeView
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============
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*/
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- (id) homeView: sender
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{
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xa = za = 0;
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[self matrixFromAngles];
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[quakeed_i updateAll];
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Sys_Printf ("homed view angle\n");
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return self;
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}
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- (id) drawMode: sender
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{
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drawmode = [sender selectedColumn];
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[quakeed_i updateCamera];
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return self;
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}
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- (id) setDrawMode: (drawmode_t)mode
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{
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drawmode = mode;
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[mode_radio_i selectCellAtRow: 0 column: mode];
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[quakeed_i updateCamera];
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return self;
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}
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/*
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===============================================================================
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TRANSFORMATION METHODS
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===============================================================================
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*/
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- (id) matrixFromAngles
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{
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if (xa > M_PI * 0.4)
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xa = M_PI * 0.4;
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if (xa < -M_PI * 0.4)
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xa = -M_PI * 0.4;
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// vpn
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matrix[2][0] = cos (xa) * cos (ya);
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matrix[2][1] = cos (xa) * sin (ya);
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matrix[2][2] = sin (xa);
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// vup
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matrix[1][0] = cos (xa + M_PI / 2) * cos (ya);
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matrix[1][1] = cos (xa + M_PI / 2) * sin (ya);
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matrix[1][2] = sin (xa + M_PI / 2);
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// vright
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CrossProduct (matrix[2], matrix[1], matrix[0]);
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return self;
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}
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- (id) inverseTransform: (vec_t *)invec
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to: (vec_t *)outvec
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{
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vec3_t inverse[3];
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vec3_t temp;
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int i, j;
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for (i = 0; i < 3; i++) {
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for (j = 0; j < 3; j++)
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inverse[i][j] = matrix[j][i];
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}
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temp[0] = DotProduct (invec, inverse[0]);
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temp[1] = DotProduct (invec, inverse[1]);
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temp[2] = DotProduct (invec, inverse[2]);
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VectorAdd (temp, origin, outvec);
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return self;
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}
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/*
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===============================================================================
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DRAWING METHODS
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===============================================================================
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*/
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typedef struct {
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vec3_t trans;
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int clipflags;
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vec3_t screen; // valid only if clipflags == 0
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} campt_t;
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#define CLIP_RIGHT 1
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#define CLIP_LEFT 2
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#define CLIP_TOP 4
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#define CLIP_BOTTOM 8
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#define CLIP_FRONT 16
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int cam_cur;
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campt_t campts[2];
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vec3_t r_matrix[3];
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vec3_t r_origin;
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float mid_x, mid_y;
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float topscale = (240.0 / 3) / 160;
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float bottomscale = (240.0 * 2 / 3) / 160;
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extern plane_t rfrustum[5];
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void
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MakeCampt (vec3_t in, campt_t * pt)
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{
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vec3_t temp;
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float scale;
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// transform the points
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VectorSubtract (in, r_origin, temp);
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pt->trans[0] = DotProduct (temp, r_matrix[0]);
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pt->trans[1] = DotProduct (temp, r_matrix[1]);
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pt->trans[2] = DotProduct (temp, r_matrix[2]);
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// check clip flags
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if (pt->trans[2] < 1)
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pt->clipflags = CLIP_FRONT;
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else
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pt->clipflags = 0;
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if (pt->trans[0] > pt->trans[2])
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pt->clipflags |= CLIP_RIGHT;
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else if (-pt->trans[0] > pt->trans[2])
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pt->clipflags |= CLIP_LEFT;
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if (pt->trans[1] > pt->trans[2] * topscale)
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pt->clipflags |= CLIP_TOP;
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else if (-pt->trans[1] > pt->trans[2] * bottomscale)
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pt->clipflags |= CLIP_BOTTOM;
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if (pt->clipflags)
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return;
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// project
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scale = mid_x / pt->trans[2];
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pt->screen[0] = mid_x + pt->trans[0] * scale;
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pt->screen[1] = mid_y + pt->trans[1] * scale;
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}
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void
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CameraMoveto (vec3_t p)
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{
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campt_t *pt;
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if ([path elementCount] > 2048)
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lineflush ();
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pt = &campts[cam_cur];
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cam_cur ^= 1;
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MakeCampt (p, pt);
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if (!pt->clipflags) { // onscreen, so move there immediately
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NSPoint point = {pt->screen[0], pt->screen[1]};
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[path moveToPoint: point];
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}
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}
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void
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ClipLine (vec3_t p1, vec3_t p2, int planenum)
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{
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float d, d2, frac;
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vec3_t new;
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plane_t *pl;
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float scale;
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NSPoint point;
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if (planenum == 5) { // draw it!
