mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-06 05:01:26 +00:00
ff901a312f
to start. More will follow. Switched to doubles from floats and allowed numbers with exponents to be parsed properly. Also changed the number of significant digits printed to 10. Changed fov so it is now capped at 1, not 10. The float value of fov is now used instead of int, so more precision can be attained at small values.
905 lines
18 KiB
C
905 lines
18 KiB
C
/*
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screen.c
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master for refresh, status bar, console, chat, notify, etc
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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static const char rcsid[] =
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"$Id$";
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <time.h>
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#include "QF/cmd.h"
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#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/draw.h"
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#include "QF/keys.h"
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#include "QF/pcx.h"
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#include "QF/render.h"
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#include "QF/screen.h"
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#include "QF/sys.h"
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#include "QF/texture.h"
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#include "QF/vfs.h"
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#include "QF/vid.h"
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#include "compat.h"
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#include "d_iface.h"
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#include "r_cvar.h"
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#include "r_local.h"
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#include "sbar.h"
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#include "view.h"
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/*
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background clear
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rendering
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turtle/net/ram icons
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sbar
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centerprint / slow centerprint
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notify lines
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intermission / finale overlay
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loading plaque
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console
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menu
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required background clears
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required update regions
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syncronous draw mode or async
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One off screen buffer, with updates either copied or xblited
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Need to double buffer?
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async draw will require the refresh area to be cleared, because it will be
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xblited, but sync draw can just ignore it.
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sync
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draw
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CenterPrint ()
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SlowPrint ()
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Screen_Update ();
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Con_Printf ();
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net
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turn off messages option
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the refresh is always rendered, unless the console is full screen
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console is:
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notify lines
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half
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full
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*/
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// only the refresh window will be updated unless these variables are flagged
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int scr_copytop;
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int scr_copyeverything;
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float scr_con_current;
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float scr_conlines; // lines of console to display
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int oldscreensize, oldfov;
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int oldsbar;
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qboolean scr_initialized; // ready to draw
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qpic_t *scr_ram;
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qpic_t *scr_net;
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qpic_t *scr_turtle;
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int scr_fullupdate;
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int clearconsole;
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int clearnotify;
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viddef_t vid; // global video state
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vrect_t *pconupdate;
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vrect_t scr_vrect;
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qboolean scr_disabled_for_loading;
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qboolean scr_skipupdate;
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qboolean block_drawing;
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void SCR_ScreenShot_f (void);
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/*
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CENTER PRINTING
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*/
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char scr_centerstring[1024];
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float scr_centertime_start; // for slow victory printing
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float scr_centertime_off;
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int scr_center_lines;
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int scr_erase_lines;
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int scr_erase_center;
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/*
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SCR_CenterPrint
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Called for important messages that should stay in the center of the screen
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for a few moments
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*/
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void
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SCR_CenterPrint (const char *str)
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{
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strncpy (scr_centerstring, str, sizeof (scr_centerstring) - 1);
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scr_centertime_off = scr_centertime->value;
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scr_centertime_start = r_realtime;
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// count the number of lines for centering
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scr_center_lines = 1;
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while (*str) {
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if (*str == '\n')
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scr_center_lines++;
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str++;
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}
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}
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void
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SCR_DrawCenterString (void)
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{
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char *start;
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int l;
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int j;
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int x, y;
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int remaining;
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// the finale prints the characters one at a time
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if (r_force_fullscreen /*FIXME*/)
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remaining = scr_printspeed->value * (r_realtime -
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scr_centertime_start);
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else
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remaining = 9999;
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scr_erase_center = 0;
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start = scr_centerstring;
