quakeforge/libs/video/renderer/sw/sw_ralias.c
Bill Currie 3669e3aa2e Make alias model caching optional.
For now, only the glsl loader disables caching, but it stores the frame
vertices in GL memory, so its hunk usage is relatively lower (and will be
lower still when I get skins sorted out).
2012-01-17 19:31:50 +09:00

684 lines
18 KiB
C

/*
sw_ralias.c
routines for setting up to draw alias models
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((used)) const char rcsid[] =
"$Id$";
#include "QF/image.h"
#include "QF/render.h"
#include "QF/skin.h"
#include "QF/sys.h"
#include "d_ifacea.h"
#include "r_local.h"
#include "stdlib.h"
#define LIGHT_MIN 5 // lowest light value we'll allow, to
// avoid the need for inner-loop light
// clamping
mtriangle_t *ptriangles;
affinetridesc_t r_affinetridesc;
void *acolormap; // FIXME: should go away
trivertx_t *r_apverts;
// TODO: these probably will go away with optimized rasterization
mdl_t *pmdl;
vec3_t r_plightvec;
int r_ambientlight;
float r_shadelight;
aliashdr_t *paliashdr;
finalvert_t *pfinalverts;
auxvert_t *pauxverts;
static float ziscale;
static model_t *pmodel;
static vec3_t alias_forward, alias_right, alias_up;
static maliasskindesc_t *pskindesc;
int r_amodels_drawn;
int a_skinwidth;
int r_anumverts;
float aliastransform[3][4];
typedef struct {
int index0;
int index1;
} aedge_t;
static aedge_t aedges[12] = {
{0, 1}, {1, 2}, {2, 3}, {3, 0},
{4, 5}, {5, 6}, {6, 7}, {7, 4},
{0, 5}, {1, 4}, {2, 7}, {3, 6}
};
float r_avertexnormals[NUMVERTEXNORMALS][3] = {
#include "anorms.h"
};
qboolean
R_AliasCheckBBox (void)
{
int i, flags, frame, numv;
aliashdr_t *pahdr;
float zi, basepts[8][3], v0, v1, frac;
finalvert_t *pv0, *pv1, viewpts[16];
auxvert_t *pa0, *pa1, viewaux[16];
maliasframedesc_t *pframedesc;
qboolean zclipped, zfullyclipped;
unsigned int anyclip, allclip;
int minz;
// expand, rotate, and translate points into worldspace
currententity->trivial_accept = 0;
pmodel = currententity->model;
if (!(paliashdr = pmodel->aliashdr))
pahdr = Cache_Get (&pmodel->cache);
pmdl = (mdl_t *) ((byte *) pahdr + pahdr->model);
R_AliasSetUpTransform (0);
// construct the base bounding box for this frame
frame = currententity->frame;
// TODO: don't repeat this check when drawing?
if ((frame >= pmdl->numframes) || (frame < 0)) {
Sys_MaskPrintf (SYS_DEV, "No such frame %d %s\n", frame, pmodel->name);
frame = 0;
}
pframedesc = &pahdr->frames[frame];
// x worldspace coordinates
basepts[0][0] = basepts[1][0] = basepts[2][0] = basepts[3][0] =
(float) pframedesc->bboxmin.v[0];
basepts[4][0] = basepts[5][0] = basepts[6][0] = basepts[7][0] =
(float) pframedesc->bboxmax.v[0];
// y worldspace coordinates
basepts[0][1] = basepts[3][1] = basepts[5][1] = basepts[6][1] =
(float) pframedesc->bboxmin.v[1];
basepts[1][1] = basepts[2][1] = basepts[4][1] = basepts[7][1] =
(float) pframedesc->bboxmax.v[1];
// z worldspace coordinates
basepts[0][2] = basepts[1][2] = basepts[4][2] = basepts[5][2] =
(float) pframedesc->bboxmin.v[2];
basepts[2][2] = basepts[3][2] = basepts[6][2] = basepts[7][2] =
(float) pframedesc->bboxmax.v[2];
zclipped = false;
zfullyclipped = true;
minz = 9999;
for (i = 0; i < 8; i++) {
R_AliasTransformVector (&basepts[i][0], &viewaux[i].fv[0]);
if (viewaux[i].fv[2] < ALIAS_Z_CLIP_PLANE) {
// we must clip points that are closer than the near clip plane
