quakeforge/include/QF/csqc.h
Bill Currie b3f76e1e48 add some string builtins (only the basics for now, but enough to deal with
temporary strings) and fix the game load/save menus.
2004-01-07 07:36:17 +00:00

74 lines
1.8 KiB
C

/*
csqc.h
CSQC prototypes
Copyright (C) 2001 Bill Currie
Author: Bill Currie
Date: 2002/1/19
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef __QF_csqc_h
#define __QF_csqc_h
void BI_Init (void);
struct progs_s;
struct cbuf_s;
struct inputline_s;
void Cbuf_Progs_Init (struct progs_s *pr);
void Cbuf_Progs_SetCbuf (struct progs_s *pr, struct cbuf_s *cbuf);
void Cmd_Progs_Init (struct progs_s *pr);
void Cvar_Progs_Init (struct progs_s *pr);
void File_Progs_Init (struct progs_s *pr);
void Hash_Progs_Init (struct progs_s *pr);
void GIB_Progs_Init (struct progs_s *pr);
void InputLine_Progs_Init (struct progs_s *pr);
void InputLine_Progs_SetDraw (struct progs_s *pr,
void (*draw)(struct inputline_s*));
void Key_Progs_Init (struct progs_s *pr);
void Plist_Progs_Init (struct progs_s *pr);
void String_Progs_Init (struct progs_s *pr);
#include "QF/quakeio.h"
#define QFILE_MAX_HANDLES 20
typedef struct {
QFile *handles[QFILE_MAX_HANDLES];
} qfile_resources_t;
void QFile_Progs_Init (struct progs_s *pr, int secure);
QFile **QFile_AllocHandle (struct progs_s *pr, qfile_resources_t *res);
void QFS_Progs_Init (struct progs_s *pr);
#endif//__QF_csqc_h