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if (scr_center_lines <= 4)
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y = vid.height * 0.35;
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else
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y = 48;
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do {
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// scan the width of the line
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for (l = 0; l < 40; l++)
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if (start[l] == '\n' || !start[l])
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break;
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x = (vid.width - l * 8) / 2;
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for (j = 0; j < l; j++, x += 8) {
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Draw_Character (x, y, start[j]);
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if (!remaining--)
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return;
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}
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y += 8;
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while (*start && *start != '\n')
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start++;
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if (!*start)
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break;
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start++; // skip the \n
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} while (1);
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}
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void
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SCR_CheckDrawCenterString (void)
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{
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scr_copytop = 1;
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if (scr_center_lines > scr_erase_lines)
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scr_erase_lines = scr_center_lines;
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scr_centertime_off -= r_frametime;
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if (scr_centertime_off <= 0 && !r_force_fullscreen /*FIXME*/)
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return;
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if (key_dest != key_game)
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return;
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SCR_DrawCenterString ();
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}
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//=============================================================================
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float
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CalcFov (float fov_x, float width, float height)
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{
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float a;
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float x;
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if (fov_x < 1 || fov_x > 179)
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Sys_Error ("Bad fov: %f", fov_x);
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x = width / tan (fov_x / 360 * M_PI);
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a = (x == 0) ? 90 : atan (height / x); // 0 shouldn't happen
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a = a * 360 / M_PI;
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return a;
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}
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/*
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SCR_CalcRefdef
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Must be called whenever vid changes
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Internal use only
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*/
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static void
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SCR_CalcRefdef (void)
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{
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vrect_t vrect;
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float size;
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int h;
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qboolean full = false;
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scr_fullupdate = 0; // force a background redraw
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vid.recalc_refdef = 0;
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// force the status bar to redraw
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Sbar_Changed ();
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//========================================
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// bound viewsize
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Cvar_SetValue (scr_viewsize, bound (30, scr_viewsize->int_val, 120));
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// bound field of view
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Cvar_SetValue (scr_fov, bound (1, scr_fov->value, 170));
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if (scr_viewsize->int_val >= 120)
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sb_lines = 0; // no status bar at all
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else if (scr_viewsize->int_val >= 110)
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sb_lines = 24; // no inventory
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else
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sb_lines = 24 + 16 + 8;
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if (scr_viewsize->int_val >= 100) {
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full = true;
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size = 100.0;
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} else {
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size = scr_viewsize->int_val;
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}
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// intermission is always full screen
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if (r_force_fullscreen /*FIXME*/) {
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full = true;
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size = 100.0;
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sb_lines = 0;
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}
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size /= 100.0;
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h = vid.height - r_lineadj;
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r_refdef.vrect.width = vid.width * size + 0.5;
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if (r_refdef.vrect.width < 96) {
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size = 96.0 / r_refdef.vrect.width;
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r_refdef.vrect.width = 96; // min for icons
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}
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r_refdef.vrect.height = vid.height * size + 0.5;
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if (r_refdef.vrect.height > h)
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r_refdef.vrect.height = h;
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r_refdef.vrect.x = (vid.width - r_refdef.vrect.width) / 2;
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if (full)
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r_refdef.vrect.y = 0;
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else
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r_refdef.vrect.y = (h - r_refdef.vrect.height) / 2;
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r_refdef.fov_x = scr_fov->value;
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r_refdef.fov_y =
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CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
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scr_vrect = r_refdef.vrect;
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// these calculations mirror those in R_Init() for r_refdef, but take no
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// account of water warping
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vrect.x = 0;
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vrect.y = 0;
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vrect.width = vid.width;
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vrect.height = vid.height;
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R_SetVrect (&vrect, &scr_vrect, r_lineadj);
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// guard against going from one mode to another that's less than half the
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// vertical resolution
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if (scr_con_current > vid.height)
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scr_con_current = vid.height;
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// notify the refresh of the change
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R_ViewChanged (&vrect, r_lineadj, vid.aspect);