viewpts[i].flags = ALIAS_Z_CLIP;
zclipped = true;
} else {
if (viewaux[i].fv[2] < minz)
minz = viewaux[i].fv[2];
viewpts[i].flags = 0;
zfullyclipped = false;
}
}
if (zfullyclipped) {
if (!pmodel->aliashdr)
Cache_Release (&pmodel->cache);
return false; // everything was near-z-clipped
}
numv = 8;
if (zclipped) {
// organize points by edges, use edges to get new points (possible
// trivial reject)
for (i = 0; i < 12; i++) {
// edge endpoints
pv0 = &viewpts[aedges[i].index0];
pv1 = &viewpts[aedges[i].index1];
pa0 = &viewaux[aedges[i].index0];
pa1 = &viewaux[aedges[i].index1];
// if one end is clipped and the other isn't, make a new point
if (pv0->flags ^ pv1->flags) {
frac = (ALIAS_Z_CLIP_PLANE - pa0->fv[2]) /
(pa1->fv[2] - pa0->fv[2]);
viewaux[numv].fv[0] = pa0->fv[0] +
(pa1->fv[0] - pa0->fv[0]) * frac;
viewaux[numv].fv[1] = pa0->fv[1] +
(pa1->fv[1] - pa0->fv[1]) * frac;
viewaux[numv].fv[2] = ALIAS_Z_CLIP_PLANE;
viewpts[numv].flags = 0;
numv++;
}
}
}
// project the vertices that remain after clipping
anyclip = 0;
allclip = ALIAS_XY_CLIP_MASK;
// TODO: probably should do this loop in ASM, especially if we use floats
for (i = 0; i < numv; i++) {
// we don't need to bother with vertices that were z-clipped
if (viewpts[i].flags & ALIAS_Z_CLIP)
continue;
zi = 1.0 / viewaux[i].fv[2];
// FIXME: do with chop mode in ASM, or convert to float
v0 = (viewaux[i].fv[0] * xscale * zi) + xcenter;
v1 = (viewaux[i].fv[1] * yscale * zi) + ycenter;
flags = 0;
if (v0 < r_refdef.fvrectx)
flags |= ALIAS_LEFT_CLIP;
if (v1 < r_refdef.fvrecty)
flags |= ALIAS_TOP_CLIP;
if (v0 > r_refdef.fvrectright)
flags |= ALIAS_RIGHT_CLIP;
if (v1 > r_refdef.fvrectbottom)
flags |= ALIAS_BOTTOM_CLIP;
anyclip |= flags;
allclip &= flags;
}
if (allclip) {
if (!pmodel->aliashdr)
Cache_Release (&pmodel->cache);
return false; // trivial reject off one side
}
currententity->trivial_accept = !anyclip & !zclipped;
if (currententity->trivial_accept) {
if (minz > (r_aliastransition + (pmdl->size * r_resfudge))) {
currententity->trivial_accept |= 2;
}
}
if (!pmodel->aliashdr)
Cache_Release (&pmodel->cache);
return true;
}
void
R_AliasTransformVector (vec3_t in, vec3_t out)
{
out[0] = DotProduct (in, aliastransform[0]) + aliastransform[0][3];
out[1] = DotProduct (in, aliastransform[1]) + aliastransform[1][3];
out[2] = DotProduct (in, aliastransform[2]) + aliastransform[2][3];
}
static void
R_AliasClipAndProjectFinalVert (finalvert_t *fv, auxvert_t *av)
{
if (av->fv[2] < ALIAS_Z_CLIP_PLANE) {
fv->flags |= ALIAS_Z_CLIP;
return;
}
R_AliasProjectFinalVert (fv, av);
if (fv->v[0] < r_refdef.aliasvrect.x)
fv->flags |= ALIAS_LEFT_CLIP;
if (fv->v[1] < r_refdef.aliasvrect.y)
fv->flags |= ALIAS_TOP_CLIP;
if (fv->v[0] > r_refdef.aliasvrectright)
fv->flags |= ALIAS_RIGHT_CLIP;
if (fv->v[1] > r_refdef.aliasvrectbottom)
fv->flags |= ALIAS_BOTTOM_CLIP;
}
static void
R_AliasTransformFinalVert16 (finalvert_t *fv, auxvert_t *av,
trivertx_t *pverts)
{
trivertx_t * pextra;
float vextra[3];
pextra = pverts + pmdl->numverts;
vextra[0] = pverts->v[0] + pextra->v[0] / (float)256;
vextra[1] = pverts->v[1] + pextra->v[1] / (float)256;
vextra[2] = pverts->v[2] + pextra->v[2] / (float)256;
av->fv[0] = DotProduct (vextra, aliastransform[0]) +
aliastransform[0][3];
av->fv[1] = DotProduct (vextra, aliastransform[1]) +
aliastransform[1][3];
