quakeforge/ruamoko/qwaq/builtins/graphics.c
Bill Currie 41d25df0d2 [ui] Attach text views to passage entities
Instead of creating new entities for the text views. This approximately
halves the number of entities required to display flowed text, but also
tests the ability to have an entity in multiple hierarchies (the goal of
the ECS component and system changes).
2022-12-14 22:38:37 +09:00

371 lines
8.2 KiB
C

/*
graphics.c
Basic game engine builtins
Copyright (C) 2012 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2012/7/24
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((used)) const char rcsid[] = "$Id$";
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include "QF/cbuf.h"
#include "QF/draw.h"
#include "QF/image.h"
#include "QF/input.h"
#include "QF/progs.h"
#include "QF/quakefs.h"
#include "QF/render.h"
#include "QF/ruamoko.h"
#include "QF/screen.h"
#include "QF/sound.h"
#include "QF/input/event.h"
#include "QF/math/bitop.h"
#include "QF/plugin/console.h"
#include "QF/plugin/vid_render.h"
#include "QF/ui/font.h"
#include "QF/ui/text.h"
#include "rua_internal.h"
#include "ruamoko/qwaq/qwaq.h"
CLIENT_PLUGIN_PROTOS
static plugin_list_t client_plugin_list[] = {
CLIENT_PLUGIN_LIST
};
double con_frametime;
double con_realtime, basetime;
double old_conrealtime;
static void
quit_f (void)
{
if (!con_module)
Sys_Printf ("I hope you wanted to quit\n");
Sys_Quit ();
}
static progs_t *bi_rprogs;
static pr_func_t qc2d;
static int event_handler_id;
static void
bi_2d (void)
{
if (qc2d)
PR_ExecuteProgram (bi_rprogs, qc2d);
}
static SCR_Func bi_2dfuncs[] = {
bi_2d,
Con_DrawConsole,
0,
};
static void
bi_newscene (progs_t *pr, void *_res)
{
pr_ulong_t scene_id = P_ULONG (pr, 0);
SCR_NewScene (Scene_GetScene (pr, scene_id));
}
static void
bi_refresh (progs_t *pr, void *_res)
{
con_realtime = Sys_DoubleTime () - basetime;
con_frametime = con_realtime - old_conrealtime;
old_conrealtime = con_realtime;
bi_rprogs = pr;
IN_ProcessEvents ();
//GIB_Thread_Execute ();
Cbuf_Execute_Stack (qwaq_cbuf);
SCR_UpdateScreen (nulltransform, con_realtime, bi_2dfuncs);
R_FLOAT (pr) = con_frametime;
}
static void
bi_refresh_2d (progs_t *pr, void *_res)
{
qc2d = P_FUNCTION (pr, 0);
}
static void
bi_setpalette (progs_t *pr, void *_res)
{
byte *palette = (byte *) P_GPOINTER (pr, 0);
byte *colormap = (byte *) P_GPOINTER (pr, 1);
VID_SetPalette (palette, colormap);
}
static void
bi_shutdown (progs_t *pr, void *_res)
{
Sys_Shutdown ();
}
#define bi(x,n,np,params...) {#x, bi_##x, n, np, {params}}
#define p(type) PR_PARAM(type)
static builtin_t builtins[] = {
bi(newscene, -1, 1, p(long)),
bi(refresh, -1, 0),
bi(refresh_2d, -1, 1, p(func)),
bi(setpalette, -1, 2, p(ptr), p(ptr)),
bi(shutdown, -1, 0),
{0}
};
static int
event_handler (const IE_event_t *ie_event, void *_pr)
{
return IN_Binding_HandleEvent (ie_event);
}
static void
BI_shutdown (void *data)
{
}
static byte default_palette[256][3];
static byte *
write_raw_rgb (byte *dst, byte r, byte g, byte b)
{
*dst++ = r;
*dst++ = g;
*dst++ = b;
return dst;
}
static byte *
write_rgb (byte *dst, byte r, byte g, byte b)
{
#define shift(x) (((x) << 2) | (((x) & 0x3f) >> 4))
*dst++ = shift(r);
*dst++ = shift(g);
*dst++ = shift(b);
return dst;
#undef shift
}
static byte *
write_grey (byte *dst, byte grey)
{
return write_rgb (dst, grey, grey, grey);
}
static byte *
genererate_irgb (byte *dst, byte lo, byte melo, byte mehi, byte hi)
{
for (int i = 0; i < 16; i++) {
byte l = i & 8 ? melo : lo;
byte h = i & 8 ? hi : mehi;
byte r = i & 4 ? h : l;
byte g = i & 2 ? h : l;
byte b = i & 1 ? h : l;
if (i == 6) { // make dim yellow brown
g = melo;
}
dst = write_rgb (dst, r, g, b);
}
return dst;
}
static byte *
write_run (byte *dst, byte *hue, byte ch, const byte *levels)
{
byte rgb[3] = {
*hue & 4 ? levels[4] : levels[0],