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scale = mid_x / p1[2];
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point.x = mid_x + p1[0] * scale;
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point.y = mid_y + p1[1] * scale;
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[path moveToPoint: point];
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scale = mid_x / p2[2];
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point.x = mid_x + p2[0] * scale;
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point.y = mid_y + p2[1] * scale;
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[path lineToPoint: point];
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return;
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}
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pl = &rfrustum[planenum];
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d = DotProduct (p1, pl->normal) - pl->dist;
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d2 = DotProduct (p2, pl->normal) - pl->dist;
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if (d <= ON_EPSILON && d2 <= ON_EPSILON) // off screen
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return;
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if (d >= 0 && d2 >= 0) { // on front
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ClipLine (p1, p2, planenum + 1);
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return;
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}
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frac = d / (d - d2);
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new[0] = p1[0] + frac * (p2[0] - p1[0]);
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new[1] = p1[1] + frac * (p2[1] - p1[1]);
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new[2] = p1[2] + frac * (p2[2] - p1[2]);
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if (d > 0)
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ClipLine (p1, new, planenum + 1);
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else
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ClipLine (new, p2, planenum + 1);
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}
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int c_off, c_on, c_clip;
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void
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CameraLineto (vec3_t p)
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{
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campt_t *p1, *p2;
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int bits;
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p2 = &campts[cam_cur];
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cam_cur ^= 1;
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p1 = &campts[cam_cur];
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MakeCampt (p, p2);
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if (p1->clipflags & p2->clipflags) { // entirely off screen
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c_off++;
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return;
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}
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bits = p1->clipflags | p2->clipflags;
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if (!bits) { // entirely on screen
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NSPoint point1 = {p1->screen[0], p1->screen[1]};
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NSPoint point2 = {p2->screen[0], p2->screen[1]};
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c_on++;
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[path moveToPoint: point1];
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[path lineToPoint: point2];
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return;
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}
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// needs to be clipped
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c_clip++;
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ClipLine (p1->trans, p2->trans, 0);
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}
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/*
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=============
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drawSolid
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=============
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*/
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- (id) drawSolid
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{
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unsigned char *planes[5];
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// draw it
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VectorCopy (origin, r_origin);
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VectorCopy (matrix[0], r_matrix[0]);
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VectorCopy (matrix[1], r_matrix[1]);
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VectorCopy (matrix[2], r_matrix[2]);
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r_width = _bounds.size.width;
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r_height = _bounds.size.height;
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if (r_width != camwidth || r_height != camheight) {
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int size;
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camwidth = r_width;
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camheight = r_height;
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size = camwidth * camheight;
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if (imagebuffer) {
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free (zbuffer);
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free (imagebuffer);
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}
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zbuffer = malloc (size * sizeof (float));
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imagebuffer = malloc (size * sizeof (unsigned));
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}
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r_picbuffer = imagebuffer;
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r_zbuffer = zbuffer;
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r_drawflat = (drawmode == dr_flat);
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REN_BeginCamera ();
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REN_ClearBuffers ();
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// render the setbrushes
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[map_i makeAllPerform: @selector (CameraRenderSelf)];
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// display the output
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[[self window] setBackingType: NSBackingStoreRetained];
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planes[0] = (unsigned char *) imagebuffer;
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NSDrawBitmap (_bounds, r_width, r_height, 8, 3, 32, r_width * 4, NO, NO,
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NSCalibratedRGBColorSpace, (const unsigned char **) planes);
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[[self window] setBackingType: NSBackingStoreBuffered];
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return self;
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}
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/*
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===================
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drawWire
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===================
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*/
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- (id) drawWire: (NSRect)rect
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{
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// copy current info to globals for the C callbacks
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mid_x = _bounds.size.width / 2;
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mid_y = 2 * _bounds.size.height / 3;
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VectorCopy (origin, r_origin);
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VectorCopy (matrix[0], r_matrix[0]);
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VectorCopy (matrix[1], r_matrix[1]);
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VectorCopy (matrix[2], r_matrix[2]);
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r_width = _bounds.size.width;
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r_height = _bounds.size.height;
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if (r_width != camwidth || r_height != camheight) {
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int size;
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camwidth = r_width;
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camheight = r_height;
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size = camwidth * camheight;
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if (imagebuffer) {
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free (zbuffer);
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free (imagebuffer);
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}
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zbuffer = malloc (size * sizeof (float));
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imagebuffer = malloc (size * sizeof (unsigned));
