quakeforge/tools/qfbsp/include/bsp5.h
Bill Currie 997102fea8 audit the usage of "only"
There are still a few iffy places (notably around certain prepositions), but
the relevant sentences are now much easier to read.
2010-01-13 06:42:26 +00:00

277 lines
7.9 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
$Id$
*/
// bsp5.h
#include "QF/mathlib.h"
#include "QF/bspfile.h"
typedef struct {
vec3_t normal;
vec_t dist;
int type;
} plane_t;
#include "map.h"
#define MAX_THREADS 4
#define ON_EPSILON 0.05
#define BOGUS_RANGE 18000
// the exact bounding box of the brushes is expanded some for the headnode
// volume. is this still needed?
#define SIDESPACE 24
#define TEX_SKIP -1
#define TEX_HINT -2
//============================================================================
typedef struct {
int numpoints;
vec3_t points[8]; // variable sized
} winding_t;
winding_t *BaseWindingForPlane (plane_t *p);
winding_t *NewWinding (int points);
void FreeWinding (winding_t *w);
winding_t *CopyWinding (winding_t *w);
winding_t *CopyWindingReverse (winding_t *w);
winding_t *ClipWinding (winding_t *in, plane_t *split, qboolean keepon);
void DivideWinding (winding_t *in, plane_t *split, winding_t **front, winding_t **back);
//============================================================================
typedef struct visfacet_s {
struct visfacet_s *next;
int planenum;
int planeside; // which side is the front of the face
int texturenum;
int contents[2]; // 0 = front side
struct visfacet_s *original; // face on node
int outputnumber; // valid only for original faces after
// write surfaces
qboolean detail; // is a detail face
winding_t *points;
int *edges;
} face_t;
typedef struct surface_s {
struct surface_s *next;
struct surface_s *original; // before BSP cuts it up
int planenum;
int outputplanenum; // valid only after WriteSurfacePlanes
vec3_t mins, maxs;
qboolean onnode; // true if surface has already been used
// as a splitting node
qboolean has_detail; // true if the surface has detail brushes
qboolean has_struct; // true if the surface has non-detail brushes
face_t *faces; // links to all the faces on either side of the surf
} surface_t;
// there is a node_t structure for every node and leaf in the bsp tree
#define PLANENUM_LEAF -1
typedef struct node_s {
vec3_t mins,maxs; // bounding volume, not just points inside
// information for decision nodes
int planenum; // -1 = leaf node
int outputplanenum; // valid only after WriteNodePlanes
int firstface; // decision node only
int numfaces; // decision node only
struct node_s *children[2]; // valid only for decision nodes
face_t *faces; // decision nodes only, list for both sides
// information for leafs
int contents; // leaf nodes (0 for decision nodes)
face_t **markfaces; // leaf nodes only, point to node faces
struct portal_s *portals;
int visleafnum; // -1 = solid
int valid; // for flood filling
int occupied; // light number in leaf for outside filling
int o_dist; // distance to nearest entity
int detail; // 1 if created by detail split
} node_t;
// brush.c ====================================================================
#define NUM_HULLS 2 // normal and +16
#define NUM_CONTENTS 2 // solid and water
typedef struct brush_s {
struct brush_s *next;
vec3_t mins, maxs;
face_t *faces;
int contents;
} brush_t;
typedef struct {
vec3_t mins, maxs;
brush_t *brushes; // NULL terminated list
} brushset_t;
extern int numbrushplanes;
extern plane_t planes[MAX_MAP_PLANES];
brushset_t *Brush_LoadEntity (entity_t *ent, int hullnum);
int PlaneTypeForNormal (vec3_t normal);
int FindPlane (plane_t *dplane, int *side);
// csg4.c =====================================================================
// build surfaces is also used by GatherNodeFaces
extern face_t *validfaces[MAX_MAP_PLANES];
surface_t *BuildSurfaces (void);
face_t *NewFaceFromFace (face_t *in);
surface_t *CSGFaces (brushset_t *bs);
void SplitFace (face_t *in, plane_t *split, face_t **front, face_t **back);
// solidbsp.c =================================================================
void DivideFacet (face_t *in, plane_t *split, face_t **front, face_t **back);
void CalcSurfaceInfo (surface_t *surf);
node_t *SolidBSP (surface_t *surfhead, qboolean midsplit);
// merge.c ====================================================================
void MergePlaneFaces (surface_t *plane);
face_t *MergeFaceToList (face_t *face, face_t *list);
face_t *FreeMergeListScraps (face_t *merged);
void MergeAll (surface_t *surfhead);
// surfaces.c =================================================================
extern int c_cornerverts;
extern int c_tryedges;
extern face_t *edgefaces[MAX_MAP_EDGES][2];
extern int firstmodeledge;
extern int firstmodelface;
void SubdivideFace (face_t *f, face_t **prevptr);
surface_t *GatherNodeFaces (node_t *headnode);
void MakeFaceEdges (node_t *headnode);
// portals.c ==================================================================
typedef struct portal_s {
int planenum;
node_t *nodes[2]; // [0] = front side of planenum
struct portal_s *next[2];
winding_t *winding;
} portal_t;
extern node_t outside_node; // portals outside the world face this
void PortalizeWorld (node_t *headnode);
void PortalizeWorldDetail (node_t *headnode); // stop at detail nodes
void WritePortalfile (node_t *headnode);
void FreeAllPortals (node_t *node);
// region.c ===================================================================
void GrowNodeRegions (node_t *headnode);
// tjunc.c ====================================================================
void tjunc (node_t *headnode);
// writebsp.c =================================================================
void WriteNodePlanes (node_t *headnode);
void WriteClipNodes (node_t *headnode);
void WriteDrawNodes (node_t *headnode);
void BumpModel (int hullnum);
int FindFinalPlane (dplane_t *p);
void BeginBSPFile (void);
void FinishBSPFile (void);
// draw.c =====================================================================
void Draw_ClearBounds (void);
void Draw_AddToBounds (vec3_t v);
void Draw_DrawFace (face_t *f);
void Draw_ClearWindow (void);
void Draw_SetRed (void);
void Draw_SetGrey (void);
void Draw_SetBlack (void);
void DrawPoint (vec3_t v);
void Draw_SetColor (int c);
void SetColor (int c);
void DrawPortal (portal_t *p);
void DrawLeaf (node_t *l, int color);
void DrawBrush (brush_t *b);
void DrawWinding (winding_t *w);
void DrawTri (vec3_t p1, vec3_t p2, vec3_t p3);
// outside.c ==================================================================
qboolean FillOutside (node_t *node);
// readbsp.c ==================================================================
void LoadBSP (void);
void bsp2prt (void);
void extract_textures (void);
void extract_entities (void);
void extract_hull (void);
//=============================================================================
extern brushset_t *brushset;
void qprintf (const char *fmt, ...) __attribute__ ((format (printf, 1, 2))); // prints only if verbose
extern int valid;
extern qboolean worldmodel;
// misc functions
face_t *AllocFace (void);
void FreeFace (face_t *f);
struct portal_s *AllocPortal (void);
void FreePortal (struct portal_s *p);
surface_t *AllocSurface (void);
void FreeSurface (surface_t *s);
node_t *AllocNode (void);
struct brush_s *AllocBrush (void);
//=============================================================================
extern bsp_t *bsp;