quakeforge/libs/video/renderer/vid_render_gl.c
Bill Currie 07d5749a4e [renderer] Make the core of SCR_UpdateScreen dynamic
This is a bit of a hack to allow me to work on vulkan's screen update
"pipeline" without having to mess with the other renderers, since it
turns out they're (currently) fundamentally incompatible.
2023-01-19 11:10:48 +09:00

591 lines
15 KiB
C

/*
vid_render_gl.c
GL version of the renderer
Copyright (C) 2012 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/cvar.h"
#include "QF/image.h"
#include "QF/plugin/general.h"
#include "QF/plugin/vid_render.h"
#include "QF/GL/funcs.h"
#include "QF/GL/qf_draw.h"
#include "QF/GL/qf_fisheye.h"
#include "QF/GL/qf_rmain.h"
#include "QF/GL/qf_rsurf.h"
#include "QF/GL/qf_particles.h"
#include "QF/GL/qf_vid.h"
#include "mod_internal.h"
#include "r_cvar.h"
#include "r_internal.h"
#include "vid_internal.h"
#include "vid_gl.h"
gl_ctx_t *gl_ctx;
/* Unknown renamed to GLErr_Unknown to solve conflict with winioctl.h */
static unsigned int GLErr_InvalidEnum;
static unsigned int GLErr_InvalidValue;
static unsigned int GLErr_InvalidOperation;
static unsigned int GLErr_OutOfMemory;
static unsigned int GLErr_StackOverflow;
static unsigned int GLErr_StackUnderflow;
static unsigned int GLErr_Unknown;
static unsigned int
R_TestErrors (unsigned int numerous)
{
switch (qfglGetError ()) {
case GL_NO_ERROR:
return numerous;
break;
case GL_INVALID_ENUM:
GLErr_InvalidEnum++;
R_TestErrors (numerous++);
break;
case GL_INVALID_VALUE:
GLErr_InvalidValue++;
R_TestErrors (numerous++);
break;
case GL_INVALID_OPERATION:
GLErr_InvalidOperation++;
R_TestErrors (numerous++);
break;
case GL_STACK_OVERFLOW:
GLErr_StackOverflow++;
R_TestErrors (numerous++);
break;
case GL_STACK_UNDERFLOW:
GLErr_StackUnderflow++;
R_TestErrors (numerous++);
break;
case GL_OUT_OF_MEMORY:
GLErr_OutOfMemory++;
R_TestErrors (numerous++);
break;
default:
GLErr_Unknown++;
R_TestErrors (numerous++);
break;
}
return numerous;
}
static void
R_DisplayErrors (void)
{
if (GLErr_InvalidEnum)
printf ("%d OpenGL errors: Invalid Enum!\n", GLErr_InvalidEnum);
if (GLErr_InvalidValue)
printf ("%d OpenGL errors: Invalid Value!\n", GLErr_InvalidValue);
if (GLErr_InvalidOperation)
printf ("%d OpenGL errors: Invalid Operation!\n", GLErr_InvalidOperation);
if (GLErr_StackOverflow)
printf ("%d OpenGL errors: Stack Overflow!\n", GLErr_StackOverflow);
if (GLErr_StackUnderflow)
printf ("%d OpenGL errors: Stack Underflow\n!", GLErr_StackUnderflow);
if (GLErr_OutOfMemory)
printf ("%d OpenGL errors: Out Of Memory!\n", GLErr_OutOfMemory);
if (GLErr_Unknown)
printf ("%d Unknown OpenGL errors!\n", GLErr_Unknown);
}
static void
R_ClearErrors (void)
{
GLErr_InvalidEnum = 0;
GLErr_InvalidValue = 0;
GLErr_InvalidOperation = 0;
GLErr_OutOfMemory = 0;
GLErr_StackOverflow = 0;
GLErr_StackUnderflow = 0;
GLErr_Unknown = 0;
}
void
gl_errors (const char *msg)
{
if (R_TestErrors (0)) {
printf ("gl_errors: %s\n", msg);
R_DisplayErrors ();
}
R_ClearErrors ();
}
static void
gl_vid_render_choose_visual (void *data)
{
gl_ctx->choose_visual (gl_ctx);
}
static void
gl_vid_render_create_context (void *data)
{
gl_ctx->create_context (gl_ctx, 0);
}
static vid_model_funcs_t model_funcs = {
.texture_render_size = sizeof (gltex_t),
.Mod_LoadLighting = gl_Mod_LoadLighting,
.Mod_SubdivideSurface = gl_Mod_SubdivideSurface,
.Mod_ProcessTexture = gl_Mod_ProcessTexture,
.Mod_LoadIQM = Mod_LoadIQM,
.Mod_LoadAliasModel = Mod_LoadAliasModel,
.Mod_LoadSpriteModel = Mod_LoadSpriteModel,
.Mod_MakeAliasModelDisplayLists = gl_Mod_MakeAliasModelDisplayLists,