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}
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r_picbuffer = imagebuffer;
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r_zbuffer = zbuffer;
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REN_BeginCamera ();
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// erase window
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NSEraseRect (rect);
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// draw all entities
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linestart (0, 0, 0);
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[map_i makeUnselectedPerform: @selector (CameraDrawSelf)];
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lineflush ();
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return self;
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}
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/*
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===================
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drawSelf
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===================
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*/
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- (void) drawRect: (NSRect)rect
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{
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float drawtime = 0;
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if (timedrawing)
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drawtime = Sys_DoubleTime ();
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if (drawmode == dr_texture || drawmode == dr_flat) {
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[quakeed_i cameraNoRestore: _bounds];
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[self drawSolid];
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} else {
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[quakeed_i cameraNoRestore: rect];
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[self drawWire: rect];
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}
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if (timedrawing) {
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drawtime = Sys_DoubleTime () - drawtime;
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printf ("CameraView drawtime: %5.3f\n", drawtime);
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}
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}
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/*
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=============
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XYDrawSelf
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=============
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*/
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- (void) XYDrawSelf
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{
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NSBezierPath *path;
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NSAffineTransform *trans;
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[[NSColor blueColor] set];
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trans = [NSAffineTransform transform];
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[trans translateXBy: origin[0] yBy: origin[1]];
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path = [xycamera copy];
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[path transformUsingAffineTransform: trans];
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[path stroke];
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[path release];
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[trans rotateByRadians: ya];
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path = [xycamera_aim copy];
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[path transformUsingAffineTransform: trans];
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[path stroke];
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[path release];
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}
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/*
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=============
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ZDrawSelf
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=============
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*/
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- (void) ZDrawSelf
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{
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NSBezierPath *path;
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NSAffineTransform *trans;
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[[NSColor blueColor] set];
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trans = [NSAffineTransform transform];
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[trans translateXBy: 0 yBy: origin[2]];
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path = [zcamera copy];
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[path transformUsingAffineTransform: trans];
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[path stroke];
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[path release];
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}
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/*
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===============================================================================
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XYZ mouse view methods
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===============================================================================
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*/
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/*
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================
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modalMoveLoop
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================
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*/
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- (id) modalMoveLoop: (NSPoint *)basept
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: (vec3_t)movemod
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: converter
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{
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vec3_t originbase;
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NSEvent *event = 0;
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unsigned eventMask = (NSLeftMouseUpMask | NSLeftMouseDraggedMask
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| NSRightMouseUpMask | NSRightMouseDraggedMask
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| NSApplicationDefinedMask);
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NSPoint newpt;
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vec3_t delta;
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int i;
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Sys_Printf ("moving camera position\n");
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VectorCopy (origin, originbase);
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// modal event loop using instance drawing
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goto drawentry;
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while ([event type] != NSLeftMouseUp && [event type] != NSRightMouseUp) {
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// calculate new point
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newpt = [event locationInWindow];
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newpt = [converter convertPoint: newpt fromView: NULL];
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delta[0] = newpt.x - basept->x;
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delta[1] = newpt.y - basept->y;
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delta[2] = delta[1]; // height change
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for (i = 0; i < 3; i++)
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origin[i] = originbase[i] + movemod[i] * delta[i];
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#if 0 // FIXME
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// if command is down, look towards brush or entity
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if (event->flags & NS_SHIFTMASK) {
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NSPoint brushpt;
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id ent;
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vec3_t temp;
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ent = [quakemap_i selectedEntity];
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if (ent) {
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[ent origin: temp];
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brushpt.x = temp[0];
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brushpt.y = temp[1];
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} else {
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brushpt = [brush_i centerPoint];
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} ya = atan2 (brushpt.y - newpt.y, brushpt.x - newpt.x);
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[self matrixFromAngles];
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}
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#endif
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drawentry:
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// instance draw new frame
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[quakeed_i newinstance];