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}
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void
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SCR_ApplyBlend (void) // Used to be V_UpdatePalette
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{
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int r, g, b, i;
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byte *basepal, *newpal;
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byte pal[768];
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basepal = vid_basepal;
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newpal = pal;
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for (i = 0; i < 256; i++) {
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r = basepal[0];
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g = basepal[1];
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b = basepal[2];
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basepal += 3;
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r += (int) (v_blend[3] * (v_blend[0] * 256 - r));
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g += (int) (v_blend[3] * (v_blend[1] * 256 - g));
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b += (int) (v_blend[3] * (v_blend[2] * 256 - b));
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newpal[0] = gammatable[r];
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newpal[1] = gammatable[g];
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newpal[2] = gammatable[b];
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newpal += 3;
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}
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VID_ShiftPalette (pal);
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}
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/*
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SCR_SizeUp_f
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Keybinding command
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*/
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void
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SCR_SizeUp_f (void)
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{
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if (scr_viewsize->int_val < 120) {
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Cvar_SetValue (scr_viewsize, scr_viewsize->int_val + 10);
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vid.recalc_refdef = 1;
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}
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}
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/*
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SCR_SizeDown_f
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Keybinding command
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*/
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void
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SCR_SizeDown_f (void)
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{
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Cvar_SetValue (scr_viewsize, scr_viewsize->int_val - 10);
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vid.recalc_refdef = 1;
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}
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//============================================================================
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void
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SCR_Init (void)
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{
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// register our commands
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Cmd_AddCommand ("screenshot", SCR_ScreenShot_f, "Take a screenshot and "
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"write it as qfxxx.tga in the current directory");
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Cmd_AddCommand ("sizeup", SCR_SizeUp_f, "Increase the size of the screen");
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Cmd_AddCommand ("sizedown", SCR_SizeDown_f, "Decrease the size of the "
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"screen");
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scr_ram = Draw_PicFromWad ("ram");
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scr_net = Draw_PicFromWad ("net");
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scr_turtle = Draw_PicFromWad ("turtle");
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scr_initialized = true;
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}
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void
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SCR_DrawRam (void)
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{
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if (!scr_showram->int_val)
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return;
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if (!r_cache_thrash)
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return;
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Draw_Pic (scr_vrect.x + 32, scr_vrect.y, scr_ram);
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}
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void
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SCR_DrawTurtle (void)
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{
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static int count;
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if (!scr_showturtle->int_val)
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return;
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if (r_frametime < 0.1) {
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count = 0;
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return;
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}
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count++;
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if (count < 3)
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return;
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Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
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}
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void
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SCR_DrawFPS (void)
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{
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static double lastframetime;
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double t;
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extern int fps_count;
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static int lastfps;
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int i, x, y;
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char st[80];
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if (!show_fps->int_val)
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return;
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t = Sys_DoubleTime ();
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if ((t - lastframetime) >= 1.0) {
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lastfps = fps_count;
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fps_count = 0;
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lastframetime = t;
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}
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snprintf (st, sizeof (st), "%3d FPS", lastfps);
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if (show_time->int_val <= 0) {
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i = 8;
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} else if (show_time->int_val == 1) {
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i = 56;
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} else {
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i = 80;
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}
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x = hudswap ? vid.width - ((strlen (st) * 8) + i) : i;
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y = vid.height - (sb_lines + 8);
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Draw_String (x, y, st);
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}
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/*
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SCR_DrawTime
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Draw a clock on the screen
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Written by Misty, rewritten by Deek
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*/
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void
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SCR_DrawTime (void)
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{
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int x, y;
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char st[80];
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time_t utc = 0;
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struct tm *local = NULL;
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char *timefmt = NULL;
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// any cvar that can take multiple settings must be able to handle abuse.