.Mod_LoadAllSkins = gl_Mod_LoadAllSkins,
.Mod_FinalizeAliasModel = gl_Mod_FinalizeAliasModel,
.Mod_LoadExternalSkins = gl_Mod_LoadExternalSkins,
.Mod_IQMFinish = gl_Mod_IQMFinish,
.alias_cache = 1,
.Mod_SpriteLoadFrames = gl_Mod_SpriteLoadFrames,
.Skin_Free = Skin_Free,
.Skin_SetColormap = Skin_SetColormap,
.Skin_SetSkin = Skin_SetSkin,
.Skin_SetupSkin = gl_Skin_SetupSkin,
.Skin_SetTranslation = Skin_SetTranslation,
.Skin_ProcessTranslation = gl_Skin_ProcessTranslation,
.Skin_InitTranslations = gl_Skin_InitTranslations,
};
static void
gl_vid_render_init (void)
{
if (!vr_data.vid->vid_internal->sw_context) {
Sys_Error ("Sorry, OpenGL not supported by this program.");
}
gl_ctx = vr_data.vid->vid_internal->gl_context ();
gl_ctx->init_gl = GL_Init_Common;
gl_ctx->load_gl ();
vr_data.vid->vid_internal->data = gl_ctx;
vr_data.vid->vid_internal->set_palette = GL_SetPalette;
vr_data.vid->vid_internal->choose_visual = gl_vid_render_choose_visual;
vr_data.vid->vid_internal->create_context = gl_vid_render_create_context;
vr_funcs = &gl_vid_render_funcs;
m_funcs = &model_funcs;
}
static void
gl_vid_render_shutdown (void)
{
}
static void
gl_begin_frame (void)
{
if (gl_ctx->begun) {
gl_ctx->end_rendering ();
gl_ctx->begun = 0;
}
//FIXME forces the status bar to redraw. needed because it does not fully
//update in sw modes but must in gl mode
vr_data.scr_copyeverything = 1;
if (gl_clear) {
qfglClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
} else {
qfglClear (GL_DEPTH_BUFFER_BIT);
}
gl_ctx->begun = 1;
if (r_speeds) {
gl_ctx->start_time = Sys_DoubleTime ();
gl_ctx->brush_polys = 0;
gl_ctx->alias_polys = 0;
}
GL_Set2D ();
GL_DrawReset ();
// draw any areas not covered by the refresh
if (r_refdef.vrect.x > 0) {
// left
gl_Draw_TileClear (0, 0, r_refdef.vrect.x,
vid.height - vr_data.lineadj);
// right
gl_Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0,
vid.width - r_refdef.vrect.x + r_refdef.vrect.width,
vid.height - vr_data.lineadj);
}
if (r_refdef.vrect.y > 0) {
// top
gl_Draw_TileClear (r_refdef.vrect.x, 0,
r_refdef.vrect.x + r_refdef.vrect.width,
r_refdef.vrect.y);
// bottom
gl_Draw_TileClear (r_refdef.vrect.x,
r_refdef.vrect.y + r_refdef.vrect.height,
r_refdef.vrect.width,
vid.height - vr_data.lineadj -
(r_refdef.vrect.height + r_refdef.vrect.y));
}
gl_Fog_SetupFrame ();
}
static void
gl_render_view (void)
{
// do 3D refresh drawing, and then update the screen
qfglClear (GL_DEPTH_BUFFER_BIT);
gl_R_RenderView ();
gl_R_RenderEntities (r_ent_queue);
}
static void
gl_draw_transparent (void)
{
gl_R_DrawWaterSurfaces ();
}
static void
gl_post_process (framebuffer_t *src)
{
if (scr_fisheye) {
gl_FisheyeScreen (src);
} else if (r_dowarp) {
gl_WarpScreen (src);
}
}
static void
gl_set_2d (int scaled)
{
if (scaled) {
GL_Set2DScaled ();
} else {
GL_Set2D ();
}
}
static void
gl_end_frame (void)
{
if (r_speeds) {
// qfglFinish ();
double start_time = gl_ctx->start_time;
double end_time = Sys_DoubleTime ();
Sys_MaskPrintf (SYS_dev, "%3i ms %4i wpoly %4i epoly %4i parts\n",
(int) ((end_time - start_time) * 1000),
gl_ctx->brush_polys, gl_ctx->alias_polys,
r_psystem.numparticles);
}
GL_FlushText ();
qfglFlush ();
if (gl_finish) {
gl_ctx->end_rendering ();
gl_ctx->begun = 0;
}
}
static framebuffer_t *
gl_create_cube_map (int side)
{
GLuint tex[2];
qfglGenTextures (2, tex);
qfglBindTexture (GL_TEXTURE_CUBE_MAP_ARB, tex[0]);
for (int i = 0; i < 6; i++) {
qfglTexImage2D (GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + i, 0, GL_RGBA,