av->fv[2] = DotProduct (vextra, aliastransform[2]) +
aliastransform[2][3];
}
static void
R_AliasTransformFinalVert8 (finalvert_t *fv, auxvert_t *av, trivertx_t *pverts)
{
av->fv[0] = DotProduct (pverts->v, aliastransform[0]) +
aliastransform[0][3];
av->fv[1] = DotProduct (pverts->v, aliastransform[1]) +
aliastransform[1][3];
av->fv[2] = DotProduct (pverts->v, aliastransform[2]) +
aliastransform[2][3];
}
/*
R_AliasPreparePoints
General clipped case
*/
static void
R_AliasPreparePoints (void)
{
int i;
stvert_t *pstverts;
finalvert_t *fv;
auxvert_t *av;
mtriangle_t *ptri;
finalvert_t *pfv[3];
pstverts = (stvert_t *) ((byte *) paliashdr + paliashdr->stverts);
r_anumverts = pmdl->numverts;
fv = pfinalverts;
av = pauxverts;
if (pmdl->ident == HEADER_MDL16) {
for (i = 0; i < r_anumverts; i++, fv++, av++, r_apverts++,
pstverts++) {
R_AliasTransformFinalVert16 (fv, av, r_apverts);
R_AliasTransformFinalVert (fv, av, r_apverts, pstverts);
R_AliasClipAndProjectFinalVert (fv, av);
}
} else {
for (i = 0; i < r_anumverts; i++, fv++, av++, r_apverts++,
pstverts++) {
R_AliasTransformFinalVert8 (fv, av, r_apverts);
R_AliasTransformFinalVert (fv, av, r_apverts, pstverts);
R_AliasClipAndProjectFinalVert (fv, av);
}
}
// clip and draw all triangles
r_affinetridesc.numtriangles = 1;
ptri = (mtriangle_t *) ((byte *) paliashdr + paliashdr->triangles);
for (i = 0; i < pmdl->numtris; i++, ptri++) {
pfv[0] = &pfinalverts[ptri->vertindex[0]];
pfv[1] = &pfinalverts[ptri->vertindex[1]];
pfv[2] = &pfinalverts[ptri->vertindex[2]];
if (pfv[0]->flags & pfv[1]->flags & pfv[2]->
flags & (ALIAS_XY_CLIP_MASK | ALIAS_Z_CLIP))
continue; // completely clipped
if (!((pfv[0]->flags | pfv[1]->flags | pfv[2]->flags) &
(ALIAS_XY_CLIP_MASK | ALIAS_Z_CLIP))) { // totally unclipped
r_affinetridesc.pfinalverts = pfinalverts;
r_affinetridesc.ptriangles = ptri;
D_PolysetDraw ();
} else { // partially clipped
R_AliasClipTriangle (ptri);
}
}
}
void
R_AliasSetUpTransform (int trivial_accept)
{
int i;
float rotationmatrix[3][4], t2matrix[3][4];
static float tmatrix[3][4];
static float viewmatrix[3][4];
VectorCopy (currententity->transform + 0, alias_forward);
VectorNegate (currententity->transform + 4, alias_right);
VectorCopy (currententity->transform + 8, alias_up);
tmatrix[0][0] = pmdl->scale[0];
tmatrix[1][1] = pmdl->scale[1];
tmatrix[2][2] = pmdl->scale[2];
tmatrix[0][3] = pmdl->scale_origin[0];
tmatrix[1][3] = pmdl->scale_origin[1];
tmatrix[2][3] = pmdl->scale_origin[2];
// TODO: can do this with simple matrix rearrangement
for (i = 0; i < 3; i++) {
t2matrix[i][0] = alias_forward[i];
t2matrix[i][1] = -alias_right[i];
t2matrix[i][2] = alias_up[i];
}
t2matrix[0][3] = -modelorg[0];
t2matrix[1][3] = -modelorg[1];
t2matrix[2][3] = -modelorg[2];
// FIXME: can do more efficiently than full concatenation
R_ConcatTransforms (t2matrix, tmatrix, rotationmatrix);
// TODO: should be global, set when vright, etc., set
VectorCopy (vright, viewmatrix[0]);
VectorCopy (vup, viewmatrix[1]);
VectorNegate (viewmatrix[1], viewmatrix[1]);
VectorCopy (vpn, viewmatrix[2]);
// viewmatrix[0][3] = 0;
// viewmatrix[1][3] = 0;
// viewmatrix[2][3] = 0;
R_ConcatTransforms (viewmatrix, rotationmatrix, aliastransform);
// do the scaling up of x and y to screen coordinates as part of the transform
// for the unclipped case (it would mess up clipping in the clipped case).
