mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-26 14:20:59 +00:00
4699bf6d5b
including config.h is a nono).
774 lines
24 KiB
C
774 lines
24 KiB
C
/*
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gl_defines.h
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GL defines.
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef __gl_defines_h
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#define __gl_defines_h
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#include "QF/qtypes.h"
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/*
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*
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* Constants
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*
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*/
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/* Boolean values */
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#define GL_FALSE 0x0
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#define GL_TRUE 0x1
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/* Data types */
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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#define GL_DOUBLE 0x140A
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#define GL_2_BYTES 0x1407
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#define GL_3_BYTES 0x1408
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#define GL_4_BYTES 0x1409
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/* Primitives */
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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#define GL_QUADS 0x0007
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#define GL_QUAD_STRIP 0x0008
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#define GL_POLYGON 0x0009
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/* Vertex Arrays */
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#define GL_VERTEX_ARRAY 0x8074
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#define GL_NORMAL_ARRAY 0x8075
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#define GL_COLOR_ARRAY 0x8076
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#define GL_INDEX_ARRAY 0x8077
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#define GL_TEXTURE_COORD_ARRAY 0x8078
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#define GL_EDGE_FLAG_ARRAY 0x8079
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#define GL_VERTEX_ARRAY_SIZE 0x807A
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#define GL_VERTEX_ARRAY_TYPE 0x807B
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#define GL_VERTEX_ARRAY_STRIDE 0x807C
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#define GL_NORMAL_ARRAY_TYPE 0x807E
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#define GL_NORMAL_ARRAY_STRIDE 0x807F
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#define GL_COLOR_ARRAY_SIZE 0x8081
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#define GL_COLOR_ARRAY_TYPE 0x8082
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#define GL_COLOR_ARRAY_STRIDE 0x8083
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#define GL_INDEX_ARRAY_TYPE 0x8085
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#define GL_INDEX_ARRAY_STRIDE 0x8086
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#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
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#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
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#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
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#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
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#define GL_VERTEX_ARRAY_POINTER 0x808E
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#define GL_NORMAL_ARRAY_POINTER 0x808F
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#define GL_COLOR_ARRAY_POINTER 0x8090
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#define GL_INDEX_ARRAY_POINTER 0x8091
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#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
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#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
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#define GL_V2F 0x2A20
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#define GL_V3F 0x2A21
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#define GL_C4UB_V2F 0x2A22
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#define GL_C4UB_V3F 0x2A23
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#define GL_C3F_V3F 0x2A24
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#define GL_N3F_V3F 0x2A25
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#define GL_C4F_N3F_V3F 0x2A26
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#define GL_T2F_V3F 0x2A27
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#define GL_T4F_V4F 0x2A28
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#define GL_T2F_C4UB_V3F 0x2A29
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#define GL_T2F_C3F_V3F 0x2A2A
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#define GL_T2F_N3F_V3F 0x2A2B