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if (show_time->int_val <= 0)
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return;
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// Get local time
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utc = time (NULL);
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local = localtime (&utc);
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if (show_time->int_val == 1) { // Use international format
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timefmt = "%k:%M";
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} else if (show_time->int_val >= 2) { // US AM/PM display
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timefmt = "%l:%M %P";
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}
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// Print it next to the fps meter
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strftime (st, sizeof (st), timefmt, local);
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x = hudswap ? (vid.width - ((strlen (st) * 8) + 8)) : 8;
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y = vid.height - (sb_lines + 8);
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Draw_String (x, y, st);
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}
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void
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SCR_DrawPause (void)
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{
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qpic_t *pic;
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if (!scr_showpause->int_val) // turn off for screenshots
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return;
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if (!r_paused)
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return;
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pic = Draw_CachePic ("gfx/pause.lmp", true);
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Draw_Pic ((vid.width - pic->width) / 2,
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(vid.height - 48 - pic->height) / 2, pic);
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}
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//=============================================================================
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void
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SCR_SetUpToDrawConsole (void)
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{
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Con_CheckResize ();
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// decide on the height of the console
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if (!r_active) {
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scr_conlines = vid.height; // full screen
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scr_con_current = scr_conlines;
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} else if (key_dest == key_console)
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scr_conlines = vid.height * bound (0.2, scr_consize->value, 1);
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else
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scr_conlines = 0; // none visible
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if (scr_conlines < scr_con_current) {
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scr_con_current -= scr_conspeed->value * r_frametime;
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if (scr_conlines > scr_con_current)
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scr_con_current = scr_conlines;
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} else if (scr_conlines > scr_con_current) {
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scr_con_current += scr_conspeed->value * r_frametime;
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if (scr_conlines < scr_con_current)
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scr_con_current = scr_conlines;
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}
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if (clearconsole++ < vid.numpages)
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Sbar_Changed ();
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}
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void
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SCR_DrawConsole (void)
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{
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Con_DrawConsole (scr_con_current);
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}
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/*
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SCREEN SHOTS
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*/