// Also scale down z, so 1/z is scaled 31 bits for free, and scale down x and y
// correspondingly so the projected x and y come out right
// FIXME: make this work for clipped case too?
if (trivial_accept && pmdl->ident != HEADER_MDL16) {
for (i = 0; i < 4; i++) {
aliastransform[0][i] *= aliasxscale *
(1.0 / ((float) 0x8000 * 0x10000));
aliastransform[1][i] *= aliasyscale *
(1.0 / ((float) 0x8000 * 0x10000));
aliastransform[2][i] *= 1.0 / ((float) 0x8000 * 0x10000);
}
}
}
/*
R_AliasTransformFinalVert
now this function just copies the texture coordinates and calculates
lighting actual 3D transform is done by R_AliasTransformFinalVert8/16
functions above */
void
R_AliasTransformFinalVert (finalvert_t *fv, auxvert_t *av,
trivertx_t *pverts, stvert_t *pstverts)
{
int temp;
float lightcos, *plightnormal;
fv->v[2] = pstverts->s;
fv->v[3] = pstverts->t;
fv->flags = pstverts->onseam;
// lighting
plightnormal = r_avertexnormals[pverts->lightnormalindex];
lightcos = DotProduct (plightnormal, r_plightvec);
temp = r_ambientlight;
if (lightcos < 0) {
temp += (int) (r_shadelight * lightcos);
// clamp; because we limited the minimum ambient and shading light,
// we don't have to clamp low light, just bright
if (temp < 0)
temp = 0;
}
fv->v[4] = temp;
}
#ifdef PIC
#undef USE_INTEL_ASM //XXX asm pic hack
#endif
#ifndef USE_INTEL_ASM
void
R_AliasTransformAndProjectFinalVerts (finalvert_t *fv, stvert_t *pstverts)
{
int i, temp;
float lightcos, *plightnormal, zi;
trivertx_t *pverts;
pverts = r_apverts;
for (i = 0; i < r_anumverts; i++, fv++, pverts++, pstverts++) {
// transform and project
zi = 1.0 / (DotProduct (pverts->v, aliastransform[2]) +
aliastransform[2][3]);
// x, y, and z are scaled down by 1/2**31 in the transform, so 1/z is
// scaled up by 1/2**31, and the scaling cancels out for x and y in
// the projection
fv->v[5] = zi;
fv->v[0] = ((DotProduct (pverts->v, aliastransform[0]) +
aliastransform[0][3]) * zi) + aliasxcenter;
fv->v[1] = ((DotProduct (pverts->v, aliastransform[1]) +
aliastransform[1][3]) * zi) + aliasycenter;
fv->v[2] = pstverts->s;
fv->v[3] = pstverts->t;
fv->flags = pstverts->onseam;
// lighting
plightnormal = r_avertexnormals[pverts->lightnormalindex];
lightcos = DotProduct (plightnormal, r_plightvec);
temp = r_ambientlight;
if (lightcos < 0) {
temp += (int) (r_shadelight * lightcos);
// clamp; because we limited the minimum ambient and shading
// light, we don't have to clamp low light, just bright
if (temp < 0)
temp = 0;
}
fv->v[4] = temp;
}
}
#endif
void
R_AliasProjectFinalVert (finalvert_t *fv, auxvert_t *av)
{
float zi;
// project points
zi = 1.0 / av->fv[2];
fv->v[5] = zi * ziscale;
fv->v[0] = (av->fv[0] * aliasxscale * zi) + aliasxcenter;
fv->v[1] = (av->fv[1] * aliasyscale * zi) + aliasycenter;
}
static void
R_AliasPrepareUnclippedPoints (void)
{
stvert_t *pstverts;
finalvert_t *fv;
pstverts = (stvert_t *) ((byte *) paliashdr + paliashdr->stverts);
r_anumverts = pmdl->numverts;
// FIXME: just use pfinalverts directly?