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[self display];
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event = [NSApp nextEventMatchingMask: eventMask
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untilDate: [NSDate distantFuture]
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inMode: NSEventTrackingRunLoopMode dequeue:
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YES];
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if ([event type] == NSKeyDown) {
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[self _keyDown: event];
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[self display];
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goto drawentry;
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}
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}
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return self;
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}
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// ============================================================================
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/*
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===============
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XYmouseDown
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===============
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*/
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- (BOOL) XYmouseDown: (NSPoint *)pt
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flags: (int)flags
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// return YES if brush handled
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{
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vec3_t movemod;
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if (fabs (pt->x - origin[0]) > 16 || fabs (pt->y - origin[1]) > 16)
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return NO;
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#if 0
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if (flags & NSAlternateKeyMask) { // up / down drag
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movemod[0] = 0;
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movemod[1] = 0;
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movemod[2] = 1;
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} else
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#endif
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{
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movemod[0] = 1;
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movemod[1] = 1;
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movemod[2] = 0;
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}
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[self modalMoveLoop: pt: movemod: xyview_i];
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return YES;
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}
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/*
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===============
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ZmouseDown
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===============
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*/
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- (BOOL) ZmouseDown: (NSPoint *)pt
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flags: (int)flags
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// return YES if brush handled
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{
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vec3_t movemod;
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if (fabs (pt->y - origin[2]) > 16 || pt->x < -8 || pt->x > 8)
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return NO;
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movemod[0] = 0;
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movemod[1] = 0;
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movemod[2] = 1;
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[self modalMoveLoop: pt: movemod: zview_i];
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return YES;
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}
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// =============================================================================
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/*
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===================
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viewDrag:
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===================
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*/
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- (id) viewDrag: (NSPoint *)pt
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{
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float dx, dy;
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NSEvent *event = 0;
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NSPoint newpt;
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// modal event loop using instance drawing
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goto drawentry;
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while ([event type] != NSRightMouseUp) {
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// calculate new point
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newpt = [event locationInWindow];
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newpt = [self convertPoint: newpt fromView: NULL];
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dx = newpt.x - pt->x;
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dy = newpt.y - pt->y;
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*pt = newpt;
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ya -= dx / _bounds.size.width * M_PI / 2 * 4;
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xa += dy / _bounds.size.width * M_PI / 2 * 4;
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[self matrixFromAngles];
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drawentry:
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[quakeed_i newinstance];
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[self display];
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event = [NSApp nextEventMatchingMask: NSRightMouseUpMask
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| NSRightMouseDraggedMask
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untilDate: [NSDate distantFuture]
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inMode: NSEventTrackingRunLoopMode dequeue:
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YES];
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if ([event type] == NSKeyDown) {
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[self _keyDown: event];
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[self display];
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goto drawentry;
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}
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}
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return self;
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}
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// =============================================================================
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/*
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===================
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mouseDown
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===================
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*/
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- (void) mouseDown: (NSEvent *)theEvent
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{
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NSPoint pt;
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int i;
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vec3_t p1, p2;
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float forward, right, up;
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int flags;
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pt = [theEvent locationInWindow];
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pt = [self convertPoint: pt fromView: NULL];
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VectorCopy (origin, p1);
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forward = 160;
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right = pt.x - 160;
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up = pt.y - 240 * 2 / 3;
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for (i = 0; i < 3; i++) {
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p2[i] =
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forward * matrix[2][i] + up * matrix[1][i] + right * matrix[0][i];
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}
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for (i = 0; i < 3; i++)
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p2[i] = p1[i] + 100 * p2[i];
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flags =
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[theEvent modifierFlags] & (NSShiftKeyMask | NSControlKeyMask |
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NSAlternateKeyMask | NSCommandKeyMask);
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// bare click to select a texture
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if (flags == 0) {
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[map_i getTextureRay: p1 : p2];
