quakeforge/include/client
Bill Currie bc82241e1c [client] Pre-cache temp entity data after clearing memory
This is a particularly ancient bug, sort of introduced by rhamph when he
optimized temp entity model handling and later exacerbated by me.
However, I suspect the actual problem is limited to nq as qw's gamedir
handling would have caused the models to be reloaded, but nq doesn't
ever change game directories once running.
2022-05-19 13:26:45 +09:00
..
chase.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
effects.h
entities.h
hud.h [view] Add a cexpr enum for grav_t 2022-04-24 21:09:58 +09:00
input.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
locs.h
particles.h
state.h
temp_entities.h [client] Pre-cache temp entity data after clearing memory 2022-05-19 13:26:45 +09:00
view.h
world.h [client] Clean up world entity parsing a bit 2022-05-05 23:49:30 +09:00