quakeforge/include/qw
Bill Currie 66ef8e16c1 Fix the ghost entities in demo playback.
Really, when cl_nodelta is in effect (eg, .qwd demo recording and thus
playback). QW now uses the new shared entity state block as I'd intended.
Thanks to the cleanup of ghost entities (ie, entities that have been
removed but continue to be rendered), glsl overkill has gone from 157 to
163 fps :)
2012-07-05 19:06:35 +09:00
..
bothdefs.h Nuke UNALIGNED_OK. 2012-06-15 22:02:17 +09:00
msg_backbuf.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
msg_ucmd.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
pmove.h Make simple gravity acceleration framerate independent. 2012-04-28 14:54:58 +09:00
protocol.h Fix the ghost entities in demo playback. 2012-07-05 19:06:35 +09:00