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return;
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}
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// shift click to select / deselect a brush from the world
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if (flags == NSShiftKeyMask) {
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[map_i selectRay: p1 : p2 : NO];
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return;
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}
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// cmd-shift click to set a target/targetname entity connection
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if (flags == (NSShiftKeyMask | NSCommandKeyMask)) {
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[map_i entityConnect: p1 : p2];
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return;
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}
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// alt click = set entire brush texture
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if (flags == NSAlternateKeyMask) {
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if (drawmode != dr_texture) {
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Sys_Printf ("No texture setting except in texture mode!\n");
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NopSound ();
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return;
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}
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[map_i setTextureRay: p1 : p2 : YES];
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[quakeed_i updateAll];
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return;
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}
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// ctrl-alt click = set single face texture
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if (flags == (NSControlKeyMask | NSAlternateKeyMask)) {
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if (drawmode != dr_texture) {
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Sys_Printf ("No texture setting except in texture mode!\n");
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NopSound ();
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return;
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}
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[map_i setTextureRay: p1 : p2 : NO];
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[quakeed_i updateAll];
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return;
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}
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Sys_Printf ("bad flags for click %x\n", flags);
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NopSound ();
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return;
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}
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/*
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===================
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rightMouseDown
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===================
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*/
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- (void) rightMouseDown: (NSEvent *)theEvent
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{
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NSPoint pt;
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int flags;
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pt = [theEvent locationInWindow];
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[self convertPoint: pt fromView: NULL];
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flags = [theEvent modifierFlags]
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& (NSShiftKeyMask | NSControlKeyMask | NSAlternateKeyMask
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| NSCommandKeyMask);
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// click = drag camera
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if (flags == 0) {
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Sys_Printf ("looking\n");
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[self viewDrag: &pt];
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return;
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}
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Sys_Printf ("bad flags for click\n");
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NopSound ();
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return;
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}
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/*
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===============
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keyDown
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===============
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*/
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- (id) _keyDown: (NSEvent *)theEvent
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{
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NSString *chars = [theEvent characters];
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unichar c = ([chars length] == 1) ? [chars characterAtIndex: 0] : '\0';
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switch (c) {
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case 13:
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return self;
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case 'a':
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case 'A':
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xa += M_PI / 8;
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[self matrixFromAngles];
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[quakeed_i updateCamera];
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return self;
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case 'z':
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case 'Z':
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xa -= M_PI / 8;
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[self matrixFromAngles];
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[quakeed_i updateCamera];
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return self;
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case NSRightArrowFunctionKey:
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ya -= M_PI * move / (64 * 2);
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[self matrixFromAngles];
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[quakeed_i updateCamera];
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break;
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case NSLeftArrowFunctionKey:
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ya += M_PI * move / (64 * 2);
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[self matrixFromAngles];
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[quakeed_i updateCamera];
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break;
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case NSUpArrowFunctionKey:
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origin[0] += move * cos (ya);
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origin[1] += move * sin (ya);
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[quakeed_i updateCamera];
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break;
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case NSDownArrowFunctionKey:
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origin[0] -= move * cos (ya);
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origin[1] -= move * sin (ya);
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[quakeed_i updateCamera];
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break;
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case '.':
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origin[0] += move * cos (ya - M_PI_2);
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origin[1] += move * sin (ya - M_PI_2);
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[quakeed_i updateCamera];
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break;
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case ',':
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origin[0] -= move * cos (ya - M_PI_2);
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origin[1] -= move * sin (ya - M_PI_2);
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[quakeed_i updateCamera];
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break;
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case 'd':
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case 'D':
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origin[2] += move;
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[quakeed_i updateCamera];
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break;
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case 'c':
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case 'C':
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origin[2] -= move;
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[quakeed_i updateCamera];
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break;
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} /* switch */
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return self;
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}
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@end
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