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#define GL_T2F_C4F_N3F_V3F 0x2A2C
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#define GL_T4F_C4F_N3F_V4F 0x2A2D
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/* Matrix Mode */
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#define GL_MATRIX_MODE 0x0BA0
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#define GL_MODELVIEW 0x1700
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#define GL_PROJECTION 0x1701
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#define GL_TEXTURE 0x1702
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/* Points */
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#define GL_POINT_SMOOTH 0x0B10
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#define GL_POINT_SIZE 0x0B11
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#define GL_POINT_SIZE_GRANULARITY 0x0B13
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#define GL_POINT_SIZE_RANGE 0x0B12
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/* Lines */
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#define GL_LINE_SMOOTH 0x0B20
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#define GL_LINE_STIPPLE 0x0B24
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#define GL_LINE_STIPPLE_PATTERN 0x0B25
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#define GL_LINE_STIPPLE_REPEAT 0x0B26
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#define GL_LINE_WIDTH 0x0B21
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#define GL_LINE_WIDTH_GRANULARITY 0x0B23
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#define GL_LINE_WIDTH_RANGE 0x0B22
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/* Polygons */
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#define GL_POINT 0x1B00
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#define GL_LINE 0x1B01
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#define GL_FILL 0x1B02
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#define GL_CW 0x0900
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#define GL_CCW 0x0901
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_POLYGON_MODE 0x0B40
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#define GL_POLYGON_SMOOTH 0x0B41
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#define GL_POLYGON_STIPPLE 0x0B42
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#define GL_EDGE_FLAG 0x0B43
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#define GL_CULL_FACE 0x0B44
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_FRONT_FACE 0x0B46
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#define GL_POLYGON_OFFSET_FACTOR 0x8038
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#define GL_POLYGON_OFFSET_UNITS 0x2A00
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#define GL_POLYGON_OFFSET_POINT 0x2A01
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#define GL_POLYGON_OFFSET_LINE 0x2A02
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#define GL_POLYGON_OFFSET_FILL 0x8037
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/* Display Lists */
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#define GL_COMPILE 0x1300
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#define GL_COMPILE_AND_EXECUTE 0x1301
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#define GL_LIST_BASE 0x0B32
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#define GL_LIST_INDEX 0x0B33
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#define GL_LIST_MODE 0x0B30
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/* Depth buffer */
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#define GL_NEVER 0x0200
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#define GL_LESS 0x0201
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#define GL_EQUAL 0x0202
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#define GL_LEQUAL 0x0203
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#define GL_GREATER 0x0204
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#define GL_NOTEQUAL 0x0205
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#define GL_GEQUAL 0x0206
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#define GL_ALWAYS 0x0207
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#define GL_DEPTH_TEST 0x0B71
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#define GL_DEPTH_BITS 0x0D56
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#define GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GL_DEPTH_FUNC 0x0B74
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#define GL_DEPTH_RANGE 0x0B70
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#define GL_DEPTH_WRITEMASK 0x0B72
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#define GL_DEPTH_COMPONENT 0x1902
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/* Lighting */
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#define GL_LIGHTING 0x0B50
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#define GL_LIGHT0 0x4000
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#define GL_LIGHT1 0x4001
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#define GL_LIGHT2 0x4002
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#define GL_LIGHT3 0x4003