*hue & 2 ? levels[4] : levels[0],
*hue & 1 ? levels[4] : levels[0],
};
byte chan = 2 - BITOP_LOG2 (ch);
int ind = *hue & ch ? 4 : 0;
int dir = *hue & ch ? -1 : 1;
for (int i = 0; i < 4; i++, ind += dir) {
rgb[chan] = levels[ind];
dst = write_rgb (dst, rgb[0], rgb[1], rgb[2]);
}
*hue ^= ch;
return dst;
}
static byte *
write_cycle (byte *dst, byte lo, byte melo, byte me, byte mehi, byte hi)
{
const byte levels[] = { lo, melo, me, mehi, hi };
byte hue = 1;
dst = write_run (dst, &hue, 4, levels);
dst = write_run (dst, &hue, 1, levels);
dst = write_run (dst, &hue, 2, levels);
dst = write_run (dst, &hue, 4, levels);
dst = write_run (dst, &hue, 1, levels);
dst = write_run (dst, &hue, 2, levels);
return dst;
}
static void
generate_palette (void)
{
const byte grey[] = {
0, 5, 8, 11, 14, 17, 20, 24,
28, 32, 36, 40, 45, 50, 56, 63,
};
byte *dst = default_palette[0];
dst = genererate_irgb (dst, 0, 21, 42, 63);
for (int i = 0; i < 16; i++) {
dst = write_grey (dst, grey[i]);
}
dst = write_cycle (dst, 11, 12, 13, 15, 16);
dst = write_cycle (dst, 8, 10, 12, 14, 16);
dst = write_cycle (dst, 0, 4, 8, 12, 16);
dst = write_cycle (dst, 20, 22, 24, 26, 28);
dst = write_cycle (dst, 14, 17, 21, 24, 28);
dst = write_cycle (dst, 0, 7, 14, 21, 28);
dst = write_cycle (dst, 45, 49, 54, 58, 63);
dst = write_cycle (dst, 31, 39, 47, 55, 63);
dst = write_cycle (dst, 0, 16, 31, 47, 63);
// std is black, but want vis trans and some phosphors
dst = write_raw_rgb (dst, 40, 40, 40);
dst = write_raw_rgb (dst, 40, 127, 40);
dst = write_raw_rgb (dst, 51, 255, 51);
dst = write_raw_rgb (dst, 102, 255, 102);
dst = write_raw_rgb (dst, 127, 102, 0);
dst = write_raw_rgb (dst, 255, 176, 0);
dst = write_raw_rgb (dst, 255, 204, 0);
dst = write_raw_rgb (dst, 176, 160, 176);
}
static byte default_colormap[64 * 256 + 1] = { [64 * 256] = 32 };
static void
generate_colormap (void)
{
byte colors[64][256][3];
tex_t tex = {
.width = 256,
.height = 64,
.format = tex_rgb,
.data = colors[0][0],
};
// baseline colors
for (int i = 0; i < 256; i++) {
VectorCopy (default_palette[i], colors[31][i]);
VectorCopy (default_palette[i], colors[32][i]);
}
for (int i = 0; i < 64; i++) {
// main colors
if (i < 31 || i > 32) {
float scale = i < 32 ? 2 - i / 31.0 : 1 - (i - 32) / 31.0;
for (int j = 0; j < 224; j++) {
for (int k = 0; k < 3; k++) {
colors[i][j][k] = bound (0, scale * colors[31][j][k], 255);
}
}
}
// fullbrights
memcpy (colors[i][224], colors[31][224], 32 * 3);
}
tex_t *cmap = ConvertImage (&tex, default_palette[0]);
// the colormap has an extra byte indicating the number of fullbright
// entries, but that byte is not in the image, so don't try to copy it,
// thus the - 1
memcpy (default_colormap, cmap->data, sizeof (default_colormap) - 1);
free (cmap);
}
void
BI_Graphics_Init (progs_t *pr)
{
qwaq_thread_t *thread = PR_Resources_Find (pr, "qwaq_thread");
PR_RegisterBuiltins (pr, builtins, 0);
QFS_Init (thread->hunk, "nq");
PI_Init ();
PI_RegisterPlugins (client_plugin_list);
Sys_RegisterShutdown (BI_shutdown, pr);
VID_Init_Cvars ();
IN_Init_Cvars ();
Mod_Init_Cvars ();
S_Init_Cvars ();
generate_palette ();
generate_colormap ();
VID_Init (default_palette[0], default_colormap);
IN_Init ();
Mod_Init ();
R_Init ();
Font_Init ();
R_Progs_Init (pr);
RUA_Game_Init (pr, thread->rua_security);
S_Progs_Init (pr);
event_handler_id = IE_Add_Handler (event_handler, pr);
IE_Set_Focus (event_handler_id);
Con_Init ("client");
if (con_module) {
con_module->data->console->realtime = &con_realtime;
con_module->data->console->frametime = &con_frametime;
con_module->data->console->quit = quit_f;
con_module->data->console->cbuf = qwaq_cbuf;
//con_module->data->console->screen_view = r_data->scr_view;
}
//Key_SetKeyDest (key_game);
S_Init (0, &con_frametime);
//CDAudio_Init ();
Con_NewMap ();
basetime = Sys_DoubleTime ();
}