fv = pfinalverts;
R_AliasTransformAndProjectFinalVerts (fv, pstverts);
if (r_affinetridesc.drawtype)
D_PolysetDrawFinalVerts (fv, r_anumverts);
r_affinetridesc.pfinalverts = pfinalverts;
r_affinetridesc.ptriangles = (mtriangle_t *)
((byte *) paliashdr + paliashdr->triangles);
r_affinetridesc.numtriangles = pmdl->numtris;
D_PolysetDraw ();
}
static void
R_AliasSetupSkin (void)
{
int skinnum;
skinnum = currententity->skinnum;
if ((skinnum >= pmdl->numskins) || (skinnum < 0)) {
Sys_MaskPrintf (SYS_DEV, "R_AliasSetupSkin: no such skin # %d\n",
skinnum);
skinnum = 0;
}
pskindesc = R_AliasGetSkindesc (skinnum, paliashdr);
a_skinwidth = pmdl->skinwidth;
r_affinetridesc.pskindesc = pskindesc;
r_affinetridesc.pskin = (void *) ((byte *) paliashdr + pskindesc->skin);
r_affinetridesc.skinwidth = a_skinwidth;
r_affinetridesc.seamfixupX16 = (a_skinwidth >> 1) << 16;
r_affinetridesc.skinheight = pmdl->skinheight;
if (currententity->skin) {
tex_t *base;
base = currententity->skin->data.texels;
if (base) {
r_affinetridesc.pskin = base->data;
r_affinetridesc.skinwidth = base->width;
r_affinetridesc.skinheight = base->height;
}
}
}
static void
R_AliasSetupLighting (alight_t *plighting)
{
// guarantee that no vertex will ever be lit below LIGHT_MIN, so we don't
// have to clamp off the bottom
r_ambientlight = plighting->ambientlight;
if (r_ambientlight < LIGHT_MIN)
r_ambientlight = LIGHT_MIN;
r_ambientlight = (255 - r_ambientlight) << VID_CBITS;
if (r_ambientlight < LIGHT_MIN)
r_ambientlight = LIGHT_MIN;
r_shadelight = plighting->shadelight;
if (r_shadelight < 0)
r_shadelight = 0;
r_shadelight *= VID_GRADES;
// rotate the lighting vector into the model's frame of reference
r_plightvec[0] = DotProduct (plighting->plightvec, alias_forward);
r_plightvec[1] = -DotProduct (plighting->plightvec, alias_right);
r_plightvec[2] = DotProduct (plighting->plightvec, alias_up);
}
/*
R_AliasSetupFrame
set r_apverts
*/
static void
R_AliasSetupFrame (void)
{
maliasframedesc_t *frame;
frame = R_AliasGetFramedesc (currententity->frame, paliashdr);
r_apverts = (trivertx_t *) ((byte *) paliashdr + frame->frame);
}
void
R_AliasDrawModel (alight_t *plighting)
{
int size;
finalvert_t *finalverts;
r_amodels_drawn++;
if (!(paliashdr = currententity->model->aliashdr))
paliashdr = Cache_Get (&currententity->model->cache);
pmdl = (mdl_t *) ((byte *) paliashdr + paliashdr->model);
size = (CACHE_SIZE - 1)
+ sizeof (finalvert_t) * (pmdl->numverts + 1)
+ sizeof (auxvert_t) * pmdl->numverts;
finalverts = (finalvert_t *) Hunk_TempAlloc (size);
if (!finalverts)
Sys_Error ("R_AliasDrawModel: out of memory");
// cache align
pfinalverts = (finalvert_t *)
(((intptr_t) &finalverts[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1));
pauxverts = (auxvert_t *) &pfinalverts[pmdl->numverts + 1];
R_AliasSetupSkin ();
R_AliasSetUpTransform (currententity->trivial_accept);
R_AliasSetupLighting (plighting);
R_AliasSetupFrame ();
if (!currententity->colormap)
Sys_Error ("R_AliasDrawModel: !currententity->colormap");
r_affinetridesc.drawtype = (currententity->trivial_accept == 3) &&
r_recursiveaffinetriangles;
if (r_affinetridesc.drawtype) {
D_PolysetUpdateTables (); // FIXME: precalc...
} else {
#ifdef USE_INTEL_ASM
D_Aff8Patch (currententity->colormap);
#endif
}
acolormap = currententity->colormap;
if (currententity != r_view_model)
ziscale = (float) 0x8000 *(float) 0x10000;
else
ziscale = (float) 0x8000 *(float) 0x10000 *3.0;
if (currententity->trivial_accept && pmdl->ident != HEADER_MDL16)
R_AliasPrepareUnclippedPoints ();
else
R_AliasPreparePoints ();
if (!currententity->model->aliashdr)
Cache_Release (&currententity->model->cache);
}