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#define GL_LIGHT4 0x4004
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#define GL_LIGHT5 0x4005
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#define GL_LIGHT6 0x4006
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#define GL_LIGHT7 0x4007
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#define GL_SPOT_EXPONENT 0x1205
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#define GL_SPOT_CUTOFF 0x1206
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#define GL_CONSTANT_ATTENUATION 0x1207
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#define GL_LINEAR_ATTENUATION 0x1208
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#define GL_QUADRATIC_ATTENUATION 0x1209
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#define GL_AMBIENT 0x1200
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#define GL_DIFFUSE 0x1201
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#define GL_SPECULAR 0x1202
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#define GL_SHININESS 0x1601
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#define GL_EMISSION 0x1600
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#define GL_POSITION 0x1203
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#define GL_SPOT_DIRECTION 0x1204
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#define GL_AMBIENT_AND_DIFFUSE 0x1602
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#define GL_COLOR_INDEXES 0x1603
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#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
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#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
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#define GL_LIGHT_MODEL_AMBIENT 0x0B53
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_SHADE_MODEL 0x0B54
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#define GL_FLAT 0x1D00
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#define GL_SMOOTH 0x1D01
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#define GL_COLOR_MATERIAL 0x0B57
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#define GL_COLOR_MATERIAL_FACE 0x0B55
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#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
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#define GL_NORMALIZE 0x0BA1
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/* User clipping planes */
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#define GL_CLIP_PLANE0 0x3000
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#define GL_CLIP_PLANE1 0x3001
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#define GL_CLIP_PLANE2 0x3002
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#define GL_CLIP_PLANE3 0x3003
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#define GL_CLIP_PLANE4 0x3004
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#define GL_CLIP_PLANE5 0x3005
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/* Accumulation buffer */
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#define GL_ACCUM_RED_BITS 0x0D58
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#define GL_ACCUM_GREEN_BITS 0x0D59
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#define GL_ACCUM_BLUE_BITS 0x0D5A
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#define GL_ACCUM_ALPHA_BITS 0x0D5B
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#define GL_ACCUM_CLEAR_VALUE 0x0B80
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#define GL_ACCUM 0x0100
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#define GL_ADD 0x0104
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#define GL_LOAD 0x0101
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#define GL_MULT 0x0103
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#define GL_RETURN 0x0102
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/* Alpha testing */
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#define GL_ALPHA_TEST 0x0BC0
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#define GL_ALPHA_TEST_REF 0x0BC2
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#define GL_ALPHA_TEST_FUNC 0x0BC1
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/* Blending */
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#define GL_BLEND 0x0BE2
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#define GL_BLEND_SRC 0x0BE1
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#define GL_BLEND_DST 0x0BE0
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#define GL_ZERO 0x0
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#define GL_ONE 0x1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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#define GL_SRC_ALPHA_SATURATE 0x0308
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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/* Render Mode */
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#define GL_FEEDBACK 0x1C01
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#define GL_RENDER 0x1C00
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#define GL_SELECT 0x1C02
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/* Feedback */
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#define GL_2D 0x0600
