mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-27 22:52:21 +00:00
ff901a312f
to start. More will follow. Switched to doubles from floats and allowed numbers with exponents to be parsed properly. Also changed the number of significant digits printed to 10. Changed fov so it is now capped at 1, not 10. The float value of fov is now used instead of int, so more precision can be attained at small values.
861 lines
17 KiB
C
861 lines
17 KiB
C
/*
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gl_screen.c
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master for refresh, status bar, console, chat, notify, etc
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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static const char rcsid[] =
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"$Id$";
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <time.h>
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#include "QF/cmd.h"
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#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/draw.h"
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#include "QF/keys.h"
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#include "QF/pcx.h"
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#include "QF/render.h" // r_refdef
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#include "QF/screen.h"
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#include "QF/sys.h"
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#include "QF/texture.h"
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#include "QF/tga.h"
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#include "QF/vfs.h" // MAX_OSPATH
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#include "QF/GL/defines.h"
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#include "QF/GL/funcs.h"
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#include "QF/GL/qf_rmain.h"
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#include "QF/GL/qf_vid.h"
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#include "compat.h"
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#include "r_cvar.h"
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#include "r_local.h"
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#include "sbar.h"
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#include "view.h"
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/*
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background clear
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rendering
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turtle/net/ram icons
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sbar
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centerprint / slow centerprint
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notify lines
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intermission / finale overlay
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loading plaque
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console
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menu
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required background clears
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required update regions
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syncronous draw mode or async
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One off screen buffer, with updates either copied or xblited
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Need to double buffer?
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async draw will require the refresh area to be cleared, because it will be
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xblited, but sync draw can just ignore it.
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sync
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draw
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CenterPrint ()
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SlowPrint ()
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Screen_Update ();
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Con_Printf ();
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net
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turn off messages option
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the refresh is allways rendered, unless the console is full screen
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console is:
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notify lines
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half
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full
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*/
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int glx, gly, glwidth, glheight;
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// only the refresh window will be updated unless these variables are flagged
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int scr_copytop;
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int scr_copyeverything;
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float scr_con_current;
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float scr_conlines; // lines of console to display
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int oldscreensize, oldfov;
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int oldsbar;
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qboolean scr_initialized; // ready to draw
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qpic_t *scr_ram;
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qpic_t *scr_net;
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qpic_t *scr_turtle;
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int scr_fullupdate;
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int clearconsole;
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int clearnotify;
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viddef_t vid; // global video state
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vrect_t scr_vrect;
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qboolean scr_disabled_for_loading;
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float scr_disabled_time;
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qboolean block_drawing;
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void SCR_ScreenShot_f (void);
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/* CENTER PRINTING */
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char scr_centerstring[1024];
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float scr_centertime_start; // for slow victory printing
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float scr_centertime_off;
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int scr_center_lines;
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int scr_erase_lines;
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int scr_erase_center;
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/*
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SCR_CenterPrint
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Called for important messages that should stay in the center of the screen
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for a few moments
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*/
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void
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SCR_CenterPrint (const char *str)
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{
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strncpy (scr_centerstring, str, sizeof (scr_centerstring) - 1);
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scr_centertime_off = scr_centertime->value;
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scr_centertime_start = r_realtime;
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// count the number of lines for centering
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scr_center_lines = 1;
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while (*str) {
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if (*str == '\n')
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scr_center_lines++;
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str++;
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}
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}
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void
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SCR_DrawCenterString (void)
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{
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char *start;
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int remaining, j, l, x, y;
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// the finale prints the characters one at a time
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if (r_force_fullscreen /* FIXME: better test */)
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remaining = scr_printspeed->value * (r_realtime -
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scr_centertime_start);
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else
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remaining = 9999;
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scr_erase_center = 0;
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start = scr_centerstring;
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if (scr_center_lines <= 4)
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y = vid.height * 0.35;
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else
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y = 48;
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do {
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// scan the width of the line
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for (l = 0; l < 40; l++)
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if (start[l] == '\n' || !start[l])
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break;
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x = (vid.width - l * 8) / 2;
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for (j = 0; j < l; j++, x += 8) {
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Draw_Character (x, y, start[j]);
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if (!remaining--)
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return;
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}
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y += 8;
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while (*start && *start != '\n')
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start++;
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if (!*start)
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break;
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start++; // skip the \n
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} while (1);
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}
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void
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SCR_CheckDrawCenterString (void)
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{
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scr_copytop = 1;
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if (scr_center_lines > scr_erase_lines)
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scr_erase_lines = scr_center_lines;
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scr_centertime_off -= r_frametime;
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if (scr_centertime_off <= 0 && !r_force_fullscreen /*FIXME: better test*/)
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return;
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if (key_dest != key_game)
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return;
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SCR_DrawCenterString ();
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}
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static float
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CalcFov (float fov_x, float width, float height)
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{
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float a, x;
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if (fov_x < 1 || fov_x > 179)
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Sys_Error ("Bad fov: %f", fov_x);
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x = width / tan (fov_x * (M_PI / 360));
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a = (x == 0) ? 90 : atan (height / x); // 0 shouldn't happen
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a = a * (360 / M_PI);
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return a;
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}
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/*
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SCR_CalcRefdef
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Must be called whenever vid changes
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Internal use only
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*/
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static void
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SCR_CalcRefdef (void)
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{
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float size;
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int h;
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qboolean full = false;
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scr_fullupdate = 0; // force a background redraw
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vid.recalc_refdef = 0;
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// force the status bar to redraw
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Sbar_Changed ();
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// bound viewsize
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Cvar_SetValue (scr_viewsize, bound (30, scr_viewsize->int_val, 120));
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// bound field of view
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Cvar_SetValue (scr_fov, bound (1, scr_fov->value, 170));
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if (scr_viewsize->int_val >= 120)
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sb_lines = 0; // no status bar at all
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else if (scr_viewsize->int_val >= 110)
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sb_lines = 24; // no inventory
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else
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sb_lines = 24 + 16 + 8;
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if (scr_viewsize->int_val >= 100) {
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full = true;
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size = 100.0;
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} else {
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size = scr_viewsize->int_val;
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}
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// intermission is always full screen
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if (r_force_fullscreen /* FIXME: better test */) {
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full = true;
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size = 100.0;
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sb_lines = 0;
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}
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size /= 100.0;
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h = vid.height - r_lineadj;
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r_refdef.vrect.width = vid.width * size + 0.5;
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if (r_refdef.vrect.width < 96) {
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size = 96.0 / r_refdef.vrect.width;
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r_refdef.vrect.width = 96; // min for icons
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}
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r_refdef.vrect.height = vid.height * size + 0.5;
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if (r_refdef.vrect.height > vid.height - r_lineadj)
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r_refdef.vrect.height = vid.height - r_lineadj;
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r_refdef.vrect.x = (vid.width - r_refdef.vrect.width) / 2;
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if (full)
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r_refdef.vrect.y = 0;
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else
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r_refdef.vrect.y = (h - r_refdef.vrect.height) / 2;
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r_refdef.fov_x = scr_fov->value;
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r_refdef.fov_y =
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CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
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scr_vrect = r_refdef.vrect;
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}
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/*
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SCR_SizeUp_f
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Keybinding command
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*/
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void
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SCR_SizeUp_f (void)
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{
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if (scr_viewsize->int_val < 120) {
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Cvar_SetValue (scr_viewsize, scr_viewsize->int_val + 10);
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vid.recalc_refdef = 1;
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}
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}
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/*
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SCR_SizeDown_f
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Keybinding command
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*/
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void
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SCR_SizeDown_f (void)
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{
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Cvar_SetValue (scr_viewsize, scr_viewsize->int_val - 10);
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vid.recalc_refdef = 1;
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}
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void
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SCR_Init (void)
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{
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// register our commands
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Cmd_AddCommand ("screenshot", SCR_ScreenShot_f, "Take a screenshot, "
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"saves as qfxxx.tga in the current directory");
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Cmd_AddCommand ("sizeup", SCR_SizeUp_f, "Increases the screen size");
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Cmd_AddCommand ("sizedown", SCR_SizeDown_f, "Decreases the screen size");
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scr_ram = Draw_PicFromWad ("ram");
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scr_net = Draw_PicFromWad ("net");
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scr_turtle = Draw_PicFromWad ("turtle");
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scr_initialized = true;
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}
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void
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SCR_DrawRam (void)
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{
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if (!scr_showram->int_val)
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return;
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if (!r_cache_thrash)
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return;
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Draw_Pic (scr_vrect.x + 32, scr_vrect.y, scr_ram);
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}
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void
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SCR_DrawTurtle (void)
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{
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static int count;
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if (!scr_showturtle->int_val)
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return;
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if (r_frametime < 0.1) {
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count = 0;
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return;
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}
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count++;
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if (count < 3)
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return;
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Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
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}
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void
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SCR_DrawFPS (void)
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{
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char st[80];
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double t;
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static double lastframetime;
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int i, x, y;
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static int lastfps;
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extern int fps_count; //FIXME
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if (!show_fps->int_val)
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return;
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t = Sys_DoubleTime ();
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if ((t - lastframetime) >= 1.0) {
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lastfps = fps_count;
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fps_count = 0;
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lastframetime = t;
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}
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snprintf (st, sizeof (st), "%3d FPS", lastfps);
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// FIXME! This is evil. -- Deek
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// calculate the location of the clock
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if (show_time->int_val <= 0) {
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i = 8;
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} else if (show_time->int_val == 1) {
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i = 56;
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} else {
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i = 80;
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}
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x = hudswap ? vid.width - ((strlen (st) * 8) + i) : i;
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y = vid.height - sb_lines - 8;
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Draw_String (x, y, st);
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}
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/*
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SCR_DrawTime
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Draw a clock on the screen
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Written by Misty, rewritten by Deek.
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*/
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void
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SCR_DrawTime (void)
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{
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char st[80];
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char *timefmt = NULL;
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int x, y;
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struct tm *local = NULL;
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time_t utc = 0;
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// any cvar that can take multiple settings must be able to handle abuse.
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if (show_time->int_val <= 0)
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return;
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// Get local time
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utc = time (NULL);
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local = localtime (&utc);
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if (show_time->int_val == 1) { // Use international format
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timefmt = "%k:%M";
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} else if (show_time->int_val >= 2) { // US AM/PM display
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timefmt = "%l:%M %P";
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}
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strftime (st, sizeof (st), timefmt, local);
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// Print it at far left/right of screen
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x = hudswap ? (vid.width - ((strlen (st) * 8) + 8)) : 8;
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y = vid.height - (sb_lines + 8);
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Draw_String (x, y, st);
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}
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void
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SCR_DrawPause (void)
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{
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qpic_t *pic;
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if (!scr_showpause->int_val) // turn off for screenshots
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return;
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if (!r_paused)
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return;
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pic = Draw_CachePic ("gfx/pause.lmp", true);
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Draw_Pic ((vid.width - pic->width) / 2,
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(vid.height - 48 - pic->height) / 2, pic);
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}
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void
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SCR_SetUpToDrawConsole (void)
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{
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Con_CheckResize ();
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// decide on the height of the console
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if (!r_active) {
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scr_conlines = vid.height; // full screen
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scr_con_current = scr_conlines;
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} else if (key_dest == key_console)
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scr_conlines = vid.height * bound (0.2, scr_consize->value, 1);
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else
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scr_conlines = 0; // none visible
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if (scr_conlines < scr_con_current) {
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scr_con_current -= scr_conspeed->value * r_frametime;
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if (scr_conlines > scr_con_current)
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scr_con_current = scr_conlines;
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} else if (scr_conlines > scr_con_current) {
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scr_con_current += scr_conspeed->value * r_frametime;
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if (scr_conlines < scr_con_current)
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scr_con_current = scr_conlines;
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}
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if (clearconsole++ < vid.numpages)
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Sbar_Changed ();
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}
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void
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SCR_DrawConsole (void)
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{
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Con_DrawConsole (scr_con_current);
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}
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/* SCREEN SHOTS */
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tex_t *
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SCR_ScreenShot (int width, int height)
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{
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unsigned char *src, *dest;
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float fracw, frach;
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int count, dex, dey, dx, dy, nx, r, g, b, x, y, w, h;
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tex_t *tex;
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tex = Hunk_TempAlloc (field_offset (tex_t, data[vid.width *
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vid.height * 3]));
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if (!tex)
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return 0;
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qfglReadPixels (glx, gly, vid.width, vid.height, GL_RGB, GL_UNSIGNED_BYTE,
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tex->data + vid.width * vid.height);
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w = (vid.width < width) ? vid.width : width;
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h = (vid.height < height) ? vid.height : height;
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fracw = (float) vid.width / (float) w;
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frach = (float) vid.height / (float) h;
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for (y = 0; y < h; y++) {
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dest = tex->data + (w * 3 * y);
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for (x = 0; x < w; x++) {
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r = g = b = 0;
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dx = x * fracw;
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dex = (x + 1) * fracw;
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if (dex == dx)
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dex++; // at least one
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dy = y * frach;
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dey = (y + 1) * frach;
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if (dey == dy)
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dey++; // at least one
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count = 0;
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for (; dy < dey; dy++) {
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src = tex->data + (vid.width * 3 * dy) + dx * 3;
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for (nx = dx; nx < dex; nx++) {
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r += *src++;
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g += *src++;
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b += *src++;
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count++;
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}
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}
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r /= count;
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g /= count;
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b /= count;
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*dest++ = r;
|
|
*dest++ = b;
|
|
*dest++ = g;
|
|
}
|
|
}
|
|
|
|
// convert to eight bit
|
|
for (y = 0; y < h; y++) {
|
|
src = tex->data + (w * 3 * y);
|
|
dest = tex->data + (w * y);
|
|
|
|
for (x = 0; x < w; x++) {
|
|
*dest++ = MipColor (src[0], src[1], src[2]);
|
|
src += 3;
|
|
}
|
|
}
|
|
|
|
return tex;
|
|
}
|
|
|
|
void
|
|
SCR_ScreenShot_f (void)
|
|
{
|
|
byte *buffer;
|
|
char pcxname[MAX_OSPATH];
|
|
|
|
// find a file name to save it to
|
|
if (!COM_NextFilename (pcxname, "qf", ".tga")) {
|
|
Con_Printf ("SCR_ScreenShot_f: Couldn't create a TGA file\n");
|
|
return;
|
|
}
|
|
buffer = malloc (glwidth * glheight * 3);
|
|
if (!buffer)
|
|
Sys_Error ("SCR_ScreenShot_f: Memory Allocation Failure\n");
|
|
qfglReadPixels (glx, gly, glwidth, glheight, GL_BGR_EXT, GL_UNSIGNED_BYTE,
|
|
buffer);
|
|
WriteTGAfile (pcxname, buffer, glwidth, glheight);
|
|
free (buffer);
|
|
Con_Printf ("Wrote %s\n", pcxname);
|
|
}
|
|
|
|
/*
|
|
Find closest color in the palette for named color
|
|
*/
|
|
int
|
|
MipColor (int r, int g, int b)
|
|
{
|
|
float bestdist, dist;
|
|
int r1, g1, b1, i;
|
|
int best = 0;
|
|
static int lastbest;
|
|
static int lr = -1, lg = -1, lb = -1;
|
|
|
|
if (r == lr && g == lg && b == lb)
|
|
return lastbest;
|
|
|
|
bestdist = 256 * 256 * 3;
|
|
|
|
for (i = 0; i < 256; i++) {
|
|
static int j;
|
|
j = i * 3;
|
|
r1 = vid_basepal[j] - r;
|
|
g1 = vid_basepal[j + 1] - g;
|
|
b1 = vid_basepal[j + 2] - b;
|
|
dist = r1 * r1 + g1 * g1 + b1 * b1;
|
|
if (dist < bestdist) {
|
|
bestdist = dist;
|
|
best = i;
|
|
}
|
|
}
|
|
lr = r;
|
|
lg = g;
|
|
lb = b;
|
|
lastbest = best;
|
|
return best;
|
|
}
|
|
|
|
// in gl_draw.c
|
|
|
|
void
|
|
SCR_DrawCharToSnap (int num, byte * dest, int width)
|
|
{
|
|
byte *source;
|
|
int col, row, drawline, x;
|
|
|
|
row = num >> 4;
|
|
col = num & 15;
|
|
source = draw_chars + (row << 10) + (col << 3);
|
|
|
|
drawline = 8;
|
|
|
|
while (drawline--) {
|
|
for (x = 0; x < 8; x++)
|
|
if (source[x])
|
|
dest[x] = source[x];
|
|
else
|
|
dest[x] = 98;
|
|
source += 128;
|
|
dest -= width;
|
|
}
|
|
|
|
}
|
|
|
|
void
|
|
SCR_DrawStringToSnap (const char *s, tex_t *tex, int x, int y)
|
|
{
|
|
byte *dest;
|
|
byte *buf = tex->data;
|
|
const unsigned char *p;
|
|
int width = tex->width;
|
|
|
|
dest = buf + ((y * width) + x);
|
|
|
|
p = (const unsigned char *) s;
|
|
while (*p) {
|
|
SCR_DrawCharToSnap (*p++, dest, width);
|
|
dest += 8;
|
|
}
|
|
}
|
|
|
|
char *scr_notifystring;
|
|
|
|
void
|
|
SCR_DrawNotifyString (void)
|
|
{
|
|
char *start;
|
|
int l, x, y;
|
|
|
|
start = scr_notifystring;
|
|
|
|
y = vid.height * 0.35;
|
|
|
|
do {
|
|
// scan the width of the line
|
|
for (l = 0; l < 40; l++)
|
|
if (start[l] == '\n' || !start[l])
|
|
break;
|
|
x = (vid.width - l * 8) / 2;
|
|
Draw_nString (x, y, start, l);
|
|
|
|
y += 8;
|
|
|
|
while (*start && *start != '\n')
|
|
start++;
|
|
|
|
if (!*start)
|
|
break;
|
|
start++; // skip the \n
|
|
} while (1);
|
|
}
|
|
|
|
void
|
|
SCR_TileClear (void)
|
|
{
|
|
if (r_refdef.vrect.x > 0) {
|
|
// left
|
|
Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - sb_lines);
|
|
// right
|
|
Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0,
|
|
vid.width - r_refdef.vrect.x + r_refdef.vrect.width,
|
|
vid.height - sb_lines);
|
|
}
|
|
if (r_refdef.vrect.y > 0) {
|
|
// top
|
|
Draw_TileClear (r_refdef.vrect.x, 0,
|
|
r_refdef.vrect.x + r_refdef.vrect.width,
|
|
r_refdef.vrect.y);
|
|
// bottom
|
|
Draw_TileClear (r_refdef.vrect.x,
|
|
r_refdef.vrect.y + r_refdef.vrect.height,
|
|
r_refdef.vrect.width,
|
|
vid.height - sb_lines -
|
|
(r_refdef.vrect.height + r_refdef.vrect.y));
|
|
}
|
|
}
|
|
|
|
int oldviewsize = 0;
|
|
|
|
/*
|
|
SCR_UpdateScreen
|
|
|
|
This is called every frame, and can also be called explicitly to flush
|
|
text to the screen.
|
|
|
|
WARNING: be very careful calling this from elsewhere, because the refresh
|
|
needs almost the entire 256k of stack space!
|
|
*/
|
|
void
|
|
SCR_UpdateScreen (double realtime, SCR_Func *scr_funcs)
|
|
{
|
|
double time1 = 0, time2;
|
|
|
|
if (block_drawing)
|
|
return;
|
|
|
|
GL_EndRendering ();
|
|
|
|
r_realtime = realtime;
|
|
|
|
vid.numpages = 2 + gl_triplebuffer->int_val;
|
|
|
|
scr_copytop = 0;
|
|
scr_copyeverything = 0;
|
|
|
|
if (scr_disabled_for_loading) {
|
|
if (r_realtime - scr_disabled_time > 60) {
|
|
scr_disabled_for_loading = false;
|
|
Con_Printf ("load failed.\n");
|
|
} else {
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!scr_initialized)
|
|
return; // not initialized yet
|
|
|
|
if (oldviewsize != scr_viewsize->int_val) {
|
|
oldviewsize = scr_viewsize->int_val;
|
|
vid.recalc_refdef = true;
|
|
}
|
|
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
|
|
if (r_speeds->int_val) {
|
|
time1 = Sys_DoubleTime ();
|
|
c_brush_polys = 0;
|
|
c_alias_polys = 0;
|
|
}
|
|
|
|
if (oldfov != scr_fov->value) { // determine size of refresh window
|
|
oldfov = scr_fov->value;
|
|
vid.recalc_refdef = true;
|
|
}
|
|
|
|
if (vid.recalc_refdef)
|
|
SCR_CalcRefdef ();
|
|
|
|
// do 3D refresh drawing, and then update the screen
|
|
|
|
SCR_SetUpToDrawConsole ();
|
|
|
|
V_RenderView ();
|
|
|
|
GL_Set2D ();
|
|
|
|
// also makes polyblend apply to whole screen
|
|
qfglDisable (GL_TEXTURE_2D);
|
|
if (v_blend[3]) {
|
|
qfglBegin (GL_QUADS);
|
|
|
|
qfglColor4fv (v_blend);
|
|
qfglVertex2f (0, 0);
|
|
qfglVertex2f (vid.width, 0);
|
|
qfglVertex2f (vid.width, vid.height);
|
|
qfglVertex2f (0, vid.height);
|
|
|
|
qfglEnd ();
|
|
qfglColor3ubv (color_white);
|
|
}
|
|
qfglEnable (GL_TEXTURE_2D);
|
|
|
|
// draw any areas not covered by the refresh
|
|
SCR_TileClear ();
|
|
|
|
if (r_force_fullscreen /*FIXME better test*/ == 1 && key_dest ==
|
|
key_game) {
|
|
Sbar_IntermissionOverlay ();
|
|
} else if (r_force_fullscreen /*FIXME better test*/ == 2 &&
|
|
key_dest == key_game) {
|
|
Sbar_FinaleOverlay ();
|
|
SCR_CheckDrawCenterString ();
|
|
} else {
|
|
while (*scr_funcs) {
|
|
(*scr_funcs)();
|
|
scr_funcs++;
|
|
}
|
|
}
|
|
|
|
if (r_speeds->int_val) {
|
|
// qfglFinish ();
|
|
time2 = Sys_DoubleTime ();
|
|
Con_Printf ("%3i ms %4i wpoly %4i epoly\n",
|
|
(int) ((time2 - time1) * 1000), c_brush_polys,
|
|
c_alias_polys);
|
|
}
|
|
|
|
qfglFlush ();
|
|
}
|