mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-24 05:11:42 +00:00
368 lines
7.8 KiB
C
368 lines
7.8 KiB
C
/*
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skin.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/cmd.h"
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#include "QF/compat.h"
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#include "QF/console.h"
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#include "QF/hash.h"
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#include "QF/msg.h"
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#include "QF/pcx.h"
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#include "QF/qendian.h"
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#include "QF/screen.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "cl_parse.h"
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#include "client.h"
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#include "host.h"
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#include "skin.h"
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#include "texture.h"
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cvar_t *baseskin;
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cvar_t *noskins;
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cvar_t *skin;
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cvar_t *topcolor;
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cvar_t *bottomcolor;
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char allskins[128];
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skin_t skin_cache[MAX_CACHED_SKINS];
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hashtab_t *skin_hash;
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int numskins;
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static char *
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skin_get_key (void *_skin, void *unused)
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{
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skin_t *skin = (skin_t*)_skin;
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return skin->name;
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}
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/*
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Skin_Find
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Determines the best skin for the given scoreboard
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slot, and sets scoreboard->skin
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*/
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void
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Skin_Find (player_info_t *sc)
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{
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skin_t *skin;
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char name[128], *s;
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if (allskins[0])
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strncpy (name, allskins, sizeof (name));
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else {
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s = Info_ValueForKey (sc->userinfo, "skin");
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if (s && s[0])
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strncpy (name, s, sizeof (name));
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else
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strncpy (name, baseskin->string, sizeof (name));
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}
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if (strstr (name, "..") || *name == '.')
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strcpy (name, "base");
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COM_StripExtension (name, name);
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skin = Hash_Find (skin_hash, name);
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if (skin) {
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sc->skin = skin;
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Skin_Cache (sc->skin);
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return;
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}
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if (numskins == MAX_CACHED_SKINS) { // ran out of spots, so flush
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// everything
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Skin_Skins_f ();
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return;
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}
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skin = &skin_cache[numskins];
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sc->skin = skin;
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numskins++;
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memset (skin, 0, sizeof (*skin));
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strncpy (skin->name, name, sizeof (skin->name) - 1);
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Hash_Add (skin_hash, skin);
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}
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/*
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Skin_Cache
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Returns a pointer to the skin bitmap, or NULL to use the default
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*/
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tex_t *
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Skin_Cache (skin_t *skin)
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{
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char name[1024];
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tex_t *out;
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QFile *file;
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tex_t *tex;
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int pixels;
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byte *ipix, *opix;
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int i;
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if (cls.downloadtype == dl_skin)
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return NULL; // use base until downloaded
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if (noskins->int_val == 1) // JACK: So NOSKINS > 1 will show
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// skins, but
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return NULL; // not download new ones.
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if (skin->failedload)
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return NULL;
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out = Cache_Check (&skin->cache);
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if (out)
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return out;
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// load the pic from disk
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snprintf (name, sizeof (name), "skins/%s.pcx", skin->name);
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COM_FOpenFile (name, &file);
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if (!file) {
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Con_Printf ("Couldn't load skin %s\n", name);
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snprintf (name, sizeof (name), "skins/%s.pcx", baseskin->string);
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COM_FOpenFile (name, &file);
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if (!file) {
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skin->failedload = true;
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return NULL;
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}
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}
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tex = LoadPCX (file, 0);
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Qclose (file);
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if (!tex || tex->width > 320 || tex->height > 200) {
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skin->failedload = true;
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Con_Printf ("Bad skin %s\n", name);
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return NULL;
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}
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pixels = 320 * 200;
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out = Cache_Alloc (&skin->cache, sizeof (tex_t) + pixels, skin->name);
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if (!out)
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Sys_Error ("Skin_Cache: couldn't allocate");
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opix = out->data;
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out->width = 320;
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out->height = 200;
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out->palette = tex->palette; //FIXME assumes 0 or vid_basepal
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memset (opix, 0, pixels);
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for (i = 0, ipix = tex->data; i < tex->height;
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i++, opix += 320, ipix += tex->width)
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memcpy (opix, ipix, tex->width);
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Skin_Process (skin, out);
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skin->failedload = false;
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return out;
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}
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/*
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Skin_NextDownload
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*/
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void
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Skin_NextDownload (void)
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{
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player_info_t *sc;
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int i;
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if (cls.downloadnumber == 0) {
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Con_Printf ("Checking skins...\n");
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SCR_UpdateScreen ();
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}
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cls.downloadtype = dl_skin;
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for (; cls.downloadnumber != MAX_CLIENTS; cls.downloadnumber++) {
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sc = &cl.players[cls.downloadnumber];
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if (!sc->name[0])
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continue;
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Skin_Find (sc);
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if (noskins->int_val)
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continue;
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if (!CL_CheckOrDownloadFile (va ("skins/%s.pcx", sc->skin->name)))
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return; // started a download
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}
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cls.downloadtype = dl_none;
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// now load them in for real
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for (i = 0; i < MAX_CLIENTS; i++) {
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sc = &cl.players[i];
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if (!sc->name[0])
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continue;
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Skin_Find (sc);
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Skin_Cache (sc->skin);
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sc->skin = NULL;
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}
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if (cls.state != ca_active) { // get next signon phase
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MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
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MSG_WriteString (&cls.netchan.message, va ("begin %i", cl.servercount));
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Cache_Report (); // print remaining memory
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}
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}
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/*
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Skin_Skins_f
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Refind all skins, downloading if needed.