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#define GL_3D 0x0601
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#define GL_3D_COLOR 0x0602
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#define GL_3D_COLOR_TEXTURE 0x0603
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#define GL_4D_COLOR_TEXTURE 0x0604
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#define GL_POINT_TOKEN 0x0701
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#define GL_LINE_TOKEN 0x0702
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#define GL_LINE_RESET_TOKEN 0x0707
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#define GL_POLYGON_TOKEN 0x0703
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#define GL_BITMAP_TOKEN 0x0704
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#define GL_DRAW_PIXEL_TOKEN 0x0705
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#define GL_COPY_PIXEL_TOKEN 0x0706
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#define GL_PASS_THROUGH_TOKEN 0x0700
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#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
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#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
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#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
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/* Selection */
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#define GL_SELECTION_BUFFER_POINTER 0x0DF3
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#define GL_SELECTION_BUFFER_SIZE 0x0DF4
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/* Fog */
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#define GL_FOG 0x0B60
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#define GL_FOG_MODE 0x0B65
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#define GL_FOG_DENSITY 0x0B62
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#define GL_FOG_COLOR 0x0B66
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#define GL_FOG_INDEX 0x0B61
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#define GL_FOG_START 0x0B63
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#define GL_FOG_END 0x0B64
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#define GL_LINEAR 0x2601
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#define GL_EXP 0x0800
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#define GL_EXP2 0x0801
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/* Logic Ops */
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#define GL_LOGIC_OP 0x0BF1
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#define GL_INDEX_LOGIC_OP 0x0BF1
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#define GL_COLOR_LOGIC_OP 0x0BF2
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#define GL_LOGIC_OP_MODE 0x0BF0
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#define GL_CLEAR 0x1500
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#define GL_SET 0x150F
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#define GL_COPY 0x1503
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#define GL_COPY_INVERTED 0x150C
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#define GL_NOOP 0x1505
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#define GL_INVERT 0x150A
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#define GL_AND 0x1501
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#define GL_NAND 0x150E
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#define GL_OR 0x1507
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#define GL_NOR 0x1508
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#define GL_XOR 0x1506
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#define GL_EQUIV 0x1509
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#define GL_AND_REVERSE 0x1502
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#define GL_AND_INVERTED 0x1504
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#define GL_OR_REVERSE 0x150B
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#define GL_OR_INVERTED 0x150D
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/* Stencil */
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#define GL_STENCIL_TEST 0x0B90
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#define GL_STENCIL_WRITEMASK 0x0B98
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#define GL_STENCIL_BITS 0x0D57
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#define GL_STENCIL_FUNC 0x0B92
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#define GL_STENCIL_VALUE_MASK 0x0B93
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#define GL_STENCIL_REF 0x0B97
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#define GL_STENCIL_FAIL 0x0B94
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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#define GL_STENCIL_CLEAR_VALUE 0x0B91
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#define GL_STENCIL_INDEX 0x1901
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#define GL_KEEP 0x1E00
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#define GL_REPLACE 0x1E01
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#define GL_INCR 0x1E02
