quakeforge/include/QF/scene/hierarchy.h
Bill Currie 40a26e4bc8 [scene] Rename libQFentity to libQFscene
And start working on scene management.
2021-07-24 14:20:59 +09:00

76 lines
2 KiB
C

/*
hierarch.h
Hierarchy management
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2021/02/26
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_scene_hierarch_h
#define __QF_scene_hierarch_h
#include "QF/darray.h"
#include "QF/qtypes.h"
#include "QF/scene/types.h"
#include "QF/simd/vec4f.h"
#include "QF/simd/mat4f.h"
/** \defgroup entity Hierarchy management
\ingroup utils
*/
///@{
#define null_transform (~0u)
typedef struct hierarchy_s {
xformset_t transform;
entityset_t entity;
uint32set_t childCount;
uint32set_t childIndex;
uint32set_t parentIndex;
stringset_t name;
uint32set_t tag;
byteset_t modified;
mat4fset_t localMatrix;
mat4fset_t localInverse;
mat4fset_t worldMatrix;
mat4fset_t worldInverse;
vec4fset_t localRotation;
vec4fset_t localScale;
vec4fset_t worldRotation;
vec4fset_t worldScale;
} hierarchy_t;
hierarchy_t *Hierarchy_New (size_t grow, int createRoot);
hierarchy_t *Hierarchy_Copy (hierarchy_t *src);
void Hierarchy_Delete (hierarchy_t *hierarchy);
void Hierarchy_UpdateMatrices (hierarchy_t *hierarchy);
uint32_t Hierarchy_InsertHierarchy (hierarchy_t *dst, const hierarchy_t *src,
uint32_t dstParent, uint32_t srcRoot);
void Hierarchy_RemoveHierarchy (hierarchy_t *hierarchy, uint32_t index);
///@}
#endif//__QF_scene_hierarch_h