side, side, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
}
qfglTexParameteri (GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S,
GL_CLAMP_TO_EDGE);
qfglTexParameteri (GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_T,
GL_CLAMP_TO_EDGE);
qfglTexParameteri (GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER,
GL_LINEAR);
qfglTexParameteri (GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER,
GL_LINEAR);
qfglBindTexture (GL_TEXTURE_2D, tex[1]);
qfglTexImage2D (GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, side, side, 0,
GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 0);
qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
size_t size = sizeof (framebuffer_t) * 6;
size += sizeof (gl_framebuffer_t) * 6;
framebuffer_t *cube = malloc (size);
__auto_type buffer_base = (gl_framebuffer_t *) &cube[6];
for (int i = 0; i < 6; i++) {
cube[i].width = side;
cube[i].height = side;
__auto_type buffer = buffer_base + i;
cube[i].buffer = buffer;
buffer->color = tex[0];
buffer->depth = tex[1];
qfglGenFramebuffers (1, &buffer->handle);
qfglBindFramebuffer (GL_FRAMEBUFFER, buffer->handle);
qfglFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + i,
buffer->color, 0);
qfglFramebufferTexture2D (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_TEXTURE_2D, buffer->depth, 0);
}
qfglBindFramebuffer (GL_FRAMEBUFFER, 0);
return cube;
}
static framebuffer_t *
gl_create_frame_buffer (int width, int height)
{
size_t size = sizeof (framebuffer_t) + sizeof (gl_framebuffer_t);
framebuffer_t *fb = malloc (size);
fb->width = width;
fb->height = height;
__auto_type buffer = (gl_framebuffer_t *) &fb[1];
fb->buffer = buffer;
qfglGenFramebuffers (1, &buffer->handle);
GLuint tex[2];
qfglGenTextures (2, tex);
buffer->color = tex[0];
buffer->depth = tex[1];
qfglBindTexture (GL_TEXTURE_2D, buffer->color);
qfglTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, 0);
qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
qfglBindTexture (GL_TEXTURE_2D, buffer->depth);
qfglTexImage2D (GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, width, height, 0,
GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 0);
qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
qfglBindFramebuffer (GL_FRAMEBUFFER, buffer->handle);
qfglFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, buffer->color, 0);
qfglFramebufferTexture2D (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_TEXTURE_2D, buffer->depth, 0);
qfglBindFramebuffer (GL_FRAMEBUFFER, 0);
return fb;
}
static void
gl_destroy_frame_buffer (framebuffer_t *framebuffer)
{
__auto_type fb = (gl_framebuffer_t *) framebuffer->buffer;
qfglDeleteFramebuffers (1, &fb->handle);
GLuint tex[2] = { fb->color, fb->depth };
qfglDeleteTextures (2, tex);
free (framebuffer);
}
static void
gl_bind_framebuffer (framebuffer_t *framebuffer)
{
unsigned width = vr_data.vid->width;
unsigned height = vr_data.vid->height;
if (!framebuffer) {
qfglBindFramebuffer (GL_FRAMEBUFFER, 0);
} else {
gl_framebuffer_t *buffer = framebuffer->buffer;
qfglBindFramebuffer (GL_FRAMEBUFFER, buffer->handle);
width = framebuffer->width;
height = framebuffer->height;
}
vrect_t r = { 0, 0, width, height };
R_SetVrect (&r, &r_refdef.vrect, 0);
}
static void
gl_set_viewport (const vrect_t *view)
{
int x = view->x;
int y = vid.height - (view->y + view->height); //FIXME vid.height
int w = view->width;
int h = view->height;
qfglViewport (x, y, w, h);
}
static void
gl_set_fov (float x, float y)
{
float neard, fard;
mat4f_t proj;
neard = r_nearclip;
fard = r_farclip;
// NOTE columns!