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#define GL_DECR 0x1E03
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/* Buffers, Pixel Drawing/Reading */
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#define GL_NONE 0x0
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#define GL_LEFT 0x0406
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#define GL_RIGHT 0x0407
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/*GL_FRONT 0x0404 */
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/*GL_BACK 0x0405 */
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/*GL_FRONT_AND_BACK 0x0408 */
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#define GL_FRONT_LEFT 0x0400
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#define GL_FRONT_RIGHT 0x0401
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#define GL_BACK_LEFT 0x0402
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#define GL_BACK_RIGHT 0x0403
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#define GL_AUX0 0x0409
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#define GL_AUX1 0x040A
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#define GL_AUX2 0x040B
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#define GL_AUX3 0x040C
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#define GL_COLOR_INDEX 0x1900
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#define GL_RED 0x1903
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#define GL_GREEN 0x1904
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#define GL_BLUE 0x1905
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#define GL_ALPHA 0x1906
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#define GL_LUMINANCE 0x1909
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#define GL_LUMINANCE_ALPHA 0x190A
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#define GL_ALPHA_BITS 0x0D55
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#define GL_RED_BITS 0x0D52
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#define GL_GREEN_BITS 0x0D53
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#define GL_BLUE_BITS 0x0D54
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#define GL_INDEX_BITS 0x0D51
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#define GL_SUBPIXEL_BITS 0x0D50
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#define GL_AUX_BUFFERS 0x0C00
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#define GL_READ_BUFFER 0x0C02
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#define GL_DRAW_BUFFER 0x0C01
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#define GL_DOUBLEBUFFER 0x0C32
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#define GL_STEREO 0x0C33
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#define GL_BITMAP 0x1A00
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#define GL_COLOR 0x1800
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#define GL_DEPTH 0x1801
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#define GL_STENCIL 0x1802
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#define GL_DITHER 0x0BD0
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#define GL_RGB 0x1907
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#define GL_RGBA 0x1908
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/* Implementation limits */
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#define GL_MAX_LIST_NESTING 0x0B31
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#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
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#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
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#define GL_MAX_NAME_STACK_DEPTH 0x0D37
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#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
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#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
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#define GL_MAX_EVAL_ORDER 0x0D30
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#define GL_MAX_LIGHTS 0x0D31
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#define GL_MAX_CLIP_PLANES 0x0D32
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#define GL_MAX_TEXTURE_SIZE 0x0D33
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#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A
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#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
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/* Gets */
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#define GL_ATTRIB_STACK_DEPTH 0x0BB0
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#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
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#define GL_COLOR_CLEAR_VALUE 0x0C22
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#define GL_COLOR_WRITEMASK 0x0C23
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#define GL_CURRENT_INDEX 0x0B01
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#define GL_CURRENT_COLOR 0x0B00
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#define GL_CURRENT_NORMAL 0x0B02
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#define GL_CURRENT_RASTER_COLOR 0x0B04