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tex_t *
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SCR_ScreenShot (int width, int height)
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{
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int x, y;
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unsigned char *src, *dest;
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int w, h;
|
|
int dx, dy, dex, dey, nx;
|
|
int r, b, g;
|
|
int count;
|
|
float fracw, frach;
|
|
tex_t *tex;
|
|
|
|
// enable direct drawing of console to back buffer
|
|
D_EnableBackBufferAccess ();
|
|
|
|
w = (vid.width < width) ? vid.width : width;
|
|
h = (vid.height < height) ? vid.height : height;
|
|
|
|
fracw = (float) vid.width / (float) w;
|
|
frach = (float) vid.height / (float) h;
|
|
|
|
tex = Hunk_TempAlloc (field_offset (tex_t, data[w * h]));
|
|
if (!tex)
|
|
return 0;
|
|
|
|
for (y = 0; y < h; y++) {
|
|
dest = tex->data + (w * y);
|
|
|
|
for (x = 0; x < w; x++) {
|
|
r = g = b = 0;
|
|
|
|
dx = x * fracw;
|
|
dex = (x + 1) * fracw;
|
|
if (dex == dx)
|
|
dex++; // at least one
|
|
dy = y * frach;
|
|
dey = (y + 1) * frach;
|
|
if (dey == dy)
|
|
dey++; // at least one
|
|
|
|
count = 0;
|
|
for ( /* */ ; dy < dey; dy++) {
|
|
src = vid.buffer + (vid.rowbytes * dy) + dx;
|
|
for (nx = dx; nx < dex; nx++) {
|
|
r += vid_basepal[*src * 3];
|
|
g += vid_basepal[*src * 3 + 1];
|
|
b += vid_basepal[*src * 3 + 2];
|
|
src++;
|
|
count++;
|
|
}
|
|
}
|
|
r /= count;
|
|
g /= count;
|
|
b /= count;
|
|
*dest++ = MipColor (r, g, b);
|
|
}
|
|
}
|
|
// for adapters that can't stay mapped in for linear writes all the time
|
|
D_DisableBackBufferAccess ();
|
|
|
|
return tex;
|
|
}
|
|
|
|
void
|
|
SCR_ScreenShot_f (void)
|
|
{
|
|
char pcxname[MAX_OSPATH];
|
|
pcx_t *pcx;
|
|
int pcx_len;
|
|
|
|
// find a file name to save it to
|
|
if (!COM_NextFilename (pcxname, "qf", ".pcx")) {
|
|
Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX");
|
|
return;
|
|
}
|
|
|
|
// enable direct drawing of console to back buffer
|
|
D_EnableBackBufferAccess ();
|
|
|
|
// save the pcx file
|
|
pcx = EncodePCX (vid.buffer, vid.width, vid.height, vid.rowbytes,
|
|
vid_basepal, false, &pcx_len);
|
|
COM_WriteFile (pcxname, pcx, pcx_len);
|
|
|
|
|
|
// for adapters that can't stay mapped in for linear writes all the time
|
|
D_DisableBackBufferAccess ();
|
|
|
|
Con_Printf ("Wrote %s\n", pcxname);
|
|
}
|
|
|
|
/*
|
|
Find closest color in the palette for named color
|
|
*/
|
|
int
|
|
MipColor (int r, int g, int b)
|
|
{
|
|
int i;
|
|
float dist;
|
|
int best = 0;
|
|
float bestdist;
|
|
int r1, g1, b1;
|
|
static int lr = -1, lg = -1, lb = -1;
|
|
static int lastbest;
|
|
|
|
if (r == lr && g == lg && b == lb)
|
|
return lastbest;
|
|
|
|
bestdist = 256 * 256 * 3;
|
|
|
|
for (i = 0; i < 256; i++) {
|
|
r1 = vid_basepal[i * 3] - r;
|
|
g1 = vid_basepal[i * 3 + 1] - g;
|
|
b1 = vid_basepal[i * 3 + 2] - b;
|
|
dist = r1 * r1 + g1 * g1 + b1 * b1;
|
|
if (dist < bestdist) {
|
|
bestdist = dist;
|
|
best = i;
|
|
}
|
|
}
|
|
lr = r;
|
|
lg = g;
|
|
lb = b;
|
|
lastbest = best;
|
|
return best;
|
|
}
|
|
|
|
// in draw.c
|
|
|
|
void
|
|
SCR_DrawCharToSnap (int num, byte * dest, int width)
|
|
{
|
|
int row, col;
|
|
byte *source;
|
|
int drawline;
|
|
int x;
|
|
|
|
row = num >> 4;
|
|
col = num & 15;
|
|
source = draw_chars + (row << 10) + (col << 3);
|
|
|
|
drawline = 8;
|
|
|
|
while (drawline--) {
|
|
for (x = 0; x < 8; x++)
|
|
if (source[x])
|
|
dest[x] = source[x];
|
|
else
|
|
dest[x] = 98;
|
|
source += 128;
|
|
dest += width;
|
|
}
|
|
|
|
}
|
|
|
|
void
|
|
SCR_DrawStringToSnap (const char *s, tex_t *tex, int x, int y)
|
|
{
|
|
byte *buf = tex->data;
|
|
byte *dest;
|
|
const unsigned char *p;
|
|
int width = tex->width;
|
|
|
|
dest = buf + ((y * width) + x);
|
|
|
|
p = (const unsigned char *) s;
|
|
while (*p) {
|
|
SCR_DrawCharToSnap (*p++, dest, width);
|
|
dest += 8;
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
char *scr_notifystring;
|
|
|
|
void
|
|
SCR_DrawNotifyString (void)
|
|
{
|
|
char *start;
|
|
int l;
|
|
int x, y;
|
|
|
|
start = scr_notifystring;
|
|
|
|
y = vid.height * 0.35;
|
|
|
|
do {
|
|
// scan the width of the line
|
|
for (l = 0; l < 40; l++)
|
|
if (start[l] == '\n' || !start[l])
|
|
break;
|
|
x = (vid.width - l * 8) / 2;
|
|
Draw_nString (x, y, start, l);
|
|
|
|
y += 8;
|
|
|
|
while (*start && *start != '\n')
|
|
start++;
|
|
|
|
if (!*start)
|
|
break;
|
|
start++; // skip the \n
|
|
} while (1);
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
SCR_UpdateScreen
|
|
|
|
This is called every frame, and can also be called explicitly to flush
|
|
text to the screen.
|
|
|
|
WARNING: be very careful calling this from elsewhere, because the refresh
|
|
needs almost the entire 256k of stack space!
