quakeforge/libs/gamecode
Bill Currie 0036a5e113 Ensure edict_size is never 0.
Avoids division by / in NUM_FOR_EDICT
2012-05-06 21:35:42 +09:00
..
Makefile.am Link QFgamecode directly into QFruamoko. 2012-02-13 15:05:31 +09:00
pr_builtins.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
pr_debug.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
pr_edict.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
pr_exec.c Add vec = quat * vec to the progs engine. 2012-04-26 11:58:20 +09:00
pr_load.c Ensure edict_size is never 0. 2012-05-06 21:35:42 +09:00
pr_opcode.c Add vec = quat * vec to the progs engine. 2012-04-26 11:58:20 +09:00
pr_parse.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
pr_resolve.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
pr_resource.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
pr_strings.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
pr_zone.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00