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#define GL_CURRENT_RASTER_DISTANCE 0x0B09
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#define GL_CURRENT_RASTER_INDEX 0x0B05
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#define GL_CURRENT_RASTER_POSITION 0x0B07
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#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
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#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
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#define GL_CURRENT_TEXTURE_COORDS 0x0B03
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#define GL_INDEX_CLEAR_VALUE 0x0C20
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#define GL_INDEX_MODE 0x0C30
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#define GL_INDEX_WRITEMASK 0x0C21
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#define GL_MODELVIEW_MATRIX 0x0BA6
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#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
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#define GL_NAME_STACK_DEPTH 0x0D70
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#define GL_PROJECTION_MATRIX 0x0BA7
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#define GL_PROJECTION_STACK_DEPTH 0x0BA4
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#define GL_RENDER_MODE 0x0C40
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#define GL_RGBA_MODE 0x0C31
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#define GL_TEXTURE_MATRIX 0x0BA8
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#define GL_TEXTURE_STACK_DEPTH 0x0BA5
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#define GL_VIEWPORT 0x0BA2
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/* Evaluators */
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#define GL_AUTO_NORMAL 0x0D80
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#define GL_MAP1_COLOR_4 0x0D90
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|
#define GL_MAP1_GRID_DOMAIN 0x0DD0
|
|
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
|
|
#define GL_MAP1_INDEX 0x0D91
|
|
#define GL_MAP1_NORMAL 0x0D92
|
|
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
|
|
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
|
|
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
|
|
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
|
|
#define GL_MAP1_VERTEX_3 0x0D97
|
|
#define GL_MAP1_VERTEX_4 0x0D98
|
|
#define GL_MAP2_COLOR_4 0x0DB0
|
|
#define GL_MAP2_GRID_DOMAIN 0x0DD2
|
|
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
|
|
#define GL_MAP2_INDEX 0x0DB1
|
|
#define GL_MAP2_NORMAL 0x0DB2
|
|
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
|
|
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
|
|
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
|
|
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
|
|
#define GL_MAP2_VERTEX_3 0x0DB7
|
|
#define GL_MAP2_VERTEX_4 0x0DB8
|
|
#define GL_COEFF 0x0A00
|
|
#define GL_DOMAIN 0x0A02
|
|
#define GL_ORDER 0x0A01
|
|
|
|
/* Hints */
|
|
#define GL_FOG_HINT 0x0C54
|
|
#define GL_LINE_SMOOTH_HINT 0x0C52
|
|
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
|
|
#define GL_POINT_SMOOTH_HINT 0x0C51
|
|
#define GL_POLYGON_SMOOTH_HINT 0x0C53
|
|
#define GL_DONT_CARE 0x1100
|
|
#define GL_FASTEST 0x1101
|
|
#define GL_NICEST 0x1102
|
|
|
|
/* Scissor box */
|
|
#define GL_SCISSOR_TEST 0x0C11
|
|
#define GL_SCISSOR_BOX 0x0C10
|
|
|
|
/* Pixel Mode / Transfer */
|
|
#define GL_MAP_COLOR 0x0D10
|
|
#define GL_MAP_STENCIL 0x0D11
|
|
#define GL_INDEX_SHIFT 0x0D12
|
|
#define GL_INDEX_OFFSET 0x0D13
|
|
#define GL_RED_SCALE 0x0D14
|
|
#define GL_RED_BIAS 0x0D15
|
|
#define GL_GREEN_SCALE 0x0D18
|
|
#define GL_GREEN_BIAS 0x0D19
|
|
#define GL_BLUE_SCALE 0x0D1A
|
|
#define GL_BLUE_BIAS 0x0D1B
|
|
#define GL_ALPHA_SCALE 0x0D1C
|
|
#define GL_ALPHA_BIAS 0x0D1D
|
|
#define GL_DEPTH_SCALE 0x0D1E
|
|
#define GL_DEPTH_BIAS 0x0D1F
|
|
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
|
|
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
|
|
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
|
|
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
|
|
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
|
|
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
|
|
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
|
|
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
|
|
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
|
|
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
|
|
#define GL_PIXEL_MAP_S_TO_S 0x0C71
|
|
#define GL_PIXEL_MAP_I_TO_I 0x0C70
|
|
#define GL_PIXEL_MAP_I_TO_R 0x0C72
|
|
#define GL_PIXEL_MAP_I_TO_G 0x0C73
|
|
#define GL_PIXEL_MAP_I_TO_B 0x0C74
|
|
#define GL_PIXEL_MAP_I_TO_A 0x0C75
|
|
#define GL_PIXEL_MAP_R_TO_R 0x0C76
|
|
#define GL_PIXEL_MAP_G_TO_G 0x0C77
|
|
#define GL_PIXEL_MAP_B_TO_B 0x0C78
|
|
#define GL_PIXEL_MAP_A_TO_A 0x0C79
|
|
#define GL_PACK_ALIGNMENT 0x0D05
|
|
#define GL_PACK_LSB_FIRST 0x0D01
|
|
#define GL_PACK_ROW_LENGTH 0x0D02
|
|
#define GL_PACK_SKIP_PIXELS 0x0D04
|
|
#define GL_PACK_SKIP_ROWS 0x0D03
|
|
#define GL_PACK_SWAP_BYTES 0x0D00
|
|
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