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*/
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void
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Skin_Skins_f (void)
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{
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int i;
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for (i = 0; i < numskins; i++) {
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if (skin_cache[i].cache.data)
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Cache_Free (&skin_cache[i].cache);
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}
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numskins = 0;
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Hash_FlushTable (skin_hash);
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cls.downloadnumber = 0;
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cls.downloadtype = dl_skin;
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Skin_NextDownload ();
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}
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/*
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Skin_AllSkins_f
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Sets all skins to one specific one
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*/
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void
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Skin_AllSkins_f (void)
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{
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strcpy (allskins, Cmd_Argv (1));
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Skin_Skins_f ();
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}
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void
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CL_Color_f (void)
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{
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// just for quake compatability...
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int top, bottom;
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char num[16];
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if (Cmd_Argc () == 1) {
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Con_Printf ("\"color\" is \"%s %s\"\n",
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Info_ValueForKey (cls.userinfo, "topcolor"),
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Info_ValueForKey (cls.userinfo, "bottomcolor"));
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Con_Printf ("color <0-13> [0-13]\n");
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return;
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}
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if (Cmd_Argc () == 2)
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top = bottom = atoi (Cmd_Argv (1));
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else {
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top = atoi (Cmd_Argv (1));
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bottom = atoi (Cmd_Argv (2));
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}
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top &= 15;
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if (top > 13)
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top = 13;
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bottom &= 15;
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if (bottom > 13)
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bottom = 13;
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snprintf (num, sizeof (num), "%i", top);
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Cvar_Set (topcolor, num);
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snprintf (num, sizeof (num), "%i", bottom);
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Cvar_Set (bottomcolor, num);
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}
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void
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Skin_Init (void)
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{
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skin_hash = Hash_NewTable (1021, skin_get_key, 0, 0);
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Cmd_AddCommand ("skins", Skin_Skins_f, "Download all skins that are currently in use");
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Cmd_AddCommand ("allskins", Skin_AllSkins_f, "Force all player skins to one skin");
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Cmd_AddCommand ("color", CL_Color_f, "The pant and shirt color (color shirt pants) Note that if only shirt color is given, pants will match");
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Skin_Init_Translation ();
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}
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void
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Skin_Init_Cvars (void)
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{
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baseskin = Cvar_Get ("baseskin", "base", CVAR_NONE, NULL,
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"default base skin name");
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noskins = Cvar_Get ("noskins", "0", CVAR_NONE, NULL,
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"set to 1 to not download new skins");
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skin = Cvar_Get ("skin", "", CVAR_ARCHIVE | CVAR_USERINFO, Cvar_Info,
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"Players skin");
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topcolor = Cvar_Get ("topcolor", "0", CVAR_ARCHIVE | CVAR_USERINFO,
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Cvar_Info, "Players color on top");
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bottomcolor = Cvar_Get ("bottomcolor", "0", CVAR_ARCHIVE | CVAR_USERINFO,
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Cvar_Info, "Players color on bottom");
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}
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/*
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CL_NewTranslation
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*/
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void
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CL_NewTranslation (int slot)
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{
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player_info_t *player;
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char s[512];
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if (slot > MAX_CLIENTS)
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Host_EndGame ("CL_NewTranslation: slot > MAX_CLIENTS");
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player = &cl.players[slot];
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if (!player->name[0])
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return;
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strcpy (s, Info_ValueForKey (player->userinfo, "skin"));
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COM_StripExtension (s, s);
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if (player->skin && !strequal (s, player->skin->name))
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player->skin = NULL;
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if (player->_topcolor != player->topcolor ||
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player->_bottomcolor != player->bottomcolor || !player->skin) {
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player->_topcolor = player->topcolor;
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player->_bottomcolor = player->bottomcolor;
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Skin_Set_Translate (player);
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Skin_Do_Translation (player);
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}
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}
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