quakeforge/include/QF/GL
Bill Currie 4e1ddaa964 [renderer] Add fitted pic rendering
The pic is scaled to fill the specified rect (then clipped to the
screen (effectively)). Done just for the console background for now, but
it will be used for slice-pics as well.

Not implemented for vulkan yet as I'm still thinking about the
descriptor management needed for the instanced rendering.

Making the conback rendering conditional gave an approximately 3% speed
boost to glsl with the GL stub (~12200fps to ~12550fps), for either
conback render method.
2023-01-17 11:33:47 +09:00
..
ati.h
defines.h [gl] Get fisheye working with frame buffers 2022-03-26 12:51:31 +09:00
extensions.h [build] Fix windows builds 2022-12-02 17:33:26 +09:00
funcs.h
qf_alias.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_draw.h [renderer] Add fitted pic rendering 2023-01-17 11:33:47 +09:00
qf_explosions.h
qf_fisheye.h [gl] Get fisheye working with frame buffers 2022-03-26 12:51:31 +09:00
qf_funcs_list.h [renderer] Add function to destroy frame buffers 2022-09-21 23:47:14 +09:00
qf_iqm.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_lightmap.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_particles.h
qf_rlight.h
qf_rmain.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_rsurf.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_sky.h
qf_sprite.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_textures.h [gl] Add a function to load a tex_t image 2022-12-05 13:35:44 +09:00
qf_vid.h
types.h