|
#define GL_UNPACK_LSB_FIRST 0x0CF1
|
|
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
|
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
|
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
|
#define GL_UNPACK_SWAP_BYTES 0x0CF0
|
|
#define GL_ZOOM_X 0x0D16
|
|
#define GL_ZOOM_Y 0x0D17
|
|
|
|
/* Texture mapping */
|
|
#define GL_TEXTURE_ENV 0x2300
|
|
#define GL_TEXTURE_ENV_MODE 0x2200
|
|
#define GL_TEXTURE_1D 0x0DE0
|
|
#define GL_TEXTURE_2D 0x0DE1
|
|
#define GL_TEXTURE_WRAP_S 0x2802
|
|
#define GL_TEXTURE_WRAP_T 0x2803
|
|
#define GL_TEXTURE_MAG_FILTER 0x2800
|
|
#define GL_TEXTURE_MIN_FILTER 0x2801
|
|
#define GL_TEXTURE_ENV_COLOR 0x2201
|
|
#define GL_TEXTURE_GEN_S 0x0C60
|
|
#define GL_TEXTURE_GEN_T 0x0C61
|
|
#define GL_TEXTURE_GEN_MODE 0x2500
|
|
#define GL_TEXTURE_BORDER_COLOR 0x1004
|
|
#define GL_TEXTURE_WIDTH 0x1000
|
|
#define GL_TEXTURE_HEIGHT 0x1001
|
|
#define GL_TEXTURE_BORDER 0x1005
|
|
#define GL_TEXTURE_COMPONENTS 0x1003
|
|
#define GL_TEXTURE_RED_SIZE 0x805C
|
|
#define GL_TEXTURE_GREEN_SIZE 0x805D
|
|
#define GL_TEXTURE_BLUE_SIZE 0x805E
|
|
#define GL_TEXTURE_ALPHA_SIZE 0x805F
|
|
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
|
|
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
|
|
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
|
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
|
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
|
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
|
#define GL_OBJECT_LINEAR 0x2401
|
|
#define GL_OBJECT_PLANE 0x2501
|
|
#define GL_EYE_LINEAR 0x2400
|
|
#define GL_EYE_PLANE 0x2502
|
|
#define GL_SPHERE_MAP 0x2402
|
|
#define GL_DECAL 0x2101
|
|
#define GL_MODULATE 0x2100
|
|
#define GL_NEAREST 0x2600
|
|
#define GL_REPEAT 0x2901
|
|
#define GL_CLAMP 0x2900
|
|
#define GL_S 0x2000
|
|
#define GL_T 0x2001
|
|
#define GL_R 0x2002
|
|
#define GL_Q 0x2003
|
|
#define GL_TEXTURE_GEN_R 0x0C62
|
|
#define GL_TEXTURE_GEN_Q 0x0C63
|
|
|
|
/* GL 1.1 texturing */
|
|
#define GL_PROXY_TEXTURE_1D 0x8063
|
|
#define GL_PROXY_TEXTURE_2D 0x8064
|
|
#define GL_TEXTURE_PRIORITY 0x8066
|
|
#define GL_TEXTURE_RESIDENT 0x8067
|
|
#define GL_TEXTURE_BINDING_1D 0x8068
|
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
|
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
|
|
|
/* GL 1.2 texturing */
|
|
#define GL_PACK_SKIP_IMAGES 0x806B
|
|
#define GL_PACK_IMAGE_HEIGHT 0x806C
|
|
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
|
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
|
#define GL_TEXTURE_3D 0x806F
|
|
#define GL_PROXY_TEXTURE_3D 0x8070
|
|
#define GL_TEXTURE_DEPTH 0x8071
|
|
#define GL_TEXTURE_WRAP_R 0x8072
|
|
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
|
#define GL_TEXTURE_BINDING_3D 0x806A
|
|
|
|
/* Internal texture formats (GL 1.1) */
|
|
#define GL_ALPHA4 0x803B
|
|
#define GL_ALPHA8 0x803C
|
|
#define GL_ALPHA12 0x803D
|
|
#define GL_ALPHA16 0x803E
|
|
#define GL_LUMINANCE4 0x803F
|
|
#define GL_LUMINANCE8 0x8040
|
|
#define GL_LUMINANCE12 0x8041
|
|
#define GL_LUMINANCE16 0x8042
|
|
#define GL_LUMINANCE4_ALPHA4 0x8043
|
|
#define GL_LUMINANCE6_ALPHA2 0x8044
|
|
#define GL_LUMINANCE8_ALPHA8 0x8045
|
|
#define GL_LUMINANCE12_ALPHA4 0x8046
|
|
#define GL_LUMINANCE12_ALPHA12 0x8047
|
|
#define GL_LUMINANCE16_ALPHA16 0x8048
|
|
#define GL_INTENSITY 0x8049
|
|
#define GL_INTENSITY4 0x804A
|
|
#define GL_INTENSITY8 0x804B
|
|
#define GL_INTENSITY12 0x804C
|
|
#define GL_INTENSITY16 0x804D
|
|
#define GL_R3_G3_B2 0x2A10
|
|
#define GL_RGB4 0x804F
|
|
#define GL_RGB5 0x8050
|
|
#define GL_RGB8 0x8051
|
|
#define GL_RGB10 0x8052
|
|
#define GL_RGB12 0x8053
|
|
#define GL_RGB16 0x8054
|
|
#define GL_RGBA2 0x8055
|
|
#define GL_RGBA4 0x8056
|
|
#define GL_RGB5_A1 0x8057
|
|
#define GL_RGBA8 0x8058
|
|
#define GL_RGB10_A2 0x8059
|
|
#define GL_RGBA12 0x805A
|
|
#define GL_RGBA16 0x805B
|
|
|
|
/* Utility */
|
|
#define GL_VENDOR 0x1F00
|
|
#define GL_RENDERER 0x1F01
|
|
#define GL_VERSION 0x1F02
|
|
#define GL_EXTENSIONS 0x1F03
|
|
|
|
/* Errors */
|
|
#define GL_NO_ERROR 0x0
|
|
#define GL_INVALID_VALUE 0x0501
|
|
#define GL_INVALID_ENUM 0x0500
|
|
#define GL_INVALID_OPERATION 0x0502
|
|
#define GL_STACK_OVERFLOW 0x0503
|
|
#define GL_STACK_UNDERFLOW 0x0504
|
|
#define GL_OUT_OF_MEMORY 0x0505
|
|
|
|
|
|
/* OpenGL 1.2 */
|
|
#define GL_RESCALE_NORMAL 0x803A
|
|
#define GL_CLAMP_TO_EDGE 0x812F
|
|
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
|
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
|
#define GL_BGR 0x80E0
|
|
#define GL_BGRA 0x80E1
|
|
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
|
|
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
|
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
|
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
|
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
|
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
|
|
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
|
|
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
|
|
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
|
|
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
|
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
|
|
#define GL_SINGLE_COLOR 0x81F9
|
|
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
