quakeforge/tools/qfvis/source/soundphs.c
Bill Currie bc1b483525 Nuke the rcsid stuff.
It's pretty useless in git.
2012-04-22 10:56:32 +09:00

175 lines
3.9 KiB
C

/*
soundphs.c
PHS (possible hearable set) for ambient brushes
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2002 Colin Thompson
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <getopt.h>
#include <stdlib.h>
#ifdef HAVE_UNISTD_H
# include <unistd.h>
#endif
#ifdef HAVE_IO_H
# include <io.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <getopt.h>
#include <errno.h>
#include <string.h>
#include <stdlib.h>
#include "QF/bspfile.h"
#include "QF/cmd.h"
#include "QF/mathlib.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "vis.h"
/*
Some textures (sky, water, slime, lava) are considered ambient sound
emiters.
Find an aproximate distance to the nearest emiter of each class for each
leaf.
*/
static void
SurfaceBBox (dface_t *s, vec3_t mins, vec3_t maxs)
{
int vi, e, i, j;
float *v;
mins[0] = mins[1] = mins[2] = 999999;
maxs[0] = maxs[1] = maxs[2] = -99999;
for (i = 0; i < s->numedges; i++) {
e = bsp->surfedges[s->firstedge + i];
if (e >= 0)
vi = bsp->edges[e].v[0];
else
vi = bsp->edges[-e].v[1];
v = bsp->vertexes[vi].point;
for (j = 0; j < 3; j++) {
if (v[j] < mins[j])
mins[j] = v[j];
if (v[j] > maxs[j])
maxs[j] = v[j];
}
}
}
void
CalcAmbientSounds (void)
{
byte *vis;
int ambient_type, ofs, i, j, k, l;
float maxd, vol, d;
float dists[NUM_AMBIENTS];
dface_t *surf;
dleaf_t *leaf, *hit;
vec3_t mins, maxs;
texinfo_t *info;
miptex_t *miptex;
for (i = 0; i < numrealleafs - 1; i++) {
leaf = &bsp->leafs[i + 1];
// clear ambients
for (j = 0; j < NUM_AMBIENTS; j++)
dists[j] = 1020;
vis = &uncompressed[leafcluster[i] * bitbytes_l];
for (j = 0; j < numrealleafs - 1; j++) {
if (!(vis[j >> 3] & (1 << (j & 7))))
continue;
if (!bsp->texdata)
continue;
// check this leaf for sound textures
hit = &bsp->leafs[j + 1];
for (k = 0; k < hit->nummarksurfaces; k++) {
surf = &bsp->faces[bsp->marksurfaces[hit->firstmarksurface + k]];
info = &bsp->texinfo[surf->texinfo];
ofs = ((dmiptexlump_t *) bsp->texdata)->dataofs[info->miptex];
miptex = (miptex_t *) (&bsp->texdata[ofs]);
if (!strncasecmp (miptex->name, "*water", 6))
ambient_type = AMBIENT_WATER;
else if (!strncasecmp (miptex->name, "sky", 3))
ambient_type = AMBIENT_SKY;
else if (!strncasecmp (miptex->name, "*slime", 6))
ambient_type = AMBIENT_WATER;
else if (!strncasecmp (miptex->name, "*lava", 6))
ambient_type = AMBIENT_LAVA;
else if (!strncasecmp (miptex->name, "*04water", 8))
ambient_type = AMBIENT_WATER;
else
continue;
// find distance from source leaf to polygon
SurfaceBBox (surf, mins, maxs);
maxd = 0;
for (l = 0; l < 3; l++) {
if (mins[l] > leaf->maxs[l])
d = mins[l] - leaf->maxs[l];
else if (maxs[l] < leaf->mins[l])
d = leaf->mins[l] - mins[l];
else
d = 0;
if (d > maxd)
maxd = d;
}
maxd = 0.25;
if (maxd < dists[ambient_type])
dists[ambient_type] = maxd;
}
}
for (j = 0; j < NUM_AMBIENTS; j++) {
if (dists[j] < 100)
vol = 1.0;
else {
vol = 1.0 - dists[2] * 0.002;
if (vol < 0)
vol = 0;
}
leaf->ambient_level[j] = vol * 255;
}
}
}