proj[0] = (vec4f_t) { 1/x, 0, 0, 0 };
proj[1] = (vec4f_t) { 0, 1/y, 0, 0 };
proj[2] = (vec4f_t) { 0, 0, (fard) / (fard - neard), 1 };
proj[3] = (vec4f_t) { 0, 0, (fard * neard) / (neard - fard), 0 };
// convert 0..1 depth buffer range to -1..1
static mat4f_t depth_range = {
{ 1, 0, 0, 0},
{ 0, 1, 0, 0},
{ 0, 0, 2, 0},
{ 0, 0,-1, 1},
};
mmulf (gl_ctx->projection, depth_range, proj);
}
static void
gl_capture_screen (capfunc_t callback, void *data)
{
int count;
tex_t *tex;
count = vid.width * vid.height;
tex = malloc (sizeof (tex_t) + count * 3);
if (tex) {
tex->data = (byte *) (tex + 1);
tex->width = vid.width;
tex->height = vid.height;
tex->format = tex_rgb;
tex->palette = 0;
tex->flagbits = 0;
tex->loaded = 1;
tex->bgr = 1;
tex->flipped = 1;
qfglReadPixels (0, 0, tex->width, tex->height, GL_BGR_EXT,
GL_UNSIGNED_BYTE, tex->data);
}
callback (tex, data);
}
vid_render_funcs_t gl_vid_render_funcs = {
.init = gl_vid_render_init,
.UpdateScreen = SCR_UpdateScreen_legacy,
.Draw_CharBuffer = gl_Draw_CharBuffer,
.Draw_SetScale = gl_Draw_SetScale,
.Draw_Character = gl_Draw_Character,
.Draw_String = gl_Draw_String,
.Draw_nString = gl_Draw_nString,
.Draw_AltString = gl_Draw_AltString,
.Draw_ConsoleBackground = gl_Draw_ConsoleBackground,
.Draw_Crosshair = gl_Draw_Crosshair,
.Draw_CrosshairAt = gl_Draw_CrosshairAt,
.Draw_TileClear = gl_Draw_TileClear,
.Draw_Fill = gl_Draw_Fill,
.Draw_Line = gl_Draw_Line,
.Draw_TextBox = gl_Draw_TextBox,
.Draw_FadeScreen = gl_Draw_FadeScreen,
.Draw_BlendScreen = gl_Draw_BlendScreen,
.Draw_CachePic = gl_Draw_CachePic,
.Draw_UncachePic = gl_Draw_UncachePic,
.Draw_MakePic = gl_Draw_MakePic,
.Draw_DestroyPic = gl_Draw_DestroyPic,
.Draw_PicFromWad = gl_Draw_PicFromWad,
.Draw_Pic = gl_Draw_Pic,
.Draw_FitPic = gl_Draw_FitPic,
.Draw_Picf = gl_Draw_Picf,
.Draw_SubPic = gl_Draw_SubPic,
.Draw_AddFont = gl_Draw_AddFont,
.Draw_Glyph = gl_Draw_Glyph,
.ParticleSystem = gl_ParticleSystem,
.R_Init = gl_R_Init,
.R_ClearState = gl_R_ClearState,
.R_LoadSkys = gl_R_LoadSkys,
.R_NewScene = gl_R_NewScene,
.R_LineGraph = gl_R_LineGraph,
.begin_frame = gl_begin_frame,
.render_view = gl_render_view,
.draw_particles = gl_R_DrawParticles,
.draw_transparent = gl_draw_transparent,
.post_process = gl_post_process,
.set_2d = gl_set_2d,
.end_frame = gl_end_frame,
.create_cube_map = gl_create_cube_map,
.create_frame_buffer = gl_create_frame_buffer,
.destroy_frame_buffer = gl_destroy_frame_buffer,
.bind_framebuffer = gl_bind_framebuffer,
.set_viewport = gl_set_viewport,
.set_fov = gl_set_fov,
.capture_screen = gl_capture_screen,
.model_funcs = &model_funcs
};
static general_funcs_t plugin_info_general_funcs = {
.shutdown = gl_vid_render_shutdown,
};
static general_data_t plugin_info_general_data;
static plugin_funcs_t plugin_info_funcs = {
.general = &plugin_info_general_funcs,
.vid_render = &gl_vid_render_funcs,
};
static plugin_data_t plugin_info_data = {
.general = &plugin_info_general_data,
.vid_render = &vid_render_data,
};
static plugin_t plugin_info = {
qfp_vid_render,
0,
QFPLUGIN_VERSION,
"0.1",
"GL Renderer",
"Copyright (C) 1996-1997 Id Software, Inc.\n"
"Copyright (C) 1999-2012 contributors of the QuakeForge project\n"
"Please see the file \"AUTHORS\" for a list of contributors",
&plugin_info_funcs,
&plugin_info_data,
};
PLUGIN_INFO(vid_render, gl)
{
return &plugin_info;
}