|
|
#define GL_TEXTURE_MIN_LOD 0x813A
|
|
#define GL_TEXTURE_MAX_LOD 0x813B
|
|
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
|
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
|
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
|
|
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
|
|
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
|
|
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
|
|
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
|
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
|
|
|
|
|
|
|
/*
|
|
* OpenGL 1.2 imaging subset (NOT IMPLEMENTED BY MESA)
|
|
*/
|
|
/* GL_EXT_color_table */
|
|
#define GL_COLOR_TABLE 0x80D0
|
|
#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
|
|
#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
|
|
#define GL_PROXY_COLOR_TABLE 0x80D3
|
|
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
|
|
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
|
|
#define GL_COLOR_TABLE_SCALE 0x80D6
|
|
#define GL_COLOR_TABLE_BIAS 0x80D7
|
|
#define GL_COLOR_TABLE_FORMAT 0x80D8
|
|
#define GL_COLOR_TABLE_WIDTH 0x80D9
|
|
#define GL_COLOR_TABLE_RED_SIZE 0x80DA
|
|
#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
|
|
#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
|
|
#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
|
|
#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
|
|
#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
|
|
/* GL_EXT_convolution and GL_HP_convolution_border_modes */
|
|
#define GL_CONVOLUTION_1D 0x8010
|
|
#define GL_CONVOLUTION_2D 0x8011
|
|
#define GL_SEPARABLE_2D 0x8012
|
|
#define GL_CONVOLUTION_BORDER_MODE 0x8013
|
|
#define GL_CONVOLUTION_FILTER_SCALE 0x8014
|
|
#define GL_CONVOLUTION_FILTER_BIAS 0x8015
|
|
#define GL_REDUCE 0x8016
|
|
#define GL_CONVOLUTION_FORMAT 0x8017
|
|
#define GL_CONVOLUTION_WIDTH 0x8018
|
|
#define GL_CONVOLUTION_HEIGHT 0x8019
|
|
#define GL_MAX_CONVOLUTION_WIDTH 0x801A
|
|
#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
|
|
#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
|
|
#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
|
|
#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
|
|
#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
|
|
#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
|
|
#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
|
|
#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
|
|
#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
|
|
#define GL_CONSTANT_BORDER 0x8151
|
|
#define GL_REPLICATE_BORDER 0x8153
|
|
#define GL_CONVOLUTION_BORDER_COLOR 0x8154
|
|
/* GL_SGI_color_matrix */
|
|
#define GL_COLOR_MATRIX 0x80B1
|
|
#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
|
|
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
|
|
#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
|
|
#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
|
|
#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
|
|
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
|
|
#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
|
|
#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
|
|
#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
|
|
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
|
|
/* GL_EXT_histogram */
|
|
#define GL_HISTOGRAM 0x8024
|
|
#define GL_PROXY_HISTOGRAM 0x8025
|
|
#define GL_HISTOGRAM_WIDTH 0x8026
|
|
#define GL_HISTOGRAM_FORMAT 0x8027
|
|
#define GL_HISTOGRAM_RED_SIZE 0x8028
|
|
#define GL_HISTOGRAM_GREEN_SIZE 0x8029
|
|
#define GL_HISTOGRAM_BLUE_SIZE 0x802A
|
|
#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
|
|
#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
|
|
#define GL_HISTOGRAM_SINK 0x802D
|
|
#define GL_MINMAX 0x802E
|
|
#define GL_MINMAX_FORMAT 0x802F
|
|
#define GL_MINMAX_SINK 0x8030
|
|
#define GL_TABLE_TOO_LARGE 0x8031
|
|
/* GL_EXT_blend_color, GL_EXT_blend_minmax */
|
|
#define GL_BLEND_EQUATION 0x8009
|
|
#define GL_MIN 0x8007
|
|
#define GL_MAX 0x8008
|
|
#define GL_FUNC_ADD 0x8006
|
|
#define GL_FUNC_SUBTRACT 0x800A
|
|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
|
#define GL_BLEND_COLOR 0x8005
|
|
|
|
|
|
/* glPush/PopAttrib bits */
|
|
#define GL_CURRENT_BIT 0x00000001
|
|
#define GL_POINT_BIT 0x00000002
|
|
#define GL_LINE_BIT 0x00000004
|
|
#define GL_POLYGON_BIT 0x00000008
|
|
#define GL_POLYGON_STIPPLE_BIT 0x00000010
|
|
#define GL_PIXEL_MODE_BIT 0x00000020
|
|
#define GL_LIGHTING_BIT 0x00000040
|
|
#define GL_FOG_BIT 0x00000080
|
|
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
|
#define GL_ACCUM_BUFFER_BIT 0x00000200
|
|
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
|
#define GL_VIEWPORT_BIT 0x00000800
|
|
#define GL_TRANSFORM_BIT 0x00001000
|
|
#define GL_ENABLE_BIT 0x00002000
|
|
#define GL_COLOR_BUFFER_BIT 0x00004000
|
|
#define GL_HINT_BIT 0x00008000
|
|
#define GL_EVAL_BIT 0x00010000
|
|
#define GL_LIST_BIT 0x00020000
|
|
#define GL_TEXTURE_BIT 0x00040000
|
|
#define GL_SCISSOR_BIT 0x00080000
|
|
#define GL_ALL_ATTRIB_BITS 0x000FFFFF
|
|
|
|
|
|
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
|
|
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
|
|
#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
|
|
|
|
#endif // __gl_defines_h
|