|
|
*/
|
|
void
|
|
SCR_UpdateScreen (double realtime, SCR_Func *scr_funcs)
|
|
{
|
|
static int oldscr_viewsize;
|
|
vrect_t vrect;
|
|
|
|
if (scr_skipupdate || block_drawing)
|
|
return;
|
|
|
|
if (scr_disabled_for_loading)
|
|
return;
|
|
|
|
r_realtime = realtime;
|
|
|
|
scr_copytop = 0;
|
|
scr_copyeverything = 0;
|
|
|
|
if (!scr_initialized)
|
|
return; // not initialized yet
|
|
|
|
if (scr_viewsize->int_val != oldscr_viewsize) {
|
|
oldscr_viewsize = scr_viewsize->int_val;
|
|
vid.recalc_refdef = 1;
|
|
}
|
|
|
|
// check for vid changes
|
|
if (oldfov != scr_fov->int_val) {
|
|
oldfov = scr_fov->int_val;
|
|
vid.recalc_refdef = true;
|
|
}
|
|
|
|
if (oldscreensize != scr_viewsize->int_val) {
|
|
oldscreensize = scr_viewsize->int_val;
|
|
vid.recalc_refdef = true;
|
|
}
|
|
|
|
if (vid.recalc_refdef) {
|
|
// something changed, so reorder the screen
|
|
SCR_CalcRefdef ();
|
|
}
|
|
|
|
// do 3D refresh drawing, and then update the screen
|
|
D_EnableBackBufferAccess (); // of all overlay stuff if drawing
|
|
// directly
|
|
|
|
if (scr_fullupdate++ < vid.numpages) { // clear the entire screen
|
|
scr_copyeverything = 1;
|
|
Draw_TileClear (0, 0, vid.width, vid.height);
|
|
Sbar_Changed ();
|
|
}
|
|
|
|
pconupdate = NULL;
|
|
|
|
SCR_SetUpToDrawConsole ();
|
|
|
|
D_DisableBackBufferAccess (); // for adapters that can't stay mapped
|
|
// in for linear writes all the time
|
|
VID_LockBuffer ();
|
|
V_RenderView ();
|
|
VID_UnlockBuffer ();
|
|
|
|
D_EnableBackBufferAccess (); // of all overlay stuff if drawing
|
|
// directly
|
|
|
|
if (r_force_fullscreen /*FIXME*/ == 1 && key_dest == key_game) {
|
|
Sbar_IntermissionOverlay ();
|
|
} else if (r_force_fullscreen /*FIXME*/ == 2 && key_dest == key_game) {
|
|
Sbar_FinaleOverlay ();
|
|
SCR_CheckDrawCenterString ();
|
|
} else {
|
|
while (*scr_funcs) {
|
|
(*scr_funcs)();
|
|
scr_funcs++;
|
|
}
|
|
}
|
|
|
|
D_DisableBackBufferAccess (); // for adapters that can't stay mapped
|
|
// in for linear writes all the time
|
|
if (pconupdate) {
|
|
D_UpdateRects (pconupdate);
|
|
}
|
|
|
|
SCR_ApplyBlend ();
|
|
|
|
// update one of three areas
|
|
if (scr_copyeverything) {
|
|
vrect.x = 0;
|
|
vrect.y = 0;
|
|
vrect.width = vid.width;
|
|
vrect.height = vid.height;
|
|
vrect.pnext = 0;
|
|
|
|
VID_Update (&vrect);
|
|
} else if (scr_copytop) {
|
|
vrect.x = 0;
|
|
vrect.y = 0;
|
|
vrect.width = vid.width;
|
|
vrect.height = vid.height - sb_lines;
|
|
vrect.pnext = 0;
|
|
|
|
VID_Update (&vrect);
|
|
} else {
|
|
vrect.x = scr_vrect.x;
|
|
vrect.y = scr_vrect.y;
|
|
vrect.width = scr_vrect.width;
|
|
vrect.height = scr_vrect.height;
|
|
vrect.pnext = 0;
|
|
|
|
VID_Update (&vrect);
|
